Commit Graph

4186 Commits

Author SHA1 Message Date
Mloc
43b255f867 Made adminhelps go to the moderator channel.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-08-09 21:43:45 +01:00
giacomand@gmail.com
35c0740f22 -Added a plasma_rate and heal_rate variable for Aliens. This will make it easier to tweak balance changes.
-Made all aliens use this when determining how much to recharge/heal.
-Deleted handle_enviroments which overshadow the base alien one.
-Made maxHealth actually do something. Every alien caste had their own updatehealth which did not use maxHealth, which was very stupid.
-Fixed an issue where a player could accidentally pick a breed of alien when typing. Larva will now have to use the evolve verb in order to evolve.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4353 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 19:26:52 +00:00
elly1989@rocketmail.com
7d7fb4abaf Fix for r4350
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4352 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 18:04:38 +00:00
giacomand@gmail.com
02cd103eb8 -Reverted Alien life.dm changes. Changed healing on plasma to -5 for each damage type. Added -5 OxyLoss for when on plasma weeds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4350 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 17:34:10 +00:00
quartz235@gmail.com
63268d45de reverting r4348 since we're in a feature freeze and apparently changing a numeric limit on something that in no way impacts the code or anything outside of personal fluff is a "feature"?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4349 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 16:40:23 +00:00
quartz235@gmail.com
257e0772bc Increases the age limit to 80 in case someone wants to play a geriatric spaceman who is tired of young men on his lawn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4348 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 15:08:01 +00:00
elly1989@rocketmail.com
df75514318 Preparations for minds - Part3.
Replaced mob/var/original_name with datum/mind/var/name.

Halved the speak-chances of every simple-animal because that constant squeaking was insufferable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4346 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 12:40:17 +00:00
Cael_Aislinn
dca3f3bd8a reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 18:12:59 +10:00
Cael_Aislinn
15fa23331b custom id cards should be able to access atms
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 14:51:59 +10:00
elly1989@rocketmail.com
6b56ef27ac Fix for admin-ghosting. Admins couldn't re-enter body after using set-observe.
Cause: I forgot to set the ghost's can_reenter_corpse to 1 after I changed something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4344 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 01:36:19 +00:00
elly1989@rocketmail.com
81bff7c5f5 Important!
Minds part2 - Carn loses her mind.

The way datum/mind stuff works has been changed a lot. I really can't explain everything. If you have any questions it'd just be easier if you leave a comment or ask me in coderbus.
Generally, minds now represent IC characters rather than following a client around constantly. Minds can change owners, mobs, (names WIP).

Technical babble:
The var/current and var/original variables of the mind datum must always be of type mob/living (or null). Please do not mind.transfer_to(ghost_mob). If you want to ghost somebody use ghostize()! It will do all the technical stuff for you.

mob/dead/observer/var/corpse was removed. mob/dead/observer/var/mind is now used as a reference to the last mind the player had (so respawning code has something to reference), but also because mind.current is a far more useful way of tracking a corpse. If somebody triggers a mind.transfer_to() call on your corpse, your mind will be tranfered to another mob/living or something...that will then be considered your corpse. This could allow for more interesting mind_transfers. For instance, the "raise corpse" rune ghostizes any player in the corpse to be raised and selectes a random dead player to take possesion of their character! The person possesing them will have all of their memories, objectives, etc. The poor guy who was originally the owner cannot re-enter body if there is another player in his body...but if that player is ghosted he can once again return. Exorcisms anybody?

Changes to cloning and hydroponics. I will likely have to rework these later as they're hacky as hell right now.

A lot of stuff is now handled by Login/Logout rather than in hundreds of different places. One such example, mind datums get their variables updated at Login and Logout.

Fixed a few minor bugs. I'll update the issues manually in a bit because I literally cannot think atm.

TL;DR guide:
-If you want to make somebody a ghost use ghostize(). Or you will need to find a doctor to stitch your bits back on. :)
-You don't have to worry about making minds. Simply doing key="carnwennan" or whatever will either: A) make a new mind and initialise it if there isn't one or B) take possession of the mind currently attached to the mob.
-It's safe to transfer a mind even if a key isn't in-body (e.g. they are ghosted/admin-observing etc!) Minds have an active variable which tracks whether they are currently synced with a key. This is to avoid dragging ghosts back into their bodies when say, a wizard mind_transfers them.
-Transferring a mind whilst var/active=1 will cause the following: mob.key = mind.key. So no need to do that separately (in fact you'll lag things if you do, so don't)
-If you do want to initialize a mind manually, say if you don't have a client to login to the mob yet, simply do new_mob.mind_initialize(). Simple! When someody is logged into that mob they will take ownership of the mind and it will sync up.

NOTE: a lot is probably broken since this is a pretty massive change. Please let me know asap (with actual info! Shouting at me, "IT BORKED HALP", doesn't help)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4342 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-08 20:51:55 +00:00
johnsonmt88@gmail.com
0225ed33b7 Cleanup of proc/helpers.dm
Split a bunch of procs in helpers.dm into new files:
-helper_list
-helper_text
-helper_type2type

These files are sorted into groups internally. Hopefully people will make it easier for people to find useful procs.

I've added comments to a good chunk of these procs as well explaining what they do.

I've removed a few unused or unnecessary procs and fixed up a couple that were not working as intended.

I've also moved a mob proc 'get_equipped_items()' into mob/inventory.

All of the non-helper.dm files (besides mob/inventory.dm) are the result of fixing duplicate procs. It seems that there used to be text searching procs where one was case sensitive and one was not, and at some point someone removed the case-sensitivity of the case sensitive procs. I've re-added the case-sensitivity and as a result, I've had to go through extra files and ensure that they were calling the proper proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4341 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-08 19:32:08 +00:00
giacomand@gmail.com
5dac189480 Fixed issue 758. it will stop overflowing now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4340 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-08 18:52:56 +00:00
Cael_Aislinn
9307b00513 tweaks to simple_animal emotes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:42:44 +10:00
Cael_Aislinn
34000482c7 additional zas debugging, kill_air output made a bit more informative
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:42:26 +10:00
Cael_Aislinn
06f223ec6a ghosts properly retain their human names
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 03:29:20 +10:00
Mloc
0d94175887 Merge pull request #1585 from comma/master
Surgery fixes and tweaks
2012-08-08 06:44:45 -07:00
comma
138e41dd54 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/items/weapons/surgery_tools.dm

Did not do a pull in ages, all constants I sued in surgery code got renamed.
2012-08-08 13:21:47 +04:00
giacomand@gmail.com
a5ff8f581b -Fixed issue 741, Aliens now recover a small amount of oxygen loss when not in critical. Weeds will also help heal you.
-Fixed issue 742, the transfer will now use the absolute value.
-Fixed issue 743, someone forgot to change the label and the amount it takes. It was originally 200 but it was changed to 50.

Cleaned up alien/life.dm by removing unneeded code.
Made it so weeds don't heal you so god damn much.
Buffed eating people to heal you, now that nutriments are not handled.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4334 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-07 15:07:25 +00:00
Cael_Aislinn
e4600a8fa7 tweaks / fixes to carp a bit, removes munchkin from tgstation.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-07 21:23:55 +10:00
cib
c6054e06ec Fixed a derp with damage types. 2012-08-07 00:18:53 -07:00
cib
5785c817f8 Added a few hacks to make wound processing happen less often. 2012-08-07 00:01:40 -07:00
cib
2a993ffee4 Adjusted healing speed for the amount of wounds per wound object. 2012-08-06 23:26:26 -07:00
cib
8a2a1b58ca Two fixes to joint wounds. 2012-08-06 23:17:07 -07:00
cib
7bbc98e9da Wounds of the same type are now handled in the same object. 2012-08-06 23:04:47 -07:00
cib
bf82cc0023 Healed wounds now disappear after a while. 2012-08-06 22:55:14 -07:00
cib
cc2aaf1731 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/life.dm
2012-08-06 15:18:27 -07:00
cib
5b342bd217 A few last balance fixes to wounds. 2012-08-06 14:52:27 -07:00
cib
02457fc55b Fixed up bloodloss a bit more. 2012-08-06 14:21:34 -07:00
CIB
791e481d6e Removed a lagtastrous item 2012-08-06 14:12:04 -07:00
cib
b4f1c4ed9f Fixed yet another derp with organs 2012-08-06 14:01:36 -07:00
cib
22c627901b Fixed a very silly mistake with wound healing. 2012-08-06 13:23:32 -07:00
cib
45a0eac4e7 Small fix to widening wounds. 2012-08-06 13:19:45 -07:00
cib
279bcc1851 Reduced blood regen significantly. 2012-08-06 13:13:40 -07:00
cib
35d82b3789 Increased the chance of wounds ripping open. 2012-08-06 13:11:48 -07:00
cib
2d751104ae Fixed an issue with wound creation 2012-08-06 13:00:43 -07:00
cib
71e3d50399 Bugfix to healing organs 2012-08-06 15:45:21 -07:00
cib
bdffd60cc9 Balanced out wound healing. 2012-08-06 15:21:03 -07:00
cib
b89e913445 Slowed down healing a little.
Also a minor fix to examine.
2012-08-06 15:08:29 -07:00
cib
76c06283f4 Fixed another derp with organs 2012-08-06 13:58:59 -07:00
cib
1f6231c174 Fixes some more merge issues 2012-08-06 13:48:21 -07:00
cib
f13a961a65 Merge branch 'cib' of github.com:CIB/Baystation12
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/organ/organ.dm
	code/setup.dm
2012-08-06 13:36:26 -07:00
cib
2be19a15ba Minor bugfix to new organs. 2012-08-06 13:28:02 -07:00
cib
0c67bc7439 Restructured the organ wound system.
Wounds are now datums rather than pure text, which means wound descriptions in examine will now always be in line with the actual damage of the mob.
2012-08-06 12:51:18 -07:00
comma
fe41c6ea1e Stops processing metroid's life after it's dead.
Fixes issue #1463

Signed-off-by: comma <krauchinsky@gmail.com>
2012-08-06 21:11:58 +04:00
comma
c9785bbeff Cannot weld strange rocks with unlit welder anymore.
Fixes issue #1454
2012-08-06 19:34:59 +04:00
giacomand@gmail.com
d897798d5c -Fixed an issue where the NTSL's broadcast function couldn't send it's signal due to the new telecommunication machines.
-Made the telecommunication server and NTSL broadcast more robust so that having a HUB is an option, if someone decides to create their own network.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4325 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 14:48:10 +00:00
Cael_Aislinn
f52eb099f7 tweaks, fixes and additions to carp and simple_animals
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-07 00:03:56 +10:00
ericgfwong@hotmail.com
853433e610 -Fixed exterior virology access button not working
-Increased brightness of light bulbs to 4 (up from 3). This is so I wouldn't have to spam a whole bunch of light bulbs in darker areas to get the same mood it had before the darkness update. And since I don't need them any more, I've removed a bunch of light bulbs I added in in an earlier commit.
-Added a maint door to the Janitor's closet
-Map changes to library and medbay. Thanks, Dingus!
-Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4324 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 06:48:39 +00:00
giacomand@gmail.com
b35fb98116 -Fixed a bug where the AI could not repower itself if the APC's equipment was turned off.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4323 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-05 20:41:48 +00:00