Ccomp5950
dfec09ebb2
Merge pull request #4342 from Zuhayr/ihategit
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Multiz changes.
2014-01-25 20:24:49 -08:00
Ccomp5950
a3befe9936
Private message fixes. Stealth-mode / admin != maroon
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Stealth-Mode Admins won't have their keys show up in the title of private messages anymore (unless the person sending the message is mod+)
Admins PM's to players will show up as red again. You are welcome Virgie!
2014-01-25 22:16:58 -06:00
RKF45
9d24651691
Non-ugly beaker examine
2014-01-25 12:05:16 +01:00
Ccomp5950
14c2e3f612
Merge branch 'dev' of github.com:Baystation12/Baystation12 into dev
2014-01-24 20:38:29 -06:00
Ccomp5950
16904ec5ec
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-24 20:38:09 -06:00
Zuhayr
98177f5a33
Compile fix for what I think was a botched merge with Chemistry-Machinery.dm.
2014-01-25 03:18:48 +10:30
Zuhayr
e870d614c2
Mass correction of controler to controller.
2014-01-25 03:15:13 +10:30
Loganbacca
867d0d6967
Areas added to powernets again
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Fixes #4328
New z-level code wasn't handling d1 == 0 cables correctly.
2014-01-24 17:26:33 +13:00
Chinsky
6da9f68a7a
Merge pull request #4329 from Ccomp5950/gun_fixes
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Sniper Rifle fixes
2014-01-23 09:07:53 -08:00
Ccomp5950
3d44e909bd
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-23 01:39:10 -06:00
Ccomp5950
8ae4e41aaa
Derp merge deconflict error I made when merging master into dev-freeze.
2014-01-23 01:36:32 -06:00
Ccomp5950
283df26fa7
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-23 00:19:01 -06:00
Ccomp5950
c028db481e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
Ccomp5950
2d25c94900
Sniper Rifle Zoom proc documentation comments.
2014-01-22 23:46:05 -06:00
Ccomp5950
b260d511fb
Gun fixes.
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You die, you are zoomed out
You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950
fbcf162416
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Ccomp5950
84eefc3b31
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into gun_fixes
2014-01-22 22:39:16 -06:00
Zuhayr
dba1ad0819
Merge pull request #4316 from RKF45/robots
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Fixes for emagging robots
2014-01-22 01:09:51 -08:00
DJSnapshot
e76838bd6e
fix for muting deadme as well.
2014-01-20 22:42:56 -08:00
DJSnapshot
64e3c3d6b9
Admin requested addition of a global dsay toggle.
2014-01-20 18:27:12 -08:00
Furlucis
005d72feb4
Typo fix
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Fixes a reagent recipe.
2014-01-20 03:20:35 -05:00
Chinsky
3b26dab954
Merge pull request #4309 from LBraindead/dev
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AMEN
2014-01-19 21:25:19 -08:00
Chinsky
8430e0a720
Merge pull request #4319 from RKF45/colour
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Realistic colour mixing
2014-01-19 21:23:45 -08:00
Ccomp5950
0870844898
SMES fix, AI's can now use them.
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Thinking this was a typo, though quite honestly I'm not sure why this test
is even here as distance checks are built into nanoUI but since feradan put it in
I'm kinda not wanting to remove it.
2014-01-19 21:26:15 -06:00
Loganbacca
7f89f602b2
Fixed rad collector toxin drain bug
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Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 16:16:02 +13:00
RKF45
d35c9954b6
Rework of colour mixing
2014-01-19 21:47:42 +01:00
RKF45
5a9e8e0f30
Fixes for emagging robots
2014-01-19 12:16:10 +01:00
RKF45
ca4bb831d4
Debug
2014-01-19 12:03:32 +01:00
Chinsky
6175ef8012
Moved cable definition to cable.dm because what the fuck.
2014-01-19 03:05:48 +04:00
Chinsky
669ae9a1ae
Made cables use color var instead of separate icons for each color.
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It allows for wires of ANY color (just set cable_coil var)
and most importantly
40 837 958 b - before
39 506 651 b - after
2014-01-19 03:02:58 +04:00
RKF45
75e66d546a
Rework of colour mixing
2014-01-18 21:09:02 +01:00
LBraindead
1f9716d1f2
Update disposal.dm
2014-01-18 01:10:18 +01:00
LBraindead
3879477151
Update disposal-construction.dm
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new pipe construction
2014-01-18 00:32:06 +01:00
LBraindead
f3240073dc
Update disposal.dm
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new disposal pipes
2014-01-18 00:31:27 +01:00
LBraindead
4bccee98ba
Update power.dm
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powernet connection for z-levels
2014-01-18 00:20:22 +01:00
LBraindead
cfcb3e65cd
Update cable.dm
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cable construction
2014-01-18 00:19:08 +01:00
Furlucis
7dd5968f76
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
2014-01-17 03:05:04 -05:00
Furlucis
5268e4f299
Removes the second holywater
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Deletes the second kind of holy water that doesn't do anything. Lemme
know if I should do the opposite of this.
2014-01-17 02:57:47 -05:00
DJSnapshot
04b47fa6a0
Merge pull request #4302 from Ccomp5950/mouse_antagHUD
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AntagHUD restrictions, disallow players becoming mice.
2014-01-15 22:23:38 -08:00
Ccomp5950
90ce5b2b69
SPACE2TAB modules/projectiles/guns/energy/special.dm
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No changes other then space2tab is done in this commit.
2014-01-15 23:42:55 -06:00
Ccomp5950
039d2d75bf
Merge pull request #4288 from BcTpe4HbIu/master
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Fix for broken on spawn chem_dispenser
2014-01-15 20:44:57 -08:00
Ccomp5950
1f7cbfbff4
Supermatter update.
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Now gives an instability% warning in it's messages.
Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7
Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.
Removed extra if(!removed) check, we already checked for that above.
Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.
Changed the alert interval.
Add luminosity value so the big glowing shard of supermatter actually generates light.
2014-01-15 20:22:50 -06:00
Ccomp5950
171e63a66f
Moved Supermatter.dm out of the WorkInProgress directory.
2014-01-15 17:33:13 -06:00
Ccomp5950
775d75d2f4
Merge pull request #4301 from Loganbacca/bayfix-master
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Multiple typo and bug fixes
2014-01-15 14:04:10 -08:00
Ccomp5950
78c032b317
AntagHUD restrictions, disallow players becoming mice.
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If antagHUD respawn restrictions are enabled, players will no longer be able
to use the "become mouse" verb if they have enabled their antagHUD's.
Observers were able to use antagHUD then become mice and die resetting their "has_used_antagHUD" variable allowing them to respawn bypassing the restrictions by becoming a mouse as well as respawning later.
2014-01-15 03:25:13 -06:00
Loganbacca
5827e5a022
Fixes #4296
2014-01-14 15:59:58 +13:00
RKF45
0a4a7c7c08
Merge remote-tracking branch 'upstream/dev' into paintmixing
2014-01-13 22:15:33 +01:00
Mloc
57a83eae70
Fix for #4194
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-13 14:27:44 +00:00
Chinsky
cb72e02f23
Merge pull request #4285 from Faerdan/dev
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NanoUI assets are now sent to the client automatically.
2014-01-12 16:34:10 -08:00
Mloc
e25c60f930
Fix for #4289
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-12 23:23:04 +00:00