Spamcat
5f690e150d
Part 3: fixing shit
2013-07-06 02:53:06 +04:00
Spamcat
63de302a09
Part 2: construction.
2013-07-06 02:53:03 +04:00
Spamcat
0e4271f97c
Stage 1: deconstruction.
2013-07-06 02:53:01 +04:00
Spamcat
87feed7e7b
Nice colours (and a minor bugfix)
2013-07-06 02:53:00 +04:00
LordBraindead
6f0ebc1bb5
changed how fire works
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-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
2013-07-05 19:56:53 +01:00
LordBraindead
7345b059a3
changed variable settings for the change in fire.dm
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added one new variable
deleted three variables that are no longer used
2013-07-05 19:56:45 +01:00
Segrain
a2d3edcaff
More fixes.
2013-07-05 21:56:25 +03:00
LordBraindead
ff912e132b
readjusted composition of syndie bombs
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set them to produce a 1-2-5 explosion for the fire changes
2013-07-05 19:55:28 +01:00
Segrain
5abed5a5f6
Modtype tweak.
2013-07-05 20:10:39 +03:00
Zuhayr
349851313e
Typo.
2013-07-05 23:34:44 -07:00
Zuhayr
aeec95b350
Robot immortality fixes.
2013-07-05 23:31:27 -07:00
Zuhayr
8f596f5fc1
Air alarm runtime fix.
2013-07-05 22:32:37 -07:00
Zuhayr
0cfaf8e70b
Minor string fix.
2013-07-05 22:15:40 -07:00
Zuhayr
60b9d0f8fc
Compile fix.
2013-07-05 22:09:27 -07:00
Zuhayr
a2249fb1dc
Fixes yank out verb string issues.
2013-07-05 22:01:09 -07:00
Zuhayr
b6699cbf9a
Adds ammo to vox spawning with a crossbow.
2013-07-05 21:57:51 -07:00
Zuhayr
5dc40474ec
Removes vox randomness in appearance.
2013-07-05 21:53:17 -07:00
Zuhayr
ea49fcf2a9
Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12
2013-07-05 21:47:09 -07:00
Zuhayr
d04514e9ad
Partial fix for #3087
2013-07-05 17:04:08 -07:00
cib
f10c08253f
Fixed two bugs with robot components.
...
1. They could be broken but still powered.
2. Melee damage didn't work at all.
2013-07-05 13:43:11 +02:00
LordBraindead
ba15e0f515
readjusted composition of syndie bombs
...
set them to produce a 1-2-5 explosion for the fire changes
2013-07-05 09:06:34 +02:00
LordBraindead
032530dfd7
changed variable settings for the change in fire.dm
...
added one new variable
deleted three variables that are no longer used
2013-07-05 09:04:39 +02:00
LordBraindead
9cc31cdd21
changed how fire works
...
-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
2013-07-05 09:03:32 +02:00
Zuhayr
a1be7e431c
Merge pull request #3245 from Zuhayr/feature
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SkyMarshal's ZAS fixes from bef.
2013-07-04 23:14:04 -07:00
Zuhayr
dba4eb5eb2
Merge branch 'airfixes' of https://www.github.com/SkyMarshal/Baystation12
2013-07-05 16:14:38 -07:00
Zuhayr
15de508b49
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-07-04 23:29:48 -07:00
Zuhayr
a8ea0a3fd4
Bot shield not working against melee fix.
2013-07-04 23:23:22 -07:00
Zuhayr
1e7dc9667e
Vox raider class distribution fix.
2013-07-04 23:22:55 -07:00
Zuhayr
1750f1e631
Merge pull request #3244 from Ispil/Staging
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Fixes issue #3240 . The order for visible_message is visible, person, aud...
2013-07-04 23:09:44 -07:00
Zuhayr
41784223e2
Merge pull request #3243 from SkyMarshal/airfixes
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Fixes some ZAS issues and improves air alarms some.
2013-07-04 23:09:17 -07:00
Ispil
255408c026
Fixes issue #3240 . The order for visible_message is visible, person, audible. Here, visible and person were reversed.
2013-07-04 21:13:33 -07:00
SkyMarshal
efd3d83e78
Reverts my firechanges, also air alarms now have a temperature regulation capacity.
2013-07-04 20:55:59 -07:00
Zuhayr
dc3485ab2d
Indenting issue.
2013-07-04 20:37:10 -07:00
Zuhayr
0852a9f4b1
Partial fix for #3236
2013-07-04 20:34:37 -07:00
Zuhayr
2c6e0e2bcc
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-07-04 20:32:24 -07:00
Zuhayr
0140738157
Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12
2013-07-04 20:26:55 -07:00
SkyMarshal
87f576fb64
ZAS and alarm fixes.
2013-07-04 20:22:19 -07:00
Spamcat
f7dc8f8c0a
derp
2013-07-05 04:50:18 +04:00
Spamcat
3a1ea41ff2
Moar machinery.
2013-07-05 04:39:57 +04:00
Spamcat
24eddd6eaa
Now 100% more machinery!
2013-07-05 04:12:41 +04:00
Spamcat
6e61fe3914
Initial pulse code. WIP
2013-07-05 03:11:50 +04:00
Zuhayr
681fcb2881
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-07-04 15:26:06 -07:00
Zuhayr
db650d3757
Config merge.
2013-07-04 14:39:46 -07:00
Ispil
4c1bb073ff
Fixes issue #2872 , partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way.
2013-07-04 04:55:24 -07:00
cib
0eb1b2d12c
Implemented updatehealth() for robots
...
Fixes a bug of them never dying.
2013-07-04 09:46:47 +02:00
Zuhayr
a90fd2b4bb
Merge pull request #3233 from Ispil/Bleeding-Edge-Freeze
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Removes the ability to create anything HONK-related in the mech fabricat...
2013-07-04 00:36:51 -07:00
Ispil
8c6c03c9d6
Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted.
2013-07-04 00:28:40 -07:00
Zuhayr
b4695d3d74
Merge pull request #3232 from Ravensdale/master
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Custom synthetic sprites and minor bugfixes
2013-07-03 22:21:15 -07:00
Ravensdale
34cd183d22
blrg... didn't update my ai code before commiting, should be fixt
2013-07-03 21:54:39 -07:00
Ravensdale
9aedfa8b23
Bugfix: Fixes mining borg's radio to the supply frequency since mining frequency no longer exists.
...
Feature: Introduces and adjusts code for cyborg and AI custom sprites
Cleanup: Streamlined the AI core selection code. Could probably be even cleaner but it's good for now.
2013-07-03 21:24:25 -07:00