Commit Graph

1353 Commits

Author SHA1 Message Date
baloh.matevz@gmail.com
a2d6e59f18 Security levels commit 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2607 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 06:50:37 +00:00
baloh.matevz@gmail.com
9c872b28e1 Reinforced metal renamed to steel, since that what it now is.
Steel floor tile renamed to metal floor tile to avoid confusion before it even happens
Grass plants in hydro will now actually make grass floor tiles instead of really awkward patches
You can no longer make steel via autolathe, you can however make metal, and inserting r-metal will still give you metal for use in the lathe
Added 10 sheets of steel to EVA and 10 units of steel to engineering


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2604 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:55:58 +00:00
petethegoat@gmail.com
ea9302e213 My side of the Christmas update.
Removed the RCD's ability to take down r-walls.
Updated the changelog.

Slight update to stack construction in preparation for buildable light fixtures.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2602 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:14:07 +00:00
baloh.matevz@gmail.com
f9badcefe1 It is no longer possible to make reinforced metal from metal sheets or vice versa. The reason for this is on Pete's side. The intention is to make RCD's not able to take down r-walls, however at the same time make r-walls harder to make.
The way you make reinforced metal now is by using the mining processing unit. The recipe is a combination of metal and plasma ore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2601 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:05:44 +00:00
LastBattaWolf@hotmail.com
855b087f38 (Committed for PolymorphBlue) Traitors in the prison cell on the escape shuttle now fail their objective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2599 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 02:37:19 +00:00
uhangi@gmail.com
1136054925 Fucked up, NOW space is depowered.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2598 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 01:27:44 +00:00
petethegoat@gmail.com
5d4b707553 Fixed all known problems with vending machines.
Fixed a minor visual bug with emagged lockers.
Minor botany rebalance by Numbers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2595 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-03 15:36:17 +00:00
petethegoat@gmail.com
598fe6e961 r2593: LASTY BROKE EVERYTHING PANIC EDITION
But it's okay we still love you.

(fixed some missing apostrophes that were causing compile errors)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2594 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-03 03:06:54 +00:00
LastBattaWolf@hotmail.com
a6ac7c7f31 shuffled some sounds around to help counteract the SUDDEN CUTOFF issue when leaving an area
experimenting with throwing in actual music to certain areas (bar and possibly lounge in the future), will remove it if it doesn't really work out or fit well
removed some stuff that isn't getting used, everything I've removed since five or six months ago is sitting in a .rar under the downloads tab

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2593 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-02 22:52:30 +00:00
petethegoat@gmail.com
a80e46c078 Fixed issue 222.
Improved closet/secure closet/crate code a bit. (Updated the paths on the map.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2585 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 20:02:43 +00:00
LastBattaWolf@hotmail.com
29a3acab5c quickfix to make ambimalf play less often
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2584 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 09:37:47 +00:00
LastBattaWolf@hotmail.com
af1041f4b7 Added some more ambiance
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2583 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 23:24:13 +00:00
petethegoat@gmail.com
514d4e15d9 Cryotubes & freezers work from any direction.
Mappers, make sure the direction is set correctly!

Updated the map so the existing freezers ain't broke.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2582 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 17:05:56 +00:00
petethegoat@gmail.com
80607987da Quick fix to stop gamemode votes restarting the world if they finish before round start.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2581 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 16:01:22 +00:00
petethegoat@gmail.com
85cb13fe95 Reverted the janitor closet to the old trashbag. (It does work, I fixed it up in r2557.)
A bunch of fixes for various stuff that's been broken about the bag of holding. It should work as intended, now.
Made wet floor signs fit in boxes.
Cleaned up the janitor's closet a bit.
Optimised the vault wiring a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2580 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 15:02:01 +00:00
ryantennessee@yahoo.com
2883e40c19 Added additional transfer amount options to the medborg's inoprov and anti-tox vials.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2579 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 06:49:40 +00:00
kortgstation@gmail.com
763c0ecf71 Can now make light tubes/bulbs in the autolathe
Old trashbag was buggy as fuck and useless. Didn't touch it's code, but replaced it's spawn in the janitors locker with a 20 slot, tiny item only storage object (new trashbag)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2577 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 05:35:40 +00:00
trubblebass@gmail.com
c04733113c - Readded the map from r2571
- Fixed the runtime caused in r2558
- As a result Autolathe can no longer make APC parts, wires or bulbs.

Coderbus spent the best part of an evening chasing down this runtime.
We are not amused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2573 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-29 01:18:35 +00:00
petethegoat@gmail.com
1cd49a6f13 Replacing monkie with monkey...
Replaced 11 strings in 8 files

Shout at me if this breaks anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2569 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 19:39:22 +00:00
petethegoat@gmail.com
986858f761 Fix for Ripley tele-drilling people that had run away.
Fix for mediborgs inserting their beaker into the chem dispenser. (this broke everything)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2568 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 19:34:08 +00:00
vageyenaman@gmail.com
1d255c8f8e Changelings can no longer have their DNA modified at all through any means (except adminfuckery perhaps). Sorry, you can't clone changelings now through UI+SE abuse! Borg them instead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2566 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 03:41:45 +00:00
kortgstation@gmail.com
e3d8fe0b78 Husks can be borged again (if traitors have to hide bodies to avoid being tattled on by a clone, changelings can deal with it as well. You can change faces as well if you'e really worried about being caught)
Changeling genome requirement lowered from 8-12 to 6-12 (APPROVED BY MUSKETS COME AT ME URIST)

Regen stasis now heals cloneloss (in case you suffer a metroid accident)

Added a "summon creature swarm" spell for later use in cult.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2565 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 23:25:56 +00:00
vageyenaman@gmail.com
25f8e20822 New adminshit. A verb that lets admins force players to have completely random identities when they join/latejoin. Only works before rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2564 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 21:51:39 +00:00
uhangi@gmail.com
48bd33c65e Fixed a bug where you could conceal things in PDAs.
..really sad I can't abuse this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2563 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 13:36:51 +00:00
vageyenaman@gmail.com
3babc3a7fb Magnets now generate path lists upon constructor New() being called if they have a default path.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2561 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 18:57:26 +00:00
petethegoat@gmail.com
edf76efd86 Fixed issue 205.
Cyborgs can now just walk into recharging stations.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2560 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 18:16:10 +00:00
tronaldnwn@hotmail.com
9038cfdda7 Food:
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.


Autolathe has light bulbs, APC parts, and wires in the creation list!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 16:09:34 +00:00
petethegoat@gmail.com
2190408f0f Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
Slightly improved mops, and got rid of the "X attacks the blood with the mop!" message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2557 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 15:58:50 +00:00
rockdtben
1de1be054d Implemented more getters/setters for damage system. 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2556 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 13:33:18 +00:00
rockdtben
9aecc4286b Implemented more getters/setters for damage system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2555 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 12:58:15 +00:00
vageyenaman@gmail.com
fd67a22afd Final fixes for the firing range. This SHOULD be the last of them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2550 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-24 00:29:36 +00:00
vageyenaman@gmail.com
d719cadf3e Ok for reals this time, removes unnecessary debugging messages.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2548 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 21:45:11 +00:00
vageyenaman@gmail.com
0b1318997c Removes unnecessary debugging crap.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2547 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 21:30:28 +00:00
vageyenaman@gmail.com
f6a04f25f6 Quickfix for some weird visuals in the firing range.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2546 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 20:54:36 +00:00
vageyenaman@gmail.com
c02d3d88e3 Just a quick fix for my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2545 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:55:56 +00:00
vageyenaman@gmail.com
c8452fa96b ◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?


New stuff:
   ◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
   ◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
   ◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
   ◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.


    

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:00:18 +00:00
kortgstation@gmail.com
38c25cbbe7 Re-added PALADIN to the upload because people were complaining (corporate is still there though)
Fixed corporate having null origin tech

Fixed the desc on the science goggles fuck you superxpdude dont touch my shitty gimmick items without asking

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2541 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-22 11:11:58 +00:00
mport2004@gmail.com
7c8ed7b030 Signalers will now work with the PDA Signalers.
Numpad may once again be used to type numbers and operators.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2539 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-21 07:25:48 +00:00
rockdtben
84888d5ec3 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2536 316c924e-a436-60f5-8080-3fe189b3f50e 2011-11-20 15:53:23 +00:00
rockdtben
f733c08847 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 00:12:49 +00:00
vageyenaman@gmail.com
c5043cdb78 ◦ Toggling midis will now disable the current midi(s) playing. How fucking cool is that??
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.

◦ A few icon additions for future updates, namely the terminals and plasmatoids.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-19 18:53:27 +00:00
petethegoat@gmail.com
5545d032be Experimental DMF vending machine update, by Tobba.
Pretty sure everyone who cares knows about this already, but the low down is that shit is more responsive and potentially prettier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2529 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-18 00:45:50 +00:00
rockdtben
38d90773cc Implemented getToxLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2528 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-17 23:42:09 +00:00
petethegoat@gmail.com
d49739c021 Fixes issue 178. Including placing modules into disposals.
Removed the maze button from the admin panel, no more dumb runtimes from that.

Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 20:42:05 +00:00
petethegoat@gmail.com
db89732ce8 Fix for husk revival.
(probably fixes some dna modifier runtimes which relate to husks. see: http://pastebin.com/r2PE5tvU)

Small fix for putting stuff in microwaves. Rest of the microwave code is still dicks, though.

Fixed shards always appearing in the top right corner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2521 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-14 19:16:35 +00:00
rockdtben
faee0422ae implemented getOxyLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2520 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-14 14:44:52 +00:00
petethegoat@gmail.com
c2cfc7ef40 Hotfix for status displays.
They are no longer dense.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2517 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-13 17:08:13 +00:00
petethegoat@gmail.com
7830c037c8 Fixed issue 194.
Added proper atmos tech jumpsuit, engineering jumpsuit, and rad suit inhands.
Adjusted some other inhands, including a fixed yellow suit inhand.
Added vey's proper stun baton onbelt sprites.

Changed the security flavoured EOD closet to a regular one. (reasoning being that the Sec version looked terrible)
Fixed the intercom in the bar.
Adjusted EVA to be slightly less messy.

Made the welding mask toggle position on attack_self().

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2514 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-11 17:43:40 +00:00
trubblebass@gmail.com
65d2d51f0f - Fixed a typo in light-tile construction that has been annoying me.
It should now read "You attach the wire to the glass"
Instead of "You attack the wire to the glass"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2510 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-10 19:24:01 +00:00
petethegoat@gmail.com
882cb48f32 New look for tank dispensers. Sprites courtesy of vey.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2509 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-10 18:58:59 +00:00