Commit Graph

18096 Commits

Author SHA1 Message Date
morikou@gmail.com
0306efc5f1 Minor fixes because of derp:
* CMO headset now a medical one instead of command (since the CE and HoS ones are for their department).
* Forgot to upload seeds.dmi in r499.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@500 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 03:54:23 +00:00
morikou@gmail.com
9815d0ff05 Hydroponics + ect Update:
* Hydroponics area re-arranged to require less running around.
* Both Nettles and Death Nettles now can be used in a blender to extact their reagents.
* Seeds Crates can now be ordered by the QM. Contains a packet of all the basic seeds available from the seed vendor.
* Exotic Seeds Crates can now be ordered by the QM. Contains one packet of the following each: Egg Plant, Nettle, Fly Amanita Mycelium, Liberty Cap Mycelium, Plump Helmet Mycelium
* "Egg Plant" added (not a typo). Eggs may not be used on Seed Extractor to make Egg Seeds (that would just be silly). The only way to get an Egg Plant is through mutating an Eggplant or an Exotic Seeds crate.
* Plant-b-gone spray bottles now kill weeds and pests better then before. Also slightly less toxic.
* Weed spray and Pest Spray both removed since they're redundant.
* Potatos added. Can be used to make Fries (Potato + Processor), Cheesy Fries (Microwave: Fries + 1 cheese), Loaded Baked Potato (Microwave: 1 Potato + 1 Cheese)
* Beaker I intended to add in previous update finally got added (in kitchen).
* AI can no longer pick plants in hydroponics. The Cybernetic Horticulturalist Society has filed a complaint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@499 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 02:09:35 +00:00
crazyclonetheninja
45bd584067 Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@498 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 01:25:06 +00:00
noisomehollow@lycos.com
5066055200 Wizards get some updated clothing sprites.
Wizards no longer start out with a staff (can still be gotten from the vending machine on the Wizard shuttle).
QM can order the older wizard costumes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@497 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-27 23:28:33 +00:00
morikou@gmail.com
34360b919f The Over 9000 Food + Misc Update:
* Private meeting room attached to cafe!
* Starkist was somehow set to 0 in the vending machine. Fixed.
* Sleepy pen has been modified, it now puts people to sleep *near* instantly but only once. Cost increased slightly. Holds a signficantly lower amount of reagents. Might have to tone down the amount based on playtesting.
* Changed/removed some station radios that weren't loading properly (station radio frequencies cannot be set lower then 144.1 by default, FYI).
* Sodium now available from Chem Dispenser.
* New Condiment: Olive Oil (Graphic By Thedoorman). A bottle of it added to the kitchen (use wisely, there's only one).
* Minor food reagent tweaks. Now drinking too much soda will make you fat as well.
* New Device: Blender. It turns food items into reagents (Soybeans => Soy Milk, Berries => Berry Juice, Most grown items => Nutriment + Whatever, etc.) and acts as a container. Just stick the food items in, and select the "blend" option from the right-click menu.
* New Reagents: Universal Enzyme (Used in food production, a single bottle of it is in the kitchen), Soy Milk (Used in cooking, 

can be made from a blender or obtained from a carton in the food locker), Berry Juice (used to make wine and jelly donuts), Chloral Hydrate (a powerful sedative, treat it with anti-toxin. Won't always wake instantly but you up but you'll wake up faster)
* New food/drink items: Tofu
* New Reactions: Create Tofu (10 soy milk + 2 universal enzyme), Create Wine (5 Berry Juice + 2 Universal Enzyme), Create Moonshine (5 nutriment + 2 universal enzyme), Create Cheese Wheel (40 milk + 2 universal enzyme), Create Chloral Hydrate (3 chlorine + 1 water + 1 ethanol), Create Soysauce (1 soymilk + 1 sulfuric acid)
* Condiment containers now transfer 1 unit rather then 2. Beaker added to kitchen (to aid in mixing).
* Condiment bottles now work similarly to drinking glasses: They change based on their contents. A box of blank/empty ones can be found in the kitchen backroom and more can be ordered from the QM.
* Processor no longer produces hotsauce, coldsauce, or soysauce. Use a blender to make them instead. Because of this change, it now takes multiples of a particular item to fill a bottle. PROTIP: High potency chilis/icepeppers produce more condiment then low potency ones.
* ChemMaster added to kitchen backroom to "purify" blender mixtures, door to kitchen backroom from cafe room removed.
* New recipe: Tofu Bread (3 tofu + 3 flour + 3 cheese). Can be sliced just like meatbread.
* Microwave recipe changes: Instead adding entire containers full (or empty!) of reagents to the microwave, you instead just add a specific amount. For milk and sauces (berryjuice/ketchup/soy/hot/cold), it's 5 unit of the milk/sauce instead of 1 container. It's lenient with reagents so if you put in too much you'll be fine.
* Processor Change: No longer makes cheese wheels.
* Berry Jam replaced with berry juice in Jelly Donut recipes. Berry Jam removed entirely.

Note: Sorry if my new icons look like ass. Microwave/processor changes kind of half-assed. Intend to overhaul them next (more ROBUST!). Since a lot of kichen stuff is mess around, i'll update the wiki... soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@490 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 23:49:45 +00:00
noisomehollow@lycos.com
94d8cb8637 Name changes to Incinerator and Toxin Mixing Room.
Added a fire alarm to Fore Hallway North.
Name change for a monkey.
Introduced a new location to find in space.
Removed a closet from the AI Satellite Teleporter, moved to the new location.
Removed a useless pipe from the Prison Station, slight area adjustment.
Fixed Quartermaster mulebots.
Minor changes to Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@488 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 03:52:22 +00:00
noisomehollow@lycos.com
4b15431274 Fixed the Courtroom intercomms.
Added Courtroom access.
Added RD Office access.
Placed a light switch in Virology.
Added a recharger to Prison Station.
Removed grills from Sec outer. Added some more space windows.
Added more space windows to Virology.
Added more space windows to Aux Solars.
Added more space windows to Quartermaster.
Added more space windows to Engine Control.
Added core door to AI Satellite. Electrified grills also block the entrance now, with an alternative path through some reinforced windows.
Disposal incinerator changed. You could probably make bombs there. Another meter added to Toxin Mixing Room.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@487 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-23 22:23:13 +00:00
noisomehollow@lycos.com
5d40a902de Added back aliums. They are still neutered and perfectly harmless.
Redid Sec again. Court back in previous position, HoS and Warden offices switched. Blast gate modifications. Switched the wiring/disposal pipes a bit as well.
HOW TO PROPERLY GET STUFF FROM THE ARMORY: write down what you want and why on a piece of paper. Ask the HoS to stamp it. Give it to the Warden. He is required to fulfill that request as per his job.
Removed a whole bunch of emergency closets from the Prison Station and moved a disposal unit into a corner.
Added a light switch for Warden and Lawyer.
Fixed West and East Aux Solars, along with other Solars. There are now port and starboard (+prison and aux) solars.
Removed the wiring from south AI Core grills for the time being since underneath them are walls, not floor.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@486 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 19:58:09 +00:00
crazyclonetheninja
adc8848f24 New auxilliary solars added by Library.
Ghosts should now be able to see AI Malf timers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@485 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 16:40:35 +00:00
musketstgstation@gmail.com
64fb363be2 welp that was a bad idea - reverting r475
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@484 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 12:32:35 +00:00
crazyclonetheninja
2caf8c45c2 Forgot non-shuttle teleportation for the scroll.
Added rwalls to the north wall of teleporter room.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@480 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 02:53:05 +00:00
crazyclonetheninja
f85300df0e Wizard can no longer teleport to the Emergency, Supply, or Prison shuttles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@479 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 02:21:07 +00:00
crazyclonetheninja
0f0b099660 Prison Break random event is now added in.
*Airlocks bolt open, APC blows its lights, sec lockers on the station open up.
*AI can still access prison station.
*Disposal (not toilets) now leads to a maintenance access.
*Admins can activate a prison break event.
*Further additions will be made.

New unpowered door code to allow for locked shuttle doors (not for players).

HONK! sprite added to blood.dm for future clown stamp use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@478 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 01:04:36 +00:00
crazyclonetheninja
fcbd567aa0 Sinks now clean hands.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@477 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:50:39 +00:00
noisomehollow@lycos.com
c6ecea5f20 Prison Station disposal fixed.
More stuff added to new test area for future updates.
Added air alarms to Atmos.
Added intercomm to Genetics.
Added one more toxin and burn kit to Med Bay storage room.
Prize should again be accessible.
Made Brig West, Brig East, Female Toilets, Locker Toilets, Male Toilets. Construction and Construction Area 2 are now different areas. Their APCs were changed accordingly. 
Centcom areas similarly modified.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@476 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:49:33 +00:00
musketstgstation@gmail.com
d77cc71136 Testing altered tickrate to see if it helps with server lag. If it does, I'll add tickrate as a config file option so it can be tweaked based on the hardware the game's running on.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@475 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:37:43 +00:00
crazyclonetheninja
0746e32c09 Prison station disposal changed so that it no longer sends you to another cell.
Clown card now disappears when you use it.

Fixed an area issue with the HoS's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@473 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 22:36:21 +00:00
daelith.rhedynfre
adc73a90c5 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@472 316c924e-a436-60f5-8080-3fe189b3f50e 2010-11-21 21:46:55 +00:00
musketstgstation@gmail.com
437f6f97c6 Fixed some issues I missed when commiting Deuryn's changes. Check your code, dude.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@470 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 01:01:28 +00:00
morikou@gmail.com
a6b980664a Misc Updates:
- Silly error in medical code. Now ointment will actually heal fire damage properly.
- Removed fork from the kitchen since all it does is stab you in the face when you try to eat with it.
- New Reagent: Sodium
- Table Salt renamed "Sodium Chloride" for SCIENCE! You can make it by mixing sodium and chlorine.
- Some reagents rearranged in reagents file.
Food Overhaul Phase 2:
- You can now add condiments from condiment containers to food! You may also inject (but not remove) substances into food 

with a syringe.
- Bitesize variable redone. Now bites eat half the remaining contents of the food to a minimum of 1 or the bitesize. 

Otherwise, it'd be REALLY obvious when you've doctored food.
- New Items: Salt Shaker, Pepper Mill (both used to season food). (Sprites by Deuryn) Both added to cafe.
- Bug (possibly) of alcohol not metabolizing properly (possibly) fixed.
- New snacks and beverages! Icons courtesy of Deuryn.
- Cola Vending Machines and Water Cooler added (icons also courtesy of Deuryn). Also check snack vendors for new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@469 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 23:51:03 +00:00
musketstgstation@gmail.com
783d8e14d7 Deuryn's revamp of random laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@468 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 23:27:32 +00:00
musketstgstation@gmail.com
8e0e3dfd43 Wardens can no longer be revheads or converted revs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@467 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 17:21:44 +00:00
musketstgstation@gmail.com
ea9cc90bab DENIED stamp and chief medical officer stamp added.
DENIED stamp spawns in QM office.  CMO stamp spawns in CMO office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@466 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 23:10:25 +00:00
crazyclonetheninja
758d6d7c13 Wizarditis removed from random virus event because it sucks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@465 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 23:06:31 +00:00
musketstgstation@gmail.com
a57b091238 Admin-supplied custom laws are now indistinguishable (to players) from ion storm events.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@462 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 20:37:07 +00:00
n3ophyt3@gmail.com
5450c51bad Map changes from XSI: Moved some APCs, added some APCs
Moved my borg wiring stuff to a separate codefile

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@461 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:31:11 +00:00
polyxenitopalidou
996c9b7e14 •Bar mapfixes
•Medbay now has a redcross, that should be enough distinction from the research ward.
•Let's hope that drinks don't make you as drunk now~ To do: remove wrong direction moving when drunk, replace with shakycam.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@460 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:07:51 +00:00
crazyclonetheninja
ceace3d29a Court Teleporter moved to beneath the Prison Shuttle access.
Minor changes to kitchen.

Clown stamp can now only be used by people who join as clowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@459 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 16:50:14 +00:00
musketstgstation@gmail.com
e886a7ce3f The CheMaster can now create 5-unit pills without messing around with eyedroppers or syringes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@458 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 15:47:21 +00:00
crazyclonetheninja
e58de7fe86 Minor bugfix for AI Liquid Dispenser. Now auto-on.
Tables in bridge replaced with rtables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@455 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 02:25:14 +00:00
crazyclonetheninja
696a29a40d Added a way to teleport using obj/item/weapon/data/clown to the beach. Use on the teleporter computer for instant travel.
Minor map changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@451 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 00:11:07 +00:00
noisomehollow@lycos.com
99d99b53b4 Added an APC to Quartermaster foyer.
New computer sprite by Deuryn.
Added back RD cameras in Toxins.
Some minor changes for easier break ins.
Air monitors added to a few more areas.
AI Satellite has been enhanced. Mal AIs now get the normal allotment of comm ports as well as a few more defensive measures.
Return of a previously featured surprise.
A few misc graphical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@449 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 22:07:09 +00:00
crazyclonetheninja
14ae414cef Derelict added to ghost teleport list.
Various minor fixes to the map.

Minor changelog fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@446 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:52:16 +00:00
musketstgstation@gmail.com
3f559abde7 More random AI laws for ion storms, courtesy of Deuryn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@443 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 23:41:57 +00:00
crazyclonetheninja
c53d46ac1f AI Liquid Dispensers have been added to the map. Currently use Turret Control sprites. Have twenty bursts of cleaning foam each with a ten second cooldown in between uses.
Clown stamp added to clown's backpack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@441 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 22:48:59 +00:00
crazyclonetheninja
72e10ff6a0 Prison Teleporter is now in the game. Can only teleport to Courtroom and does so 100% of the time.
Fixed a small redundancy in the AI Slipper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@438 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 19:10:36 +00:00
n3ophyt3@gmail.com
e9ab11ec10 The wires I added to cyborgs now do stuff!
Two wires do nothing, until such a time as I come up with decent things for them to do.
  One wire controls the borg's LawSync protocol. Severing this wire disables law updates. Pulsing it forces an update of the borg's laws.
  Last wire controls the borg's AI link. Severing the wire severs the borg's link to its AI if it had one. It retains any custom laws it happened to have picked up from the AI. Pulsing the wire forces it to choose an AI to link with.

TO ACCESS THE WIRES:
1) Unlock the borg's panel with a roboticist-access ID
2) Open the panel with a crowbar
3) Expose the wiring with a screwdriver
4) Attack the borg with wirecutters or a multitool to make the window pop up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@436 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 02:50:51 +00:00
crazyclonetheninja
03e5163018 *Prison Station nows has a lounge with vending machines and a couple of scrubbers.
*Code for AI liquid dispensers is in. Not on map yet due to lack of sprite (they're fire alarms right now) and to assess player opinion.
*Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@434 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 00:36:07 +00:00
noisomehollow@lycos.com
1394170ed0 Fixes:
Wiring and APCs should work properly now. 
The SMES batteries are also properly connected to the power grid thanks to Muskets. Engine should stay contained.
The crew cabins were made larger and reduced in number to a total of 8. 
The Prison shuttle now works thanks to Callagan.
Robotics is now the man-cave once again.
Virology airlock should be working and Med Bay features anesthetic as before.
There are more comm radios around that station.
Atmos is now color-coded on top of walls as requested in the forum.
Beepsky should patrol normally now.
Other fixes.

Issues:

Toilets will still likely lack air until they are properly coded.
The crew cabins are not ID locked until they are coded.
The brig does not feature a button for prisoners to leave until coded.
Showers are missing until coded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@430 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 20:43:57 +00:00
n3ophyt3@gmail.com
da5bd7a49d Started work on some cyborg updates I've had planned for a while.
Cyborgs now only receive law changes from their AI when they check their laws. In practice, this only matters if the AI dies or is intelicarded (or if the borg's law sync wire is cut once I get that coded) in the time between the law being uploaded and the borg checking its laws.
  Cyborgs now have four wires that are randomized each round, much like in an airlock or APC. Currently, these wires do nothing and cannot be interacted with, but its getting late and I need sleep.
    It is planned for one of these wires to control law syncing, another to control AI linkage, and the other two to either do nothing or short out the powercell
  Moved the borg/ai law-related code to separate files for convenience

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@429 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 07:13:32 +00:00
noisomehollow@lycos.com
24d72302aa Numerous map fixes for the new map. The mime no longer spawns in spess and Virology has a proper airlock again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@426 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 00:16:17 +00:00
noisomehollow@lycos.com
6438f2e612 Finally committing the map from the thread below:
http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=229

It includes the necessary resources and area adjustments.
The main map is tgstation.1.3.1.dmm
I have also included a testing map under backup, called JunkMap.dmm. Feel free to dump your WIP mapping in there.

Included with this revision is another job (the Warden) which is in the code but will not available at the job select screen.

Stuff that I would like to have in the new map:
***Working prison shuttle.
*ID locked crew cabins. Slide card on door, enter Cabin. Door is locked on that ID only.
**Button in Brig to open one set of the sliding glass doors (so prisoners can let themselves out when their time is up).
*One-way teleporter between Sec and Court-room to deliver prisoners. An easy alternative to this is simply to create a two-way disposal unit. The drawbacks is that one can ride it regardless of clearance and it hurls people upon exit (into obstacles doing damage).
*Toilets--flush small items only, works like a disposal unit.
*Updated derelict. Still not finished.
       *detonates importance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@424 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 18:21:01 +00:00
morikou@gmail.com
284c0c80b6 Food/Drink Overhaul Phase 1: Vast majority of the changes are transparent to players.
- Healing on all food items have been adjusted. This means food heals for more generally (also because the old code always healed 1 damage regardless of what the food was designed to do). The strength of secondary effects (such as heat from chilis or the extra healing from donuts) has generally changed (donk pockets currently only heal their basic amount, I think).
- Poisonous shrooms are still potentially lethal but you'll have time to respond to their effect.
- Redundancies removed from all over the place.
- New reagents: Nutriment, Ketchup, Soy Sauce, Salt, Pepper, Capsaicin Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles
- Preparation for condiments
- Fixed Gulp_Size related stuff.
- New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable effect. NOT DEADLY (usually).
- New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol *HINT*
- Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@423 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 02:22:21 +00:00
musketstgstation@gmail.com
9ad14e6859 The CMO now has his own more distinctive labcoat to aid recognition.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@422 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 00:59:20 +00:00
musketstgstation@gmail.com
09c7d3da5e Added gimmick clothing: Soviet uniforms and ushankas. Sprites by Deuryn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@421 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 00:39:44 +00:00
musketstgstation@gmail.com
ae9a6b8845 Wizarditis is no longer available in crates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@420 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 22:25:58 +00:00
musketstgstation@gmail.com
7cc5bdd522 Should make CMO count as a head for rev purposes. Note: This is quite difficult to test properly locally, report any bugs ASAP
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@419 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 16:07:28 +00:00
musketstgstation@gmail.com
f9b7708102 Doors that are powered or bolted can no longer be disassembled. Added messages informing the person disassembling the door as to why it won't work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@418 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 13:27:07 +00:00
panurgomatic
1aeec3bfb3 - Constructed vents and scrubbers can be initialized through air alarm interface.
- Minor tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@417 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 12:00:17 +00:00
musketstgstation@gmail.com
67163de36c Bunch of fixes to late-joining, including that Cargo Tech will be available and it won't spawn extra QMs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@416 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-13 23:40:09 +00:00