Steel floor tile renamed to metal floor tile to avoid confusion before it even happens
Grass plants in hydro will now actually make grass floor tiles instead of really awkward patches
You can no longer make steel via autolathe, you can however make metal, and inserting r-metal will still give you metal for use in the lathe
Added 10 sheets of steel to EVA and 10 units of steel to engineering
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2604 316c924e-a436-60f5-8080-3fe189b3f50e
Removed the RCD's ability to take down r-walls.
Updated the changelog.
Slight update to stack construction in preparation for buildable light fixtures.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2602 316c924e-a436-60f5-8080-3fe189b3f50e
The way you make reinforced metal now is by using the mining processing unit. The recipe is a combination of metal and plasma ore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2601 316c924e-a436-60f5-8080-3fe189b3f50e
But it's okay we still love you.
(fixed some missing apostrophes that were causing compile errors)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2594 316c924e-a436-60f5-8080-3fe189b3f50e
experimenting with throwing in actual music to certain areas (bar and possibly lounge in the future), will remove it if it doesn't really work out or fit well
removed some stuff that isn't getting used, everything I've removed since five or six months ago is sitting in a .rar under the downloads tab
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2593 316c924e-a436-60f5-8080-3fe189b3f50e
Mappers, make sure the direction is set correctly!
Updated the map so the existing freezers ain't broke.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2582 316c924e-a436-60f5-8080-3fe189b3f50e
A bunch of fixes for various stuff that's been broken about the bag of holding. It should work as intended, now.
Made wet floor signs fit in boxes.
Cleaned up the janitor's closet a bit.
Optimised the vault wiring a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2580 316c924e-a436-60f5-8080-3fe189b3f50e
Old trashbag was buggy as fuck and useless. Didn't touch it's code, but replaced it's spawn in the janitors locker with a 20 slot, tiny item only storage object (new trashbag)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2577 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed the runtime caused in r2558
- As a result Autolathe can no longer make APC parts, wires or bulbs.
Coderbus spent the best part of an evening chasing down this runtime.
We are not amused.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2573 316c924e-a436-60f5-8080-3fe189b3f50e
Changeling genome requirement lowered from 8-12 to 6-12 (APPROVED BY MUSKETS COME AT ME URIST)
Regen stasis now heals cloneloss (in case you suffer a metroid accident)
Added a "summon creature swarm" spell for later use in cult.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2565 316c924e-a436-60f5-8080-3fe189b3f50e
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.
Autolathe has light bulbs, APC parts, and wires in the creation list!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?
New stuff:
◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed corporate having null origin tech
Fixed the desc on the science goggles fuck you superxpdude dont touch my shitty gimmick items without asking
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2541 316c924e-a436-60f5-8080-3fe189b3f50e
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.
◦ A few icon additions for future updates, namely the terminals and plasmatoids.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
Pretty sure everyone who cares knows about this already, but the low down is that shit is more responsive and potentially prettier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2529 316c924e-a436-60f5-8080-3fe189b3f50e
Removed the maze button from the admin panel, no more dumb runtimes from that.
Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
(probably fixes some dna modifier runtimes which relate to husks. see: http://pastebin.com/r2PE5tvU)
Small fix for putting stuff in microwaves. Rest of the microwave code is still dicks, though.
Fixed shards always appearing in the top right corner.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2521 316c924e-a436-60f5-8080-3fe189b3f50e
Added proper atmos tech jumpsuit, engineering jumpsuit, and rad suit inhands.
Adjusted some other inhands, including a fixed yellow suit inhand.
Added vey's proper stun baton onbelt sprites.
Changed the security flavoured EOD closet to a regular one. (reasoning being that the Sec version looked terrible)
Fixed the intercom in the bar.
Adjusted EVA to be slightly less messy.
Made the welding mask toggle position on attack_self().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2514 316c924e-a436-60f5-8080-3fe189b3f50e
It should now read "You attach the wire to the glass"
Instead of "You attack the wire to the glass"
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2510 316c924e-a436-60f5-8080-3fe189b3f50e