Neerti
a31e65782c
Make Flashes Great Again
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Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
2017-01-04 21:45:12 -05:00
Anewbe
dc89eb5700
Merge pull request #2880 from Neerti/12/29/2016_circuit_autoresearch
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Makes Circuits Make Their Own Research Designs
2016-12-31 10:11:41 -05:00
MagmaRam
9980f80e57
Merge pull request #2863 from Anewbe/brains_and_such
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Circuits should work like posibrains now
2016-12-30 21:56:09 -06:00
MagmaRam
5eded6277b
Merge pull request #2866 from Anewbe/LIMBFIGHT
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Limbs and heads now have a force and throwforce value
2016-12-30 21:49:24 -06:00
Anewbe
a3e1d14430
Merge pull request #2871 from Atermonera/sheet_loader
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Sheet loader can fill protolathes and circuit imprinters
2016-12-30 22:13:38 -05:00
Neerti
cefd8029f7
Makes Circuits Make Their Own Research Designs
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Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit. Hopefully this reduces missing circuits due to mistakes. The circuit box also spawns specific circuits using a similar method for similar reasons.
Other things this does:
Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
2016-12-30 02:41:11 -05:00
MagmaRam
593c19ed03
Merge pull request #2876 from Neerti/12/27/2016_lighting_fix_hopefully
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Fixes floor lighting bug
2016-12-29 20:19:23 -06:00
MagmaRam
c04bc85731
Merge pull request #2870 from Neerti/12/21/2016_circuit_fixes
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Arithmetic Circuit Additions and Fixes
2016-12-29 20:19:07 -06:00
Neerti
a8e5c62b9f
Fixes floor lighting bug
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When a floor was created, it would always be dark at a distance until nearby light sources turned off and on again. This should fix that problem by forcing the overlay to update upon turf being changed.
2016-12-27 15:53:54 -05:00
Atermonera
0fa8a280cf
Sheet loaders can feed protolathes and circuit imprinters
2016-12-21 16:47:26 -08:00
Neerti
c32e18ae8b
Arithmetic Circuit Additions and Fixes
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Subtraction, multiplication, and division should work properly.
Added sign, round, and exponent circuits.
2016-12-21 14:52:16 -05:00
Anewbe
525643eb02
Merge pull request #2865 from MagmaRam/fifty_stacks
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Replaces [stack]/fifty atoms with atoms that spawn the normal stack
2016-12-19 17:14:37 -06:00
Anewbe
c6315ca7f0
Merge pull request #2864 from Atermonera/Fixes_#2630
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Gripper Fixes, round one.
2016-12-18 16:42:03 -06:00
MagmaRam
aa0ae1c676
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into fifty_stacks
2016-12-18 13:43:20 -06:00
Anewbe
bbd86b7646
Merge pull request #2862 from MagmaRam/beakerlabel
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Labels for beakers can now be longer, and are in the description, too.
2016-12-18 13:40:51 -06:00
Anewbe
a45b1ab846
Merge pull request #2861 from MagmaRam/defibcrate
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Adds a crate with defibrilators for 30 points
2016-12-18 13:40:42 -06:00
Anewbe
6db74d7648
Merge pull request #2859 from Neerti/12/17/2016_vending_throw_fix
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Vending machines now correctly throw products
2016-12-18 02:10:20 -06:00
Anewbe
a9c1d34518
Limbs and heads now have a force and throwforce value
2016-12-17 17:33:21 -06:00
MagmaRam
190a2bc70c
Replaces [stack]/fifty atoms with atoms that spawn the normal stack
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The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
Atermonera
9669505550
Removes debug messages, adds Exosuit Tracking Beacon to the exosuit gripper's list.
2016-12-17 15:08:02 -08:00
Anewbe
f9d7ad9d16
Walking barefoot no longer slows you.
2016-12-17 16:07:38 -06:00
Anewbe
b092c624a9
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into movement_speeds
2016-12-17 16:05:44 -06:00
Anewbe
6353b365b4
Circuits should work like posibrains now.
2016-12-17 15:49:59 -06:00
Atermonera
82a33d16d9
Causes attackby() to happen.
2016-12-17 13:02:52 -08:00
MagmaRam
4d8c2aaa3e
hurf durf dumb html mistake
2016-12-17 10:25:59 -06:00
MagmaRam
52f3ee7e19
Labels for beakers can now be longer, and are in the description, too.
2016-12-17 09:47:05 -06:00
MagmaRam
d3be058c5d
Adds a crate with defibrilators for 30 points
2016-12-17 09:46:05 -06:00
Neerti
68b1a3e355
Vending machines now correctly throw products
2016-12-17 03:30:14 -05:00
Anewbe
a1a17a0811
Merge pull request #2858 from Woodratt/1.6.7_Map_Changes
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Fancy Map Change DLC
2016-12-16 20:44:29 -06:00
MagmaRam
4e27e439ca
Merge pull request #2857 from Anewbe/another_language_selection
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Adds another language selection point
2016-12-16 17:54:24 -06:00
woodratt
5825f74f2b
Fancy Map Change DLC
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For more details see this thread http://ss13polaris.com/forums/viewtopic.php?f=18&p=12482&sid=941d47c798cf146ebc711c87cdf1cb22
- T-Comms turret control should be fixed, yet again.
- Maintenance door added to Medical breakroom
- Windoors in the armory fixed.
- Slight adjustments to where the carp spawns have been placed.
- Exterior window added to research maintenance.
2016-12-16 02:53:43 -08:00
Anewbe
c872ee2093
Adds another language selection point
2016-12-15 18:47:50 -06:00
Anewbe
5c41c32dc9
Adds device cell to the loadout
2016-12-15 18:19:48 -06:00
Anewbe
6d7d5af896
The TSC jumpsuits should be properly selectable now.
2016-12-11 16:50:04 -06:00
woodratt
9e20a8cf15
Dress bugfix
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Fixes the issue of dresses using the greydress sprite for on mob sprites.
2016-12-10 01:29:12 -08:00
MagmaRam
f256342b09
Merge pull request #2850 from ForFoxSake/gunsarenttoys
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Corrects the Shotgun Sawing Procedure
2016-12-09 22:53:40 -06:00
MagmaRam
7e1e710df5
Merge pull request #2847 from Woodratt/1.6.6_shoes_n_gloves
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1.6.6 shoes and gloves
2016-12-09 22:53:32 -06:00
MagmaRam
675479283d
Merge pull request #2844 from Anewbe/eva_gloves
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EVA hardsuit gets insulated gauntlets
2016-12-09 22:51:37 -06:00
MagmaRam
e38a0bf06e
Merge pull request #2848 from ForFoxSake/pestcontrol
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Fixes Runtime in SMES
2016-12-09 22:51:18 -06:00
MagmaRam
7a2f3b2c29
Merge pull request #2849 from ForFoxSake/soundsofthesynths
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Fixes Runtime in Prosthetics Fabricator
2016-12-09 22:50:59 -06:00
ForFoxSake
451f48e621
Enable overriding of the underwear icon file.
2016-12-09 13:30:38 +00:00
ForFoxSake
3e0af860e9
Makes the shotgun go off if it's modified while loaded.
2016-12-09 13:22:04 +00:00
ForFoxSake
a5d5c8e4e0
Fixes Runtime in Prosthetics Fabricator
2016-12-09 13:13:25 +00:00
ForFoxSake
89d4e3b824
Fixes SMES power window from throwing runtimes while in construction.
2016-12-09 13:05:57 +00:00
woodratt
ad92bc899b
1.6.6 shoes and gloves
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Adds shoes and gloves from Bay.
Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe
a8aa9d1cfa
Tweaks walking speed
2016-12-08 21:26:37 -06:00
MagmaRam
8f74526064
Merge pull request #2842 from ForFoxSake/takemybreathaway
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A Few Atmospherics Tweaks (Valves, Vents and Layout)
2016-12-07 21:43:46 -06:00
Anewbe
bf9c76ee3c
Merge pull request #2839 from MagmaRam/EAL_implant
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Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
Anewbe
bcc6ac03e3
EVA hardsuit gets insulated gauntlets
2016-12-07 17:41:42 -06:00
ForFoxSake
802b70ba5b
De-cluttered Atmospherics, enabled air vent direction switching, and added digital valve un-wrenching.
2016-12-07 21:50:26 +00:00