Commit Graph

372 Commits

Author SHA1 Message Date
PsiOmega
eca7569077 Clean server start.
Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
2015-04-18 15:32:25 +02:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
71a8ddf50e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/modules/paperwork/paper.dm
	code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmega
036a948372 Rune logging.
Adds various rune logging.
2015-04-06 09:44:56 +02:00
volas
2622d2dbfc sanitize() refactor: fourth pass 2015-04-03 00:40:57 +03:00
PsiOmega
e1f8af1997 Cleans up announcement sound handling. Plays communication blackout sound at half volume. 2015-03-31 14:51:22 +02:00
PsiOmega
c4a10f05b1 Allows admins to more easily set security levels.
Also alters the sound for code delta.
2015-03-31 14:32:28 +02:00
PsiOmega
710abd0921 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/spells/mind_transfer.dm
2015-03-29 16:23:06 +02:00
PsiOmega
633db48082 Wizard mind transfer attack log.
Adds an attack log for the wizard mind transfer.
2015-03-27 09:08:09 +01:00
volas
f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
Zuhayr
3895349787 Merge pull request #8374 from Baystation12/dev-freeze
Dev freeze into dev
2015-03-07 12:05:32 +10:30
PsiOmega
0262ab0de0 Runtime fixes
Fixes
````
runtime error: Cannot read null.name
proc name: sql report cyborg death (/proc/sql_report_cyborg_death)
  source file: statistics.dm,87
  usr: the maintenance drone (106) (/mob/living/silicon/robot/drone)
  src: null
````

````
runtime error: Cannot read null.name
proc name: sql report death (/proc/sql_report_death)
  source file: statistics.dm,52
  usr: null
  src: null
````
````
runtime error: Cannot read null.armor
proc name: infection check (/proc/infection_check)
  source file: helpers.dm,16
  usr: null
  src: null
````
````
runtime error: bad client
proc name: open (/datum/nanoui/proc/open)
  source file: nanoui.dm,419
  usr: null
  src: /datum/nanoui (/datum/nanoui)
/datum/nanoui (/datum/nanoui): open()
````
````
runtime error: undefined variable /obj/effect/plantsegment/var/movable
proc name: update canmove (/mob/proc/update_canmove)
  source file: mob.dm,862
  usr: null
  src: the monkey (643) (/mob/living/carbon/monkey)
````
2015-03-06 18:39:44 +01:00
PsiOmega
98be5cbce8 Synth medical sensors now report dead/alive status.
Synths with medical augmentation sensors enabled will now see the dead/alive status of crew members with suit sensors set to at least binary level.
2015-03-02 13:04:02 +01:00
PsiOmega
a48545391a Fixes out of memory runtime errors and excessive HTML parsing.
Announcements are no longer parsed twice, avoiding messages such as "T's nice".
Fixes the strip_html_properly proc, to avoid out of memory runtimes.
2015-02-15 18:03:25 +01:00
GinjaNinja32
0b05816dd0 Radio runtime fix 2015-01-21 20:41:45 +00:00
SkyMarshal
e5e149abd9 Fixes a null-usr edge case. 2015-01-16 23:29:48 -07:00
Loganbacca
e5ab434d1d Reverted health status hud icon from AI overlay 2015-01-15 21:18:58 +13:00
Loganbacca
46ad32ad8f AI/borg med HUD fix
- Fixes bug causing AI's and borgs with medical sensor augmentation set
to not see med huds
- Status icon displayed if suit sensors set to binary or higher
- Health bar displayed if suit sensors set to vitals or higher
- Wearable med huds will always display all info, including mounted borg
huds
2015-01-15 18:27:52 +13:00
SkyMarshal
f44a58e358 Fixes the heap fix. 2014-12-09 18:42:54 -07:00
SkyMarshal
d3e64deb06 Fixes a small derp. 2014-12-09 18:42:53 -07:00
SkyMarshal
928a0fcf42 Refactors the AStar code to not be retarded. Works just like it used to. 2014-12-09 18:42:52 -07:00
PsiOmega
84b36f6208 AI can now track people with max level sensors.
Crew members with tracking sensors enabled can now be tracked without the need of camera coverage.
2014-11-21 08:33:20 +01:00
PsiOmega
ae274de275 Security Records Check
When machinery checks security records they now only check for explicitly set arrest status.
Previously they would check for either missing security records or arrest status.
2014-11-15 20:10:53 +01:00
PsiOmega
ee75aa1fa4 Logging of event changes. 2014-11-10 16:19:51 +01:00
PsiOmega
f412eb8e1d Merge remote-tracking branch 'upstream/dev' into StateLaws 2014-11-07 09:42:53 +01:00
PsiOmega
f2dcf1acaa AI fixes
Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
2014-11-06 15:36:02 +01:00
PsiOmega
77c52f48a8 Newscaster and photo cleanup
Synthetics can no longer magically print color images on a black-and-white photocopier.
No longer possible for organics to acquire a synth-image by un-attaching it from a newscaster.
News articles now come with a timestamp and photo captions, if anything was penned on an attached photo.
Reception-checks no longer unconditionally sleeps the thread. Was causing havoc with NanoUI.

Misc. code refactoring.
2014-11-06 13:28:17 +01:00
PsiOmega
bd08ee99b2 Merge remote-tracking branch 'upstream/dev' into PortaTurret 2014-10-29 19:17:35 +01:00
PsiOmega
9c41148a08 PDA newscaster
One can one access and view newsfeeds from the comfort of one's PDA.
Possible to change and disable the newsmessage beep.

Known issues:
Unlike browse() NanoUI does not appear to wait for browse_rsc(), the method which to transfers image to the client's cache, to finish.
This often results in newsfeeds not always displaying their images the first time they are viewed.
2014-10-28 17:10:35 +01:00
PsiOmega
687c2b40f7 Nabs /tg/ support procs and defines. 2014-10-23 14:35:34 +02:00
PsiOmega
8e385c77d0 Generalizes the telecommunication reception check.
Also happens to fix a bug where a Detomax could blow up PDAs without reception.
Changes a couple of type checks to access checks.
2014-10-22 16:14:43 +02:00
Zuhayr
840c018689 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-10-12 02:06:27 +10:30
PsiOmega
684a69d03d Air horn replacement
The default sound for announcements is now one which does not wreck headset users.
2014-10-07 13:29:03 +02:00
PsiOmega
66483cf6dd Completes the transfer to the refreshed announcement system. 2014-10-07 13:19:20 +02:00
PsiOmega
548985c40b Fixes #6575 and a few other issues
E-magging a bot, any bot, now produces adming logs.
Now plays a sound when an ED-209 fires its laser.
ED-209 no longer transform into Beepsky when attacking simple animals
ED-209 can again use its laser.
2014-10-02 20:22:01 +02:00
PsiOmega
fe126626ac Cleans up radio frequency numbers.
Replaces magic numbers across the code base with proper constants.
Prepares for the ability to have more than one antag channel in the future.
Corrects a lie.
2014-09-18 13:07:34 +02:00
PsiOmega
9e4b7ed265 Preliminary support for the new general information. Renames the exploit record to permanent record.
The new general information being:
Home system
Citizenship
Faction
Religion

Still to be made available in employment/security/medical records as applicable.
2014-09-01 14:45:47 +02:00
PsiOmega
3b46636e0d Non-drone silicons now have access to a basic security xor medical hud. 2014-08-28 20:01:43 +02:00
PsiOmega
ad387fda96 One can now update crew record photos using a security console. 2014-08-22 19:39:35 +02:00
PsiOmega
f9df93fad0 Expands the use of the new announcement system.
Code Green/Blue/Red/Delta, ERT, and captain annoncements now use the new announcement system.
These announcements are stored as newscasts.
2014-08-21 12:58:02 +02:00
PsiOmega
68bf885e6b Announcement system refactoring.
Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast

Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.

Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
2014-08-21 06:34:41 +02:00
PsiOmega
a2253617cf Makes it possible for the AI to make station wide announcements. Improved AI verb handling in case of death/restoration. 2014-08-19 21:09:14 +02:00
Cael_Aislinn
bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
sieve32@gmail.com
d64186ec9b -Now instead of just giving an angry message, any living mob with a client and the nuke disk that hits a transition on Z1 on them will have their momentum reversed, effectively sending them back where they came from. (Dead and clientless mobs still have the disk deleted from them)
Fixes Issue 1183

-Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more
Fixes Issue 1158

-Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective
Fixes Issue 1027

-False-walls can no longer be fixed when on top of a dense turfs
Fixes Issue 1196

-Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage
Fixes Issue 1202

-Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils
Fixes Issue 1206

-Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents
Fixes Issue 1234

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 19:07:02 +00:00
Cael_Aislinn
c0102cf13e Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/defines/procs/global_lists.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/mecha/working/ripley.dm
	code/modules/mob/living/carbon/human/human_attackalien.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/new_player/preferences.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-29 13:06:03 +10:00
Cael_Aislinn
31349fb7d3 Merge branch 'incremental_tg' r5067 into bs12_with_tgport
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 14:13:11 +10:00
Cael_Aislinn
e6c70937e5 Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/game.dm
	code/__HELPERS/type2type.dm
	code/datums/helper_datums/getrev.dm
	code/game/atoms.dm
	code/game/gamemodes/events.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/telecomms/telemonitor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/objs.dm
	code/modules/DetectiveWork/detective_work.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/verbs/adminsay.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mint.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
	code/modules/mob/mob.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/gravitygenerator.dm
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/human_face.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 01:07:36 +10:00
Cael_Aislinn
50c4c120ba space ninja candidates have a timed popup asking the player if they accept (using ShadowDarke's sd_Alert), minor formatting cleanups
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-15 12:39:22 +10:00
Cael_Aislinn
c8f603cebd WIP stuff for skin styles sprite accessory
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 18:07:02 +10:00
Ater Ignis
46bd2ce7e6 human icon generation update, tajarnan darkseeing
*lying icon generated from standing one
*sprites for dismembering major races (tajarnan,skrell,soghun)
*tajarnans can see in darkness better than others
2012-11-16 15:19:20 +04:00