Commit Graph

1649 Commits

Author SHA1 Message Date
DJSnapshot
2a28269363 Merge pull request #4398 from RKF45/pdabomb
PDA bombs are now more balanced and random.
2014-02-14 16:40:26 -08:00
Chinsky
499e364971 Merge pull request #4416 from Loganbacca/foam
Chem grenade fixes
2014-02-14 01:35:27 +04:00
Loganbacca
02810f7e89 Chem grenade fixes
Fixes #3986

- Foam reagent inheritance fixed:
The trans_to() proc in Chemistry-Holder.dm was calling handle_reactions() every time it would add and remove reagents with add_reagent() and remove_reagent(). I've added a safety flag to both of these procs (and copy_to()) so that trans_to will not call handle_reactions() until it has added all the reagents to the target container. This allows foam to reliably take on the properties of other leftover reagents.

- Fixed a bug in effect_system.dm that wasn't applying reagents from foam to the environment.

- Tweaked smoke to apply reagent effects after it has stopped moving
This was causing huge reagent spam at the center of the smoke cloud as it was spawning, since they were being applied every time the cloud of smoke moved. Also changed it to apply the effects 2-3 times at longer intervals (2 seconds).

- Smoke also only effects tiles in a 3x3 grid now, rather than 5x5.

- Summary:
Chem smoke does slightly less damage (if it contains damaging reagents)
Chem smoke proc calls reduced by 60-70% (significant lag reduction)
Foam works properly again
Foam proc calls reduced by 70-80%
2014-02-13 00:15:02 +13:00
Ccomp5950
942ce6ebc7 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev 2014-02-11 18:07:19 -06:00
Ccomp5950
8ae8949b10 NanoUI PDA - Decreasing initial size of the screen.
Gonna miss my XBOX-LARGE pda screen.
2014-02-11 00:56:42 -06:00
Ccomp5950
5810970352 Ghosts can see PDA messages. (Redo: PR #4065 lost in merge) 2014-02-10 20:42:32 -06:00
RKF45
054df7a28b Keeping the PDA sane. 2014-02-10 21:14:04 +01:00
RKF45
5869a3fc38 PDA bombs are now more balanced and random. 2014-02-07 23:28:40 +01:00
Rob Nelson
3121e4fb2d DNA2 Bug Fixes - Part 2
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.
2014-02-06 23:07:35 -08:00
Segrain
cec9b87289 Folder recipes. 2014-02-03 04:45:42 +03:00
RKF45
8fbcda2a0b Reintroducing the dough-based cooking system. 2014-02-01 02:17:38 +01:00
Ccomp5950
f136fa1db2 Merge branch 'dev' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	icons/mob/mask.dmi
2014-01-30 12:56:23 -06:00
Ccomp5950
7962bd3277 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	code/modules/supermatter/supermatter.dm
	maps/tgstation2.dmm
2014-01-30 12:44:33 -06:00
Zuhayr
09ac26818d Merge pull request #4358 from SueTheCake/armors
Tactical Armor Storage + Tac Armor REDUX
2014-01-30 10:33:46 -08:00
Ccomp5950
975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
8850a43dcb Fixes #3847 2014-01-30 23:21:00 +10:30
Zuhayr
7a36d1c9bc Fixes #4346 2014-01-30 21:30:58 +10:30
suethecake
6f69e7f821 Stuff. 2014-01-29 18:15:35 -06:00
Zuhayr
c0b91504b4 Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR. 2014-01-28 15:59:50 +10:30
Zuhayr
5d02779d16 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 2014-01-27 20:55:15 +10:30
Chinsky
ada2ba9a2f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into color
Conflicts:
	code/modules/power/cable.dm
	icons/obj/power_cond_red.dmi
2014-01-27 02:27:27 +04:00
Zuhayr
1fce280da8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-26 20:07:02 +10:30
Kilakk
44962760b8 Removed pointless output
* There's something here about var/revsafe being used for heads/implanted people
... or something like that
2014-01-24 15:04:41 -05:00
Kilakk
1a7616fb35 Fixes #4322
* There's probably a much more "modular" way of doing this, but, eh
2014-01-23 20:53:05 -05:00
Ccomp5950
283df26fa7 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev 2014-01-23 00:19:01 -06:00
Chinsky
5a8eb3c455 Merge pull request #4318 from Loganbacca/engineroom
Engine Room Redesign
2014-01-19 21:22:45 -08:00
Loganbacca
24c6063a07 Updated Supermatter user manual sprite 2014-01-20 01:57:58 +13:00
Chinsky
669ae9a1ae Made cables use color var instead of separate icons for each color.
It allows for wires of ANY color (just set cable_coil var)
and most importantly
40 837 958 b - before
39 506 651 b - after
2014-01-19 03:02:58 +04:00
RKF45
5649bb7fe2 Various tiny improvements 2014-01-18 22:15:46 +01:00
Ccomp5950
8a179a8ff1 Merge pull request #4299 from Faerdan/dev
Canister, Tank & Tank Transfer Value NanoUIs.
2014-01-15 15:21:47 -08:00
Mark Aherne (Faerdan)
024a0baa49 Canister, Tank & Tank Transfer Value NanoUIs.
* Added Canister, Tank & Tank Transfer Value NanoUIs.
2014-01-15 01:08:45 +00:00
RKF45
0a4a7c7c08 Merge remote-tracking branch 'upstream/dev' into paintmixing 2014-01-13 22:15:33 +01:00
Ccomp5950
d5bcef4f8a Uplink fix item spawner fix.
Probably a merge conflict fix or something but some code got moved to an odd spot.
2014-01-12 22:37:00 -06:00
Mloc
e826458900 Merge remote-tracking branch 'upstream/master' into dev-freeze 2014-01-12 21:55:11 +00:00
Mloc
c46d872e6c Merge remote-tracking branch 'upstream/master' into dev 2014-01-12 19:46:31 +00:00
RKF45
b9c747aeaf Makes mixing paints actually make sense 2014-01-12 12:04:18 +01:00
Ccomp5950
167671d583 NanoUI PDA optimizations no more sortAtom every tick on every PDA.
Should be noticably better on large population servers.
2014-01-11 20:09:11 -06:00
RKF45
fabfceaa5a Fixed forever! 2014-01-11 22:50:22 +01:00
RKF45
8758ece582 Alright already. 2014-01-11 22:42:42 +01:00
RKF45
140fb27889 Fixes 2014-01-11 22:36:35 +01:00
RKF45
ab8763378b Paint mixing 2014-01-11 22:19:02 +01:00
Loganbacca
909928f3f9 Plasma glass stacking fix 2014-01-11 18:14:51 +13:00
Chinsky
76dc0c4c49 Merge pull request #4234 from Mloc/bs12-quicklist
[TG] Optimized and refactored list2text, text2list, and replacetext.
2014-01-10 11:55:33 -08:00
DJSnapshot
1e4abf785e Merge pull request #4237 from Mloc/bs12-tgstuff
[TG] Lots of small (and maybe not so small) changes from tg.
2014-01-09 22:33:28 -08:00
Mloc-Argent
dfe18845be Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-01-09 17:42:30 +00:00
Zuhayr
70fe0e02cd Merge pull request #4245 from SkyMarshal/airfixes
Lots of bugfixes.
2014-01-09 02:47:20 -08:00
SkyMarshal
d43b2fa492 RCDs no longer create plating with air on it.
Fixes #3545
2014-01-08 17:50:59 -07:00
Kyrah Abattoir
f91b44b47f correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2014-01-08 19:56:03 +00:00
Kyrah Abattoir
98f02be5a6 code/game/object/items/weapons/* lowercase pass
code/game/object/structure/* lowercase pass (start)

Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/paint.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/vending_items.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/structures/bedsheet_bin.dm
	code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
Kyrah Abattoir
7315b75cca FIXED: inconsistencies with stack item names.
CHANGE: stacks are gender = PLURAL by default because it fits.

Conflicts:
	code/game/objects/items/stacks/stack.dm
2014-01-08 19:48:43 +00:00