Cael_Aislinn
5b5153ee37
some tweaks to fire - it consumes fuel faster, and properly goes out after a while, hopefully fix for 1 * 10e-99 burning fuel bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-27 23:39:17 +10:00
Cael_Aislinn
8d22166941
- tweaked lplasma spills and fire spawning - oxygen content is no longer counted towards % spawn chance.
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- to spawn a turf fire (at default ignition level) atmos zones now require at least 17 moles of ignitable material (note that flamethrower fuel counts 15x more than other ignitables)
the relevant code seems weird and all over the place, but this seems to work in testing so i'm committing it for now
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 00:33:47 +10:00
Chinsky
5f7c9d5518
Readded welder fuel.
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Fixed issue with fire not generating light.
Fixed pre-merge issue with fuel passing through closed airlocks.
2012-10-18 21:25:24 +04:00
Mloc
3845ed96d9
Nerfed volatile fuel.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-10-17 16:55:13 +01:00
Cael_Aislinn
ad75e6b352
merge with tgstation's r4618, removed some broken bs12 merges (organs, pain)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-06 13:09:20 +10:00
Cael_Aislinn
eacd84b212
Merge tgstation13 r4570 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/defines/obj.dm
code/defines/procs/helpers.dm
code/defines/turf.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/master_controller.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/item.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/wires.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/modules/clothing/head/hardhat.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/mob_defines.dm
code/modules/mob/new_player/login.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/unused/toilets.dm
html/changelog.html
icons/effects/alert.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-28 19:57:11 +10:00
Erthilo
aff3907c04
Cleaning up files and UltraLight, added some BS12 files, and fixes sprite issues.
2012-08-24 16:20:50 +01:00
Erthilo
3510a8adf0
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/defines/obj/hydro.dm
code/game/mecha/mecha.dm
code/game/objects/devices/PDA/PDA.dm
code/game/objects/devices/flashlight.dm
code/game/objects/items/candle.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/papers_bins.dm
code/game/objects/radio/radio.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/mob.dm
2012-08-23 13:56:12 +01:00
SkyMarshal
ffa80e2e94
Ultralight update, less laggy and less buggy. Might still need to be removed, time will tell. Also: Added an Ion Storm law, and reverted the radio mode change back to the new subspace radios. Also added myself to the admins.txt since I am a dev again and the main server already is updated like that.
2012-08-21 17:25:57 -07:00
Cael_Aislinn
157d4b70c9
compile fix, minor dme change
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 05:47:47 +10:00
SkyMarshal
d41ffc18fd
Fixes for ZAS, including fire, geometry, rebuilding consideration, and atmospheric lockdowns. In addition, improved supermatter, and humans now absorb all the oxygen they inhale, due to the ludicrous volumes of air normally encountered (Does not reduce effectiveness of air tanks)
2012-08-21 01:18:01 -07:00
SkyMarshal
54ce48fb9d
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
SkyMarshal
4fe2b585a7
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00
SkyMarshal
abe222afde
Fixed botpathing. Some fixes/changes to glows. Made lights less piss yellow.
2012-06-19 20:52:01 -07:00
SkyMarshal
8f0a815eb9
Fixed some stuff.
2012-06-18 23:59:07 -07:00
SkyMarshal
dffed10290
Fixed a long-lasting error with vending machine in toxins, fixed/added atmos setting editor in game.
2012-06-18 23:39:12 -07:00
SkyMarshal
692fdc724e
Second part of UltraLight. Some fixed up fire stuff.
2012-06-18 17:52:40 -07:00
SkyMarshal
aeb850fef0
Working UL
2012-06-18 15:02:34 -07:00
SkyMarshal
92e2cd32de
ZAS fixes.
2012-06-09 00:55:00 -07:00
SkyMarshal
0cc2d20a33
Merge branch 'master' of git://github.com/Aryn/Baystation12 into BugFixes
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Conflicts:
code/ZAS/Airflow.dm
2012-06-08 11:37:43 -07:00
Aryn
6730a1bf22
Modified fire algorithms, made bombs possible.
2012-06-08 10:45:47 -06:00
SkyMarshal
2892ea733e
More changes for ZAS. Firelocks work properly, and rebuilding zones occurs at the proper times.
2012-06-07 13:43:55 -07:00
Aryn
37125a42f9
Fixed bugs and optimized ZAS.
2012-05-30 01:33:58 -06:00
Aryn
c9478c6a46
Made SkyMarshal's recommended changes.
2012-05-28 16:41:18 -06:00
Aryn
f0f6f14355
Fixed up the errors related to ALL_ITEM_CONTAMINATION and hotspots, made extinguishers work again.
2012-05-27 12:49:26 -06:00
Aryn
56a2c1d77a
Added comments and updated the changelog.
2012-05-26 22:01:28 -06:00
Aryn
6f00258376
I accidentally ALL THE THINGS! But yeah, ZAS is updated.
2012-05-26 02:01:26 -06:00
unknown
a7bce8a609
WHOOPS
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Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:52:29 +00:00