Commit Graph

6 Commits

Author SHA1 Message Date
gozulio
7d6baf75bf More fixes for initializing Atmos Machines by the engine loader.
Engine loader now calls build_network() on machines and machine nodes.
Added Cleaned up and added comments to document engine select console code.
2018-07-12 17:37:55 -04:00
Michael Gosselin
23848dd246 Patch for not initialising Atmos properly.
Engine loader now calls a proc to init Atmos machinery after loading the
submap.
Use time helper library to hopefully bring the engine select timer in
line.
2018-07-09 18:33:28 -04:00
Michael Gosselin
6e31645b50 Engine spawner fixes.
Engine spanwer now waits 30 seconds before spawning the engine.
Engine spawner no tells people when it's going to spawn an engine.
Engine spawner alerts the rest of the station to what engine was
selected.
Engine spawner no longer outright players or observers, it gibs them
instead.
Minor streamlining of some code bits.
2018-06-28 20:50:50 -04:00
Repede
c611d6f5b4 removes useless var in mapping_yw.dm 2018-06-27 21:09:11 -04:00
Michael Gosselin
e34737d9e6 Engine Building Console
Adds ans engine select console that let's players select what engine
they want, provided they do it in 15 minutes or so
2018-06-26 20:49:37 -04:00
Michael Gosselin
a47cf6841a Ground work for Player picked engines.
Lays down the ground work for players being able to select the engine at
the start of the round.
Proof of Concept using a pickEngine() proc that can be called from the
mapping controller.
2018-06-26 02:18:42 -04:00