SkyMarshal
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d41ffc18fd
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Fixes for ZAS, including fire, geometry, rebuilding consideration, and atmospheric lockdowns. In addition, improved supermatter, and humans now absorb all the oxygen they inhale, due to the ludicrous volumes of air normally encountered (Does not reduce effectiveness of air tanks)
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2012-08-21 01:18:01 -07:00 |
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SkyMarshal
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d01c2331c7
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Fix for ZAS being derped.
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2012-08-14 16:25:17 -07:00 |
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SkyMarshal
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22eb284ddf
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Made ZAS play nice with being mapped right on map edge, and remade supermatter to work right on this code base.
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2012-08-12 23:04:28 -07:00 |
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SkyMarshal
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aea3eda738
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Floodfill experimental improvement, lets hope it fixes crashes.
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2012-08-12 20:20:50 -07:00 |
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SkyMarshal
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82ed4f809f
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Revert "Revert pull request #1605 and #1606 due to temperature bugs killing the crew" since that code did not touch any temperature things, or even any ZAS things and I got no answers even after asking for about 18 hours...
This reverts commit 5e2f4948d0.
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2012-08-12 18:41:27 -07:00 |
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Albert Iordache
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5e2f4948d0
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Revert pull request #1605 and #1606 due to temperature bugs killing the crew
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2012-08-12 12:17:35 +03:00 |
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SkyMarshal
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5140b4e906
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ZAS fixes.
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2012-08-11 21:22:34 -07:00 |
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SkyMarshal
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cf89bbed1b
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ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded.
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2012-08-11 00:50:19 -07:00 |
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