Commit Graph

477 Commits

Author SHA1 Message Date
SkyMarshal
70c2fb231d Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid 2012-11-04 16:17:35 -07:00
Mij
4166ae3e3f Xenoarch: artifacts, strange rocks, pretty orebox
Artifacts and strange rock formations spawn during world gen. Frequency
may need tweaking.

Strange rocks melt when acid hits them due to what I assume are changes
/tg/ made with how acid works. Alternately I missed something during
copypasta spree. I'll muck with it later. For now, harvesting always
works with applied welding tools.

Ore boxes back to old beautiful selves. Re-added a few icons to
mining.dmi and the strange rock icon to turfs.dmi
2012-10-24 12:38:46 -07:00
Cael_Aislinn
e3e568f450 updated changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-22 20:26:21 +10:00
Cael_Aislinn
532c39e24c update changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-21 02:37:49 +10:00
Chinsky
509dd0f070 Updated changelog 2012-10-18 16:00:06 +04:00
cib
d90944ad50 Several medical related changes.
- There's now internal wounds
- Appendicitis stage 4 causes internal wounds
- Added back the body scanner
2012-10-18 12:39:04 +02:00
Chinsky
92276c9887 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/new_player/new_player.dm
	html/changelog.html
2012-10-18 09:13:24 +04:00
cib
3a29915efe Updated changelog. 2012-10-17 20:17:04 +02:00
Chinsky
cd72d4d312 Updated changelog. 2012-10-17 14:09:06 +04:00
Chinsky
d5fb832786 Updated changelog 2012-10-15 15:18:58 +04:00
cib
83ff9c2964 Updated changelog. 2012-10-13 10:58:50 -07:00
cib
d63d24077c Added changelog. 2012-10-13 08:43:02 -07:00
Cael_Aislinn
a6a41d3344 updated changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-13 00:54:36 +10:00
Cael_Aislinn
840e5f7133 updated changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-12 18:22:26 +10:00
Cael_Aislinn
6365459bde additional mergefixes, including tg map updates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-09 23:22:51 +10:00
Cael_Aislinn
c6916f678d updated changelog, added new TG notif type to show tg ports
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-09 23:15:28 +10:00
Cael_Aislinn
6bd0e536bd Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/datums/organs/organ_external.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/recharger.dm
	code/game/objects/hud.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/under/miscellaneous.dm
	code/modules/mob/living/carbon/alien/humanoid/hud.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/hud.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_helpers.dm
	code/modules/mob/mob_movement.dm
	code/modules/mob/screen.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/power/cable_heavyduty.dm
	code/modules/projectiles/guns/energy/temperature.dm
	code/setup.dm
	config/game_options.txt
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
	icons/mob/screen1_alien.dmi
	icons/mob/screen1_old.dmi
	icons/obj/atmospherics/passive_gate.dmi
	icons/obj/pipe-item.dmi
	interface/interface.dm
2012-10-05 22:21:26 +10:00
giacomand@gmail.com
2e3d42dfb1 Changed aliens considerably.
-Aliens now take damage when they are in a hot environment.
-Aliens now take more damage from fire damage. ( * 1.5 the amount)
-Alien facehuggers are always active and they'll latch onto people who walk by them, and not just walk on them. Commented out "activate facehuggers".
-Eggs will now open to nearby possible hosts. If they're still nearby, the facehugger will latch onto them. New icons by WJohnston.
-Aliens will now see the shuttle ETA.
-Drones can't evolve into queens/princesses if there's already an alive queen.
-Made queen heal a little bit faster (5 to 10). The queen was regenerating at the same rate as her underlings, and the queen is much more important now.
-Moved some copy+pasted stuff into the "mob/living/carbon/alien" class, so larva and humanoids shared stuff.
-Disarming a cyborg stuns them a little longer.


Added a piece of paper on the DJ station that helps people setup the telecommunication machines there and listen onto private frequencies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4810 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 04:36:24 +00:00
polyxenitopalidou@gmail.com
9f020e76e7 •Added skeletons
•Only usable through the admins' view_variables as of now, since no actually good ways of implementing them came up
•makeSkeleton() is still there, ready to be used wherever you wish.
•Note: Skeletons have no underwear and no eyes.
•Rewrote some minor stupid shit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4800 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 22:29:13 +00:00
d_h2005@yahoo.com
60bce6c53b -Adds a new wizard artifact, the gem-encrusted hardsuit. Attack protection is equal to the highest values of robes + normal rig suit, and it allows spellcasting like a normal set of robes. Maybe now wizards can stop dying after blinking into space/teleporting to Borg Deathsquad Arrived.
And hopefully they WON'T use it to explore the derelict all around every round. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4794 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 05:34:03 +00:00
giacomand@gmail.com
5557116fd9 Committing for Numbers.
- Readded Volume Pumps - now they work as intended and are constructable
- Readded Passive Gates - now they work as intended and are constructable
- Readded Heat Exchangers - now they work as intended and are constructable
- Added Heater - to warm up gasses to 300C
- Adjusted volumes on big tanks and portable pumps to 2000 and 1200 respectably
- Pipe dispensers can produce the readded pieces.
- Pipe construction code updated to compesate for the new items
- New graphics for all of the above - courtesy by Ausops.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4785 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 19:31:35 +00:00
giacomand@gmail.com
f3f8340a3d Experimental tweak, I'll revert this if everyone hates it but for now I want to see how things will be if airlocks use the environmental power channel.
-Changed airlocks to use the environmental power channel.
-Changed all airlock controlling devices to use the environmental power channel.
-Changed shutters to use the environmental power channel.
-Changed pipe meters to use the environmental power channel.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4784 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 18:51:23 +00:00
Kortgstation@gmail.com
75061ef8e0 More bugfixes from Aranclanos
YouTool is now all access so assistants can use it.

You can no longer ride office chairs under flaps to become unpullable/ungrabbable etc.

Updated the changelog with some of Aranclanos's recent fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4764 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-28 03:17:28 +00:00
elly1989@rocketmail.com
4edc10c0a1 Fixed an issue where ticker.mode could be set to null, triggering a restart, where it'd be set to null again...and so on.
Added a activate held item hotkey
Added intent hotkeys to 1 2 3 and 4 keys.
hotkeys-help for details.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4759 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-26 16:27:47 +00:00
Cael_Aislinn
cdf5811b80 additional changelog updates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-26 21:12:05 +10:00
Cael_Aislinn
8ad423bb44 update changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-26 21:02:51 +10:00
daniel.cf.hultgren@gmail.com
fc4a98ba39 *Reworked Piano, now optimized and whatnot, new interface
*Updated changelog

Please notify me of any bug so it can get fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4757 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-25 18:35:16 +00:00
petethegoat@gmail.com
c2c5f3aa49 Fixed the stop midis button. It should now stop any midis that are currently playing.
This works for me, but it may not work for everyone. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4748 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-24 11:08:48 +00:00
petethegoat@gmail.com
c016c10bfa Fixes issue 955. (Signalers don't update bomb overlays)
Fixes issue 957. (Sexy mime costume causes incorrectly coloured cleavage)

Adds lipstick~
There are four colours to choose from, and they can be found in contraband crates. You can wipe off lipstick with paper.

Adds some feedback for when the invisimin verb is used.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4739 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-23 15:31:01 +00:00
petethegoat@gmail.com
cec16a796f Fixes issue 950. (tele-mopping of floors)
Cleans up mop code a fair bit, and adds a notice to the changelog about computer issues.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4738 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-23 14:14:22 +00:00
Cael_Aislinn
a7cb8f56d6 updated changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:38:14 +10:00
Cael_Aislinn
e645d78f11 Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/organs/organ_internal.dm
	code/datums/vote.dm
	code/defines/atom.dm
	code/defines/procs/gamehelpers.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/cellautomata.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/electricchair.dm
	code/game/turfs/turf.dm
	code/game/vote.dm
	code/hub.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client defines.dm
	code/modules/food/food.dm
	code/modules/food/meat.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/login.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/photocopier.dm
	code/setup.dm
	icons/effects/genetics.dmi
	interface/interface.dm
	interface/skin.dmf
	maps/RandomZLevels/fileList.txt

various misc mergefixes and todos

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:29:04 +10:00
d_h2005@yahoo.com
3c589fc824 -Replaces all metroid sprites with rorobeast sprites.
-Removes jars which were redundant and used nowhere else but metroid jelly stuff. Rorojelly now comes in a beaker.

I've replaced most of the important names and messages where applicable. Going through and replacing all instances of the word 'metroid' with 'roro' in the code is a project in itself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4714 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 19:39:11 +00:00
elly1989@rocketmail.com
de35030dd6 Added an invisimin verb. It toggles your mob's invisibility between ghost-like invis and it's initial state. It is bound to the F8 key.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4710 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 03:25:37 +00:00
elly1989@rocketmail.com
9bb09aad58 Admins can adminghost via the F5 key.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4709 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 02:47:42 +00:00
elly1989@rocketmail.com
9265255ab5 Fixes an issue where areas were set with luminosity = 1. Not sure why the hell I done that and why the hell I never noticed it. Thanks Kor.
Once again, Only crates may be sold on the supply shuttle.
Changed adminverb updates to be called by Login if holder.state changes. This is so we don't have to mess around with it elsewhere and we don't have to call it as often.
Added some missing verbs to the clearadminverbs proc
Fixed a icon reference not using the fullpath (Goddamn stop doing that)
Going catatonic makes you fall down
All mobs with the resting variable can now unrest (god damn what were you doing).
"Lay down / Get up" was renamed to "Rest".
Rest now uses src rather than usr (again, wtf)
Added some ugly fatty fat hacky code to make admin-ghosted mobs appear braindead rather than catatonic
Admin-ghosting (set-observe and set-play) merged into one verb named "Aghost" (short for admin ghost, same convention as asay)



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4708 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 02:27:12 +00:00
elly1989@rocketmail.com
9b072d55ac Committed some new hotkeys.
Hotkey-Mode: (hotkey-mode must be on)
TAB = toggle hotkey-mode
a = left
s = down
d = east
w = up
q = drop
e = equip
r = throw
t = say
x = swap-hand
f = cycle-intents-left
g = cycle-intents-right

Normal-Mode: (hotkey doesn't need to be on)
Ctrl+a = left
Ctrl+s = down
Ctrl+d = east
Ctrl+w = up
Ctrl+q = drop
Ctrl+e = equip
Ctrl+r = throw
Ctrl+x = swap-hand
Ctrl+f = cycle-intents-left
Ctrl+g = cycle-intents-right

Admin:
F5 = toggle-admin-observe (WIP)
F6 = player-panel-new
F7 = admin-pm
F8 = (WIP)

Regular controls aren't affected.

There's an additional option to press the TAB key to switch into a hotkey-mode. It's a toggle, so it stays on until you press it again. It switches focus between the map and input-bar for you. This mode defaults to off so you won't even notice it unless you decide to toggle it on with the TAB key. Whilst using this hotkey mode you get additional options like pressing "T" to say something.

The mode switching (TAB key) is completely client-sided.

http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10024

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4686 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 15:30:47 +00:00
giacomand@gmail.com
e1bdd57bf2 -Fixed holopads not letting you holo_talk when you weren't on the holopad.
-AIs can now double click on living mobs (/mob/living) to instantly start tracking them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4673 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 09:45:07 +00:00
johnsonmt88@gmail.com
be580dc939 Moved the hub stuff into its own file so server hosts wont have to re-update their hub stuff every time there's a change to world.dm.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4667 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 18:32:11 +00:00
johnsonmt88@gmail.com
96d0747827 Updated the changelog to help make server hosts aware that they may have to redo their hub variables to have their server show up on the hub. The last commit will most likely reset those variables on them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4660 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:36:24 +00:00
elly1989@rocketmail.com
278aacd80a Changelings absorbed by other changelings can no longer rejuvenate back to life. This means changelings can no longer absorb eachother and rejuvenate to share genomes and absorbedcounts.
Fixed the transform to initial appearance adminverb.  I'm assuming it got broken when DNA was changed.

Made the cloaked-xeno sprite slightly more visible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4656 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 08:16:37 +00:00
Cael_Aislinn
bfdf486a1e updated changelog, committing dme as well just in case
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-08 15:36:35 +10:00
giacomand@gmail.com
75cf50fa17 -Reverted the maintenance cameras.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4645 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 16:49:34 +00:00
giacomand@gmail.com
f39dd65748 -Added maintenance cameras. These are cameras which are located in maintenance, not only that but they have a 66% chance of not spawning. Leading to random blind spots in maintenance.
-Fixed large grenades, removed the reliability prob().

-Added maintenance cameras on the map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4642 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 09:33:10 +00:00
giacomand@gmail.com
ecd2bcec56 -Holograms are range based again.
-Instead of the singularity using range to look for rad_collectors around it, it will now look through the list and check the distance between every rad_collector, if it's less than 15 tiles in range then it'll give it power.
-Fixed naming your revolver.
-

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4638 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 21:24:33 +00:00
d_h2005@yahoo.com
0619a8f5de -Changes flour from an item to a container-held reagent. All recipes have been updated to use 5 units of reagent flour for every item required previously.
This has a few advantages: The 16(!) sacks of flour previously in the kitchen cabinet have been condensed to an equivalent 3 sacks. Beer is now brewable with universal enzyme, and converting lots of wheat into flour should be less tedious. Also, flour grenades, etc.
Because of this, flour is now obtained from the all-in-one blender rather than the processor, and spaghetti noodles are made with 5 units of flour in the microwave.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4637 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 15:55:44 +00:00
Cael_Aislinn
f3346e75db update changelog.html
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-06 13:16:27 +10:00
Cael_Aislinn
56f5cb9e4e Merge tgstation r4633 into bs12_with_tgport
Conflicts:
	code/defines/obj/costume.dm
	code/game/gamemodes/cult/runes.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/objects/structures/crates_lockers/closets/fitness.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/living/simple_animal/parrot.dm
	code/modules/power/power.dm
	code/modules/power/switch.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-06 13:13:57 +10:00
giacomand@gmail.com
db2d703f72 -Holograms can move around again. I'm also experimenting with them being area based, meaning they can move around an area freely and lose their hologram when they leave the area. I've made it a const option, so change HOLOPAD_MODE to 0 to return it to the old system, which will destroy the hologram when it is out of range of the holopad.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4633 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 02:33:30 +00:00
giacomand@gmail.com
6da47a1db7 -Updated changelog, mentioned removing bot cameras in my previous commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4626 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 20:52:18 +00:00