Commit Graph

4186 Commits

Author SHA1 Message Date
Erthilo
e379715ce6 TG: - Department radio keys are now a global list and no longer a list that gets
created every single time 'say :X' is used
- You can no longer whisper when stung by a changeling or had another thing make
your 'silent' var get set.
- Added a single empty toolbelt to robotics, added a wrench and screwdriver to
toxins.
- Power cells now always spawn full. The double use of the 'charge' variable was
not good, as when creating the map it had a value of 0 - 100 to represent the
percentage of the cell's power, while it was used as a numeric representation of
the amper-hours that were still left in the cell. The problem this caused was
that cells created mid-round (cells which spawned in closets or were spawned by
admins) always started empty. They all start fully charged now. Additional
obj/item/weapon/cell/X/empty types were added if we want empty cells.
Revision: r3763
Author: 	 baloh.matevz
2012-06-23 15:36:53 +01:00
Erthilo
13aa7558a6 TG: Fixes a pesky compile error in my last commit.
Revision: r3756
Author: 	 vageyenaman
2012-06-23 15:10:49 +01:00
Erthilo
dfb6676ebb TG: Not a whole lot going on in this commit, just more work on preparation for the
traitor factions update. Added some new sprites and weapons.

New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a
constant radius. It is currently used for carp and manhack delivery grenades.

!! Important !!: Certain telecomms computers were causing very nasty machine
disruption through some very silly mishap involving re-programming a computer's
network. Basically, it was breaking machine procs every time you messed with
them. This should hopefully make telecomms a lot more stable.

Fixed a bug where the reflexes nanoaug would not actually dodge the projectile
if the person was clicking directly inside the target's 32x32 border.

I changed around some core PDA messaging functions in preparation to PDA
Chatrooms (yes Legality it's happening). However I'm going to hold off actually
implementing it until Messycakes is either completed with his PDA UI overhaul or
just stops working on it.

Committed two patches from separate people in the forums. Chemical Cigarettes by
Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking
genetics blocks by Willox
(http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective
threads for more details. Sorry I couldn't get this earlier, guys!
Revision: r3755
Author: 	 vageyenaman
2012-06-23 14:59:54 +01:00
daniel.cf.hultgren@gmail.com
0b41114584 * Fixed antag randomizing
* Reworked job randomizing
* Added some user feedback to recharger
* Added a new preference setting in job preferences. This setting will make you get a random job if your picked occupations were already filled. This defaults to on to make less graypride.
* Updated changelog

I have tested the new job randomizing with friends and it works good, not sure about large scale however. Feel free to revert this change if it fucks up everything. (and notify me of problems)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3893 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 13:07:50 +00:00
Albert Iordache
7a22acef57 Merge pull request #1372 from caelaislinn/master
anomaly bay tweaks
2012-06-23 05:03:11 -07:00
Albert Iordache
146703b756 Merge pull request #1369 from CIB/master
Optimized UpdateDamageIcon
2012-06-23 05:01:48 -07:00
d_h2005@yahoo.com
b4db0b5081 -Apples have potency now, and can be mutated into golden apples.
-Added a couple salads and golden apple tarts for the chef.
-Renamed the 'sleep rejuvinate' chemical and gave it a new id. If there was a REASON for it having the same ID as sleep toxin(i can't imagine why), please comment.
-Capsaicin and Frost Oil reworked heavily. They now make you much hotter/colder depending on how much you consume. It's not really wise to consume either in excessive amounts. Drinking coffee removes some frost oil from your system.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 06:57:24 +00:00
caelaislinn
97f8bcffff prevent an artifact from being analysed and harvested at the same time
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 16:51:51 +10:00
caelaislinn
c282fbe866 correctly choose random dir on rebound
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 16:24:37 +10:00
caelaislinn
0b38e9f13c crystal / beam collision tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:24:25 +10:00
caelaislinn
fda643647a removed New() debug message
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:19:55 +10:00
caelaislinn
b7e22da1d5 more artifact tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:18:26 +10:00
cib
b1774030df Issue #1366: Optimized UpdateDamageIcon 2012-06-22 22:10:26 -07:00
caelaislinn
66769fec4f arty tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 14:49:22 +10:00
caelaislinn
bd0bdb2506 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-23 11:44:40 +10:00
caelaislinn
16a9b2109f anomaly tweaks and fixes
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 11:43:02 +10:00
johnsonmt88@gmail.com
ec52b9c032 Moved cyborg upgrade items out of mob code and into item code.
- Item declarations have no place in mob code. MMI and pAI code being the exception.

Removed a cyborg upgrade that made them immune to flashes
- An item that removes one of the very few weaknesses a borg has? No thanks.

Removed mob\living\silicon\robot\robot_defense.dm
- It was an empty file.

Removed uplink.dm and uplink_kits.dm from WorkInProgress
- Duplicate files: they're already in the main chunk of the code.
- They are no longer a work in progress.

Here's hoping I dont break anything with this commit...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 00:12:27 +00:00
ericgfwong@hotmail.com
26e693fc00 Instead of circular saws, medborgs get Polyacid sprayers when emagged
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3889 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-22 22:03:22 +00:00
SkyMarshal
f3b9285f05 Guns now have a different message for when they are fired by the auto-fire-mode. 2012-06-22 14:27:21 -07:00
SkyMarshal
616be6eed8 More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles 2012-06-22 14:10:48 -07:00
SkyMarshal
668f81c329 Some tweaks and fixes for UL and any while loops I find, as well as removing generally bad procs. 2012-06-22 12:50:45 -07:00
caelaislinn
0e21ed125a artifacts can be harvested and reused in a portable emitter, restructured artifacts, artifact analyses should go a lot smoother and faster now, additional bugfixes in general, moves some icons around to hopefully fix some bugs, additional strange rock formations should spawn now, dbs should work now, reworked the anomaly lab, redacted
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 04:16:09 +10:00
Cael_Aislinn
81714b9b0b more arty tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-06-23 01:42:36 +10:00
Cael_Aislinn
952f240d4e fix for unable to find pad >.>
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-06-23 01:32:30 +10:00
Cael_Aislinn
835b1f2567 some more fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-06-23 01:17:21 +10:00
Cael_Aislinn
6b61a58d2d fixes for (hopefully) some of the bugs that came up over the last few rounds
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-06-23 00:59:27 +10:00
Albert Iordache
167372833b Boosted the minimum and max power of light tubes 2012-06-22 15:46:54 +03:00
caelaislinn
d5821ddb99 artifact tweaks, added artifact catalogue database to anom lab
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-22 16:31:43 +10:00
caelaislinn
b79d5253b0 gloves now prevent on-touch artifacts from activating, anomaly suits are pressure resistant, fixed door in anom lab
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-22 16:09:09 +10:00
baloh.matevz@gmail.com
9a94312431 - Added spam-prevention code. If someone sends the same message 5 times in a row, they will get the message "You are nearing the spam filter limit for identical messages." If they continue to send the same message (if they send it 10 times in total) they will get an auto-mute for the channel they are sending it through. The number of identical messages which triggers a warning and automute can be configured in setup.dm
- Added channel-specific admin muting. Admins can now mute someone from IC (say, me and whisper), OOC, PRAY, ADMINHELP (adminhelp, admin pm and asay) and DEADCHAT (say while dead and dsay)
- Added a (?) to adminhelps and prayers which displays the same quick overview that all the other (?)-s show, but for the person adminhelping or praying.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3888 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-22 05:54:43 +00:00
cib
f2313852d7 Added admin reporting. 2012-06-22 07:01:03 -07:00
cib
18d305341c Merge branch 'master' of github.com:Baystation12/Baystation12 2012-06-22 06:51:15 -07:00
cib
bbf735a00b Moderators can now identify antagonists. 2012-06-22 04:46:05 -07:00
caelaislinn
3210012cf9 slight artifact tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-22 14:31:15 +10:00
caelaislinn
c1561be2f8 readded missing file. somehow it unticked during a merge and didn't get pushed?
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-22 14:22:13 +10:00
SkyMarshal
dba2b81756 Fix for cael's derp. MAKE SURE YOU TICK YER FILES. 2012-06-21 18:10:15 -07:00
sieve32@gmail.com
2d7c62e605 -Change to mech drills, the regular ones mine sand just as they mine the asteroid walls (Meaning they mine a 1x3 area and stick it in an orebox)
-Asteroid floors cannot be burned into metal tiles anymore
-Added some better comments in the turf.dm as well
-Fixed Issue 329, so Triumvirate works again

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3886 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 22:54:18 +00:00
caelaislinn
c6ae41d7dc slight bugfixes
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-22 07:26:14 +10:00
caelaislinn
124a511de1 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-22 07:16:43 +10:00
Hawk-v3
7abb3d8244 Merge pull request #1340 from SkyMarshal/BugFixes
UltraLight optimizations, removes derpy footprint code for now, moves access levels into #defines.
2012-06-21 14:09:14 -07:00
caelaislinn
fd0a501eff added new ore type which you can mine for artifacts, added new tool specifically for mining artifacts
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-22 07:03:28 +10:00
caelaislinn
854ca4c516 ported much of alfie's anomaly code from luna, cut down and bugfixed much of said code, added new findable artifacts, tweaked existing artifacts, added anomalous artifact analysis (more to come later, possibly)
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-22 07:02:56 +10:00
SkyMarshal
730461840f UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun) 2012-06-21 13:35:34 -07:00
SkyMarshal
f39676cacb Removes the unfortunately derpy bloody footprints. 2012-06-21 11:10:05 -07:00
sieve32@gmail.com
ac03d8d451 Well, I was trying to rework the Sheet Snatchers to be based off a list but that is taking too long so this is a quick bugfix. They will accept Rglass now and not just make them vanish forever, and I fixed up how it drops sheets so it doesn't try to do one of each type at a time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3885 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 17:32:46 +00:00
Miniature
938a24d5a9 Merge pull request #1338 from Miniature/master
Commented out a bunch of reaction checks that never result in any reactions.
2012-06-21 09:54:42 -07:00
Miniature
489999d8b7 Commented out a bunch of reaction checks that happened when reagents only decreased in volume, since there's no reactions that require less than a certain amount of reagent, and none that add new reagents when they decay (and that should be done with add_reagents, which does check for reactions anyway) 2012-06-22 02:21:19 +09:30
SkyMarshal
5ea83f0abe Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks. 2012-06-21 02:06:05 -07:00
SkyMarshal
94cd09fe4c Merge pull request #1328 from Miniature/master
Made capwhatever not do damage to soghun
2012-06-21 02:05:09 -07:00
d_h2005@yahoo.com
040d885a9a -Modified effect of blue-space tomatoes somewhat. If they're not strong enough to do anything, they just splat.
-Both Ambrosia forms have had their reagent contents modified to prevent going over the 50-unit cap at high potencies. Fixes issue 469. Ambrosia Deus now contains space drugs instead of poison, as it ended up being more deadly in practice than I intended.
-Drinking milk removes capsaicin from your body~
-Frost oil should hurt less upon consumption.
-Liquid plasma can be converted back into solid plasma sheets, by mixing 20 plasma, 5 iron, and 5 frost oil.
-Pumpkins can be carved with knives now.
-Added additional checks to prevent hydro tray stats from going out of bounds when injected with certain chemicals.
-Added effects for holy water on hydro trays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3883 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 03:16:29 +00:00