Commit Graph

4186 Commits

Author SHA1 Message Date
CIB
72f86d7d2d Regular cable coil can now be used for mending cyborg limbs. 2012-07-07 12:03:28 +03:00
ericgfwong@hotmail.com
53b1495438 Fix for rainbow softcaps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4006 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 07:13:50 +00:00
Albert Iordache
276644f601 Merge pull request #1441 from caelaislinn/master
map fixes and other
2012-07-06 23:19:53 -07:00
cib
e7b58bde43 Merge github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-07-07 07:58:32 +02:00
cib
4a4524e137 Tried to fix the amputee pain problem. 2012-07-07 07:55:05 +02:00
elly1989@rocketmail.com
23bb27645e Resolves issue 635: cause, no checks for mob/M being null even though M = locate([ref]) in world >_> so basic
simplified armour rune code a little bit.

Added IP and ID fields to the unban panel. because I told somebody that I'd add it for them aaaages ago but forgot.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4003 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 01:17:20 +00:00
caelaislinn
cf7dd519e5 archaeo item updates/additions, map fixes, fix for ore box icon
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-07-07 09:00:37 +10:00
johnsonmt88@gmail.com
4cc6222d86 Moved the bottle's force var into attack() so that it is not stronger than hatchets -all the time-.
Added an isGlass var to bottles meaning milk cartons and such can no longer be broken over people's heads.

Mech teleporters and wormhole generators no longer work on z2

You can no longer sneak telebeacons or the nuke disk to the clown planet
- I just added a check for now as this is a rather game-breaking bug and I don't have time to make teleport datacards use the proper teleport procs. I'll come back to this when I have a little more time.

Cult swords:
- They now do a random amount of damage between half of the swords force(20) and the full force(40) as the current 40 damage for picking up the sword is a little high on its own.
- A non-cultist player will recieve a warning when picking up the sword and will be dizzy for a short time.
- They now only damage the user when attacking another mob

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4002 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 19:49:01 +00:00
Albert Iordache
f3f15002ed Merge pull request #1440 from caelaislinn/master
shielding generator fixes
2012-07-06 11:09:10 -07:00
CIB
0481a16e3c Merge pull request #1437 from comma/master
Bugfixes
2012-07-06 11:01:04 -07:00
CIB
21661e7a75 Bugfix: False code in blood generation. 2012-07-06 19:52:24 +03:00
sieve32@gmail.com
916bb8e617 Fix for the RnD consoles/servers become Ramp'D Machines, for some reason it appeared that the instances on the map were being automagically sanitized, but making them instances in the code seems to have fixed it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4001 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 12:15:29 +00:00
johnsonmt88@gmail.com
fa1d2bb873 Commit for Giacom:
Breaking bottles over people's heads!
- The bottle will be destroyed and a broken bottle will replace the old bottle
- There is a chance for a glass shard to be created
- The regents of the bottle get splashed onto the mob who got hit
- This affects alcoholic bottles, not to be confused with pill bottles or chemistry bottles.
- - Technically milk cartons and lime juice cartons, so they break as if they're glass.

Names in the PDA list are now ordered alphabetically.

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 04:31:35 +00:00
caelaislinn
34f17b8d90 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-07-06 11:52:13 +10:00
caelaislinn
613c9457ed shielding circuitboards should be buildable now
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-07-06 11:17:58 +10:00
d_h2005@yahoo.com
069ea9a27a -You can now use the Eject Occupant verb to release yourself from cryo tubes. The process takes 2 minutes, mostly to prevent cryo self-healing from becoming the new standard for treatment.
-Nuke Op personal closets updated: Red spacesuits replaced with syndicate hardsuits. Bulky riot shield replaced with collapsible energy shield. Plain breathmasks replaced with face-hiding syndicate gasmasks. (For those worried about the mask's impact on stealth, you still start with a normal breathmask in your internals box.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3994 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 23:25:01 +00:00
petethegoat@gmail.com
84b9929282 Comitting for Giacom!
In short:
AI messaging
Time of death for health scanners
Most lists are sorted alphabetically

See http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9220 for detailed information.

I wasn't able to test this as thoroughly as I'd like, but what I could test seems fine.
I don't forsee any issues popping up with this stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 22:47:30 +00:00
sieve32@gmail.com
9e35d8cda8 Changes to Syndicate Radios, which fixes Issue 595. Now if a an radio doesn't have the Syndicate encryption on it, it won't receive any messages over the Syndicate channel(If I can learn TCOMMs a bit better I'll try to make it a per-message basis)
Changed 'traitor' headsets to 'syndicate' headsets to have it make a bit more sense. Syndicate encryption is tied to the keys, so anything with a Syndicate Key can hear the Syndicate Channel. 
Also, added 2 intercoms to the Nuke OP shuttle that are on the Syndicate frequency and have the needed encryption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 21:36:15 +00:00
unknown
46dcfb2d3d Fixes wounds not bleeding and makes gauze stop bleeding
Fixes issue #1408
2012-07-05 20:48:08 +03:00
Albert Iordache
4c447d2374 Merge pull request #1436 from caelaislinn/master
anomaly / research updates, shield generator fixes, resaerch outpost and shuttle dock added to tgstation.dm
2012-07-05 07:27:31 -07:00
caelaislinn
6d51e57702 artifact files moved to new folder to avoid clutter, mining north outpost repurposed as research outpost, shuttle dock added to research wing (both shuttle dock and outpost require standard research access), modified layout of the anomaly lab slightly 2012-07-05 23:47:35 +10:00
elly1989@rocketmail.com
b88733fd89 Alien larva now chestburst even after their host has died. To do this I had to make a custom process() for the alien_embryo disease.
I gave up trying to get facehuggers  to hug laying down mobs after a throw. Instead I just fixed the attack() proc so aliens can slap them onto people's faces.

Changed the chestbursting code so larva are created even if no client is available. I will be making a verb so ghosts can posses aliens/larvae with no ckey depending on what headcoders think of the idea. I didn't think it fair that aliens should suffer because not enough ghosts have be_alien enabled at the exact moment a larvae chestbursts. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 13:21:25 +00:00
CIB123@gmail.com
d27457b405 Fixed the BE_CULTIST/BE_PAI mixup in the preferences.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3986 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 12:18:51 +00:00
unknown
b1a9b7b66c Found the cause of lasers not damaging humans
Please be more careful with #define names.
Fixes issue #1427
2012-07-05 15:09:17 +03:00
caelaislinn
7f21c4530a Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-07-05 20:28:54 +10:00
elly1989@rocketmail.com
60c7b28274 Resolves issue 499. Blood runes are now totally invisible to AIs.
Created defines for disabilities and sdisabilities bitflags. Thos areas of code really need attention. Why are there so many blind variables/flags D= disability bitflags are located in setup.dm

Handcuff overlays now update when beepsky/ed-209s cuff you.

Resolves issue 628. Took a stab at tidying up handle_regular_hud_updates() for humans. If it's all working perfectly as it appears to be I'll start doing the same for other mobs. Whomever started 'fixing' this and then just abandoned it with redundant and heavily-broken code should be ashamed :[ It was/is in a real sorry state.

Resolves issue 617. Shades can no longer be weakened (stunbatons etc).

Fixed an issue with one of the antag deaf-sting/rune/whatever-it-was-I-forget causing nearsightedness rather than deafness :P


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3985 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 07:44:18 +00:00
cib
2e70d5549f Merge branch 'master' of git@github.com:Baystation12/Baystation12 2012-07-05 09:59:02 +04:00
cib
951e691ec4 Fixed a derp 2012-07-05 07:54:49 +02:00
cib
1c19134427 Merge branch 'master' of git@github.com:CIB/Baystation12 2012-07-05 09:43:18 +04:00
cib
ede4c1cb56 Fixed a few more bugs. 2012-07-05 07:43:00 +02:00
cib
9061bb167b Now changes to the arm will also affect the hand where necessary. 2012-07-05 07:35:23 +02:00
cib
7c69c859dd Merge branch 'master' of git@github.com:CIB/Baystation12 2012-07-05 09:23:26 +04:00
cib
d6e575c6b8 Fixed a few bugs. 2012-07-05 07:23:12 +02:00
cib
e92669d155 Merge branch 'master' of git@github.com:CIB/Baystation12 2012-07-05 09:01:34 +04:00
cib
b831a64bc2 Added limb selection to preferences. 2012-07-05 07:00:22 +02:00
elly1989@rocketmail.com
86effe3429 ghosts now have stat=DEAD so certain verbs don't break.
replaced canweaken and canstun variables with status_flags bitfield. Current flags are CANWEAKEN CANSTUN CANPARALYSE. Although you could add stuff like CANDAMAGE, CANBLIND, CANDEAFEN etc. to add additional flexibility to mob code and reduce on duplication.

Added humans_need_surnames as a config option. If when spawning  a human has only one name it will give them a random surname. I'd recommend leaving it on so that people can't name themselves "floor" "Unknown" etc.

totally removed autolowercasing of names (except for first letter) due to people pestering me. inb4 everyone starts CRUISECONTROLLING.

allowed a few characters like @ # etc for when the flag allow_numbers is set. So AIs can use those symbols (numbers and symbols cannot be used as the first character because of syntax.

Added alium nests. They're basically beds that only aliums can use. They are made of sticky resin which aliums secure their prey too for sexytimes.

Weed nodes are no longer dense.

Tidied up some alium verbs so that they are more structured. This will allow me to add Alt-Click neurotoxin shooting for queens and sentinels

Queens can secrete resin now to build nests/walls/membranes (doors to come!)
Drones that evolve into queens when there is already a live Queen will become princesses instead so the hive can tell them how stupid they are for splitting from the will of the hive. It also gives them a number so they can be differentiated between.

Credits to 39kk9t for fixing larva/death.dm, hissing which I forgot to do and some of the alium verbs. You're awesome <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 20:53:13 +00:00
johnsonmt88@gmail.com
188b487542 AI's are no longer permanently blinded by power loss. Fixes issue 603
- Thanks to Zekkeit/39kk9t for this fix!

Cultists now get stunned by their own stun rune again.
- Apparently this would have been game-breakingly spammable

Added WJohnston's mech toys as arcade prizes!

Made mech tool code less of a nightmare to navigate:
- Moved mech medical tools into their own .dm file
- Moved unused mech tools into their own .dm file

Fixed a major pAI exploit.

Fixed the odysseus picking up people who were buckled, causing the person to be unable to move.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3982 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 19:52:45 +00:00
cib
dd579bd5fd More work on amorphs. 2012-07-04 17:42:21 +02:00
Erthilo
8acd06ddda Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2012-07-04 09:00:59 +01:00
johnsonmt88@gmail.com
f037a0b074 Clown clumsiness no longer applies to laser-tag guns.
The stun rune:
- Now stuns cyborgs.
- No longer stuns cultists.

Stun talismans no longer permanently mute or stun cyborgs. Fixes issue 618.

Removed 'charges', 'maximum_charges' and 'status' variables from the chain of command as they did nothing anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3979 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 21:52:02 +00:00
johnsonmt88@gmail.com
f9986387c3 Second part of moving simple_animals.
TortoiseSVN was barking at me, so I had to do it like this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3977 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 17:22:46 +00:00
johnsonmt88@gmail.com
bb901f7583 Mob define cleanup: Part 2
Moved the simple_animal folder into /mob/living.
- Thanks to tortoiseSVN issues, I will have to remove the old simple_animal folder in a second commit.

Moved to living:
- maxHealth
- health
- control_object
- incorporeal_move

Moved to carbon:
- silent
- alien_egg_flag

Moved to human: (human_defines.dm)
- All vars that used to be defined in human.dm
- underwear
- backbag
- miming

Deleted from mob:
- r_epil	//Old var, not used anymore
- r_ch_cou	//Old var, not used anymore
- r_Tourette	//Old var, not used anymore
- spellvoice() 	//Old proc, not used anymore
- get_damage()	//Unused, we have getHealth() that does the same thing

Removed some unticked files that have already been replaced.

This also fixes cyborgs being 'knocked unconscious' by rolling pins and secure breifcases
- Additionally; to knock someone out with a rolling pin you must now be targeting the victims head.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3976 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 17:14:49 +00:00
ericgfwong@hotmail.com
4d72ac303f -Added deliverable disposals to genetics
-Added medical cartridge to geneticist PDAs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3975 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 04:36:13 +00:00
ericgfwong@hotmail.com
c7a784cf00 Oh god I'm terrible at this. Sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3974 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 03:10:21 +00:00
ericgfwong@hotmail.com
cbe3e71410 -Added a couple of grey softcaps to the map
-Fixed grey softcaps having the wrong name

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3973 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 03:06:15 +00:00
ericgfwong@hotmail.com
9e8f39683f -Softcaps can now be dyed in washing machines. Thanks to Intigracy for the sprite work
-Merged cargo maintenance /area/ into mining dock (It was so small and pointless)
-A few aesthetic changes to the map

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3972 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 02:20:42 +00:00
baloh.matevz
30348f24c4 - Added a confirmation message for the 'sleep' verb
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3971 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 20:26:16 +00:00
d_h2005@yahoo.com
507aeac51e Fixing some derps:
-Cocoa pods no longer turn invisible at a certain point.
-Changed some dumb descriptions.
-Fixed larvae UI positioning
-Further adjusted capsaicin/frost oil. Cold is already lethal to metroids, so the extra damage stuff was redundant.
-Fix for somatoray runtimes when shot at metroids and xenos and stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3970 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 20:20:13 +00:00
quartz235@gmail.com
ecd057f10d Fixes Issue 502
- Absorbing someone with the same real_name as a prior victim now properly adds to your genome count for end-round report
 - Done via new changeling datum var (ugh) called absorbcount that is just a number that increases on any successful absorb (also increases properly in the event of absorbing another changeling,) couldn't see a better way about this without overhauling the entire changeling datum layout, objective checks, etc.

Removed direct narrate (not global) rank check, since everyone gets subtlemessage and the like it didn't make sense to restrict this

Readded timestamps on fingerprints_hidden which I guess were removed during a revert?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3968 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 11:09:02 +00:00
ericgfwong@hotmail.com
46f6579528 -Added missing RCs in kitchen and hydroponics
-Excluded a few hairstyles from female random appearance

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3966 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 06:50:13 +00:00