* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
Fixed cure message spam, now they do not remanifest while cure is still in system.
Changed yiming of side effects. They now start gatherping power only when their cause is no longer active. Around 180 ticks after that they start hurties.
This way they can be cured without either giving huge doses of cure (so they outlast the causing chem) or immediate remanifesting.
Because of way that loop works (and I am too lazy to think of other way, since ithis one is not that bad) you can only cure them when they are in active phase, so just adding cure to same pill won't do.
Also I axed out last damaging stages of side effects, since they are intended to be just an annoyance, not a disability.
Infection chance now calculated differently for airborne and contact ones.
Contact viruses spread on: infected people touching others, people touching naked infected people (clothed parts do not spread it).
Airborne viruses spread on: breathing (20% chance, then chance depending on worn clothing), coughing (now 2 tiles instead of 1)
Both types spread from mucous and blood puddles because lazy.
Fixes:
Blood and mucus now spread viruses correctly.
Lowered output of hyperzine generation syndrome, since it caused dedly ODs.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>