Commit Graph

849 Commits

Author SHA1 Message Date
mwerezak
0b8940da79 Merge remote-tracking branch 'upstream/dev' into boolit 2015-02-06 20:23:05 -05:00
unknown
39b467c9da New bullet types, projectile rewrite
* Refactors projectile Bump()
* Converts projectile_type var strings to paths
* Reorganizes bullet projectile paths
* Made a pass through all the bullet_act() definitions. Mainly ensured that damage_type is checked when dealing damage to certain objects. Removed stupid /turf bullet_act() override, replaced with on_hit() overrides on the relevant projectiles.

* Adds shotgun pellets projectile. Adds Raptor's shotgun slug sprite.
* Gives stunshots more of their own identity, refluffs them as taser cartridges for shotguns. They still aren't obtainable anywhere unless spawned.
* Makes projectiles pass through girders and cultgirders with a certain probability, unless the girder itself was clicked.
* Projectiles are also able to pass through grilles. Low damage projectiles have a chance to be blocked by grilles. High damage projectiles have a chance to have some damage absorbed by the grille.
* Makes projectiles for blanks invisible.
* Adds flash bullet types
* Adds support for 'penetrating' projectiles
* Swaps .45 and 9mm projectile types. .45s hit slightly harder, 9mils have more ammo capacity.
2015-02-06 20:09:32 -05:00
RKF45
5fc1ae395d All cleaning removes paint
Paint works on mobs and objects
2015-02-07 01:41:08 +01:00
RKF45
0ad5195af2 Cleaning up 2015-02-06 23:55:11 +01:00
Chinsky
3384f13a31 Merge pull request #8029 from GinjaNinja32/viro
Virology rework
2015-02-06 00:18:13 +03:00
Zuhayr
43d576dcc5 Merge pull request #8054 from mwerezak/chembottles
Replaces chem bottles with their overlay equivalents
2015-02-05 23:05:45 +10:30
Zuhayr
c5e2feb5f1 Merge with dev. 2015-02-05 20:24:06 +10:30
mwerezak
9caf76d069 Glass bottles are now dispensed with the lid on
It seemed kind of silly that vendors, for example, would dispense
bottles with their lids off.
2015-02-05 00:41:59 -05:00
mwerezak
8da0fb7f43 Merge remote-tracking branch 'upstream/dev' into chembottles
Conflicts:
	code/modules/hydroponics/hydro_tools.dm - flags var
2015-02-05 00:37:19 -05:00
mwerezak
59bbf3a883 Replaces chem bottles with their overlay equivalents 2015-02-05 00:31:56 -05:00
Chinsky
f8b94456ba Merge pull request #7844 from Kelenius/ofDryingAndRacks
Adds drying racks, tobacco, and updates pipes
2015-02-04 18:15:13 +03:00
Chinsky
82ca870c53 Merge pull request #8028 from GinjaNinja32/beaker
Change beakers, bottles, syringes and vials to use /image and multiplicative blending
2015-02-04 18:14:22 +03:00
Zuhayr
fdf0360a69 Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP. 2015-02-04 10:55:33 +10:30
Zuhayr
09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
Zuhayr
0e93c1cf7b Rewriting the /obj/effect/glowshroom into a more general system. 2015-02-04 10:49:09 +10:30
Zuhayr
d616040e8c Renamed some files, did some path replacements 2015-02-04 10:48:18 +10:30
Zuhayr
3ff956da69 Moved grown.dm to hydro folder for traits. 2015-02-04 10:46:24 +10:30
Zuhayr
d08861e25b Moved gas/light/pressure from hydro tray to seed datum 2015-02-04 10:46:10 +10:30
Zuhayr
983ca55c9d Autopopulates the plant and product icon lists at roundstart. Should make missing plant icons obnoxiously easy to spot due to a world output in bright red. 2015-02-04 10:43:33 +10:30
Zuhayr
e5935e01f1 Span classes. 2015-02-04 10:43:01 +10:30
Zuhayr
78e61d9ccd Tweaks to xenoflora, added plant icons and colours to all plants. 2015-02-04 10:42:39 +10:30
Zuhayr
5538ce5589 Refactored nettles and sunflowers into regular plants. 2015-02-04 10:38:56 +10:30
Zuhayr
7bc70f46b0 Tweaks/fixes for fruit effects. 2015-02-04 10:37:54 +10:30
Zuhayr
4791ef2b74 First pass on xenoflora expansion. 2015-02-04 10:37:37 +10:30
Kelenius
c9824f62df Conflict fix 2015-02-03 23:29:08 +03:00
Kelenius
9edb5751fb Adds tobacco and maps in drying racks 2015-02-03 22:24:49 +03:00
Kelenius
536388978f Conflict fix 2015-02-03 20:57:16 +03:00
Kelenius
0e7ed6aef4 Merge branch 'dev' into ofDryingAndRacks 2015-02-03 20:51:27 +03:00
GinjaNinja32
37f47fd3fa Merge remote-tracking branch 'upstream/dev' into viro 2015-02-03 16:28:10 +00:00
GinjaNinja32
c4788ad6f5 Merge remote-tracking branch 'upstream/dev' into viro
Conflicts:
	code/modules/virus2/disease2.dm
2015-02-03 15:33:37 +00:00
Chinsky
84472462ab Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into firefirEFIREBURNAHAHAHA
Conflicts:
	code/modules/mob/living/living_defines.dm
2015-02-03 18:30:18 +03:00
GinjaNinja32
fa75cb9fab Change beakers, bottles, syringes and vials to use /image and multiplicative blending 2015-02-03 15:23:48 +00:00
Chinsky
95ff9570ee Merge pull request #7930 from RKF45/newpaint
Generic paint
2015-02-03 18:15:42 +03:00
Chinsky
74df9669a0 Merge pull request #7719 from Zuhayr/species_tweaks
Species tweaks.
2015-02-03 18:11:18 +03:00
PsiOmega
a57cd8c380 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-02-03 14:51:54 +01:00
RKF45
6577cd2a55 Merge remote-tracking branch 'upstream/dev' into newpaint
Conflicts:
	code/game/objects/items/weapons/paint.dm
2015-02-01 23:04:18 +01:00
RKF45
4d8dd50cea Mixing of paint
The generic paint can now be mixed and tranferred.
2015-02-01 22:54:18 +01:00
volas
ea8e848463 copytext() check for some input 2015-02-01 23:16:04 +03:00
PsiOmega
6fabf503e1 Merge remote-tracking branch 'upstream/master' into dev 2015-02-01 17:39:19 +01:00
RKF45
4eb3e16f72 Reviewing paint recipes
All recipes make "paint" and have different colours via var/resultcolor
White paint can also be made non-ghettoly.
2015-02-01 01:34:39 +01:00
GinjaNinja32
1b08463b7e Antibodies rework. 2015-01-26 05:32:00 +00:00
RKF45
7baeab055f Paint recipes 2015-01-25 18:04:45 +01:00
RKF45
137b6a99a9 You have to be kidding me 2015-01-25 03:22:01 +01:00
RKF45
b1c74fc9db Grinding crayons 2015-01-25 03:12:52 +01:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Zuhayr
8756bb99bd Adds species-specific comfort tweaks, skrell nutrition changes. 2015-01-20 19:12:35 +10:30
Kelenius
5f496524d2 Changes how sprays work and re-adds silicate
Sprays will spray directly at solid objects if they are clicked (walls,
windows, etc).
Makes removal of wall rot with plant-b-gone actually work.
Re-adds silicate with the old recipe. It repairs windows and makes them
more damage-resistant up to half damage taken.
2015-01-17 19:11:41 +03:00
Kelenius
6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Chinsky
95e4f53258 Ported TG's code for burny mobs, by ergoslavi. 2015-01-15 23:47:07 +03:00
Zuhayr
61d35bd474 Merge resolution. 2015-01-12 07:17:02 +10:30