Commit Graph

11004 Commits

Author SHA1 Message Date
Spamcat
5f690e150d Part 3: fixing shit 2013-07-06 02:53:06 +04:00
Spamcat
63de302a09 Part 2: construction. 2013-07-06 02:53:03 +04:00
Spamcat
0e4271f97c Stage 1: deconstruction. 2013-07-06 02:53:01 +04:00
Spamcat
87feed7e7b Nice colours (and a minor bugfix) 2013-07-06 02:53:00 +04:00
LordBraindead
6f0ebc1bb5 changed how fire works
-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
2013-07-05 19:56:53 +01:00
LordBraindead
7345b059a3 changed variable settings for the change in fire.dm
added one new variable
deleted three variables that are no longer used
2013-07-05 19:56:45 +01:00
Segrain
a2d3edcaff More fixes. 2013-07-05 21:56:25 +03:00
LordBraindead
ff912e132b readjusted composition of syndie bombs
set them to produce a 1-2-5 explosion for the fire changes
2013-07-05 19:55:28 +01:00
Segrain
5abed5a5f6 Modtype tweak. 2013-07-05 20:10:39 +03:00
Zuhayr
349851313e Typo. 2013-07-05 23:34:44 -07:00
Zuhayr
aeec95b350 Robot immortality fixes. 2013-07-05 23:31:27 -07:00
Zuhayr
8f596f5fc1 Air alarm runtime fix. 2013-07-05 22:32:37 -07:00
Zuhayr
0cfaf8e70b Minor string fix. 2013-07-05 22:15:40 -07:00
Zuhayr
60b9d0f8fc Compile fix. 2013-07-05 22:09:27 -07:00
Zuhayr
a2249fb1dc Fixes yank out verb string issues. 2013-07-05 22:01:09 -07:00
Zuhayr
b6699cbf9a Adds ammo to vox spawning with a crossbow. 2013-07-05 21:57:51 -07:00
Zuhayr
5dc40474ec Removes vox randomness in appearance. 2013-07-05 21:53:17 -07:00
Zuhayr
ea49fcf2a9 Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12 2013-07-05 21:47:09 -07:00
Zuhayr
d04514e9ad Partial fix for #3087 2013-07-05 17:04:08 -07:00
cib
f10c08253f Fixed two bugs with robot components.
1. They could be broken but still powered.
2. Melee damage didn't work at all.
2013-07-05 13:43:11 +02:00
LordBraindead
ba15e0f515 readjusted composition of syndie bombs
set them to produce a 1-2-5 explosion for the fire changes
2013-07-05 09:06:34 +02:00
LordBraindead
032530dfd7 changed variable settings for the change in fire.dm
added one new variable
deleted three variables that are no longer used
2013-07-05 09:04:39 +02:00
LordBraindead
9cc31cdd21 changed how fire works
-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
2013-07-05 09:03:32 +02:00
Zuhayr
a1be7e431c Merge pull request #3245 from Zuhayr/feature
SkyMarshal's ZAS fixes from bef.
2013-07-04 23:14:04 -07:00
Zuhayr
dba4eb5eb2 Merge branch 'airfixes' of https://www.github.com/SkyMarshal/Baystation12 2013-07-05 16:14:38 -07:00
Zuhayr
15de508b49 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-07-04 23:29:48 -07:00
Zuhayr
a8ea0a3fd4 Bot shield not working against melee fix. 2013-07-04 23:23:22 -07:00
Zuhayr
1e7dc9667e Vox raider class distribution fix. 2013-07-04 23:22:55 -07:00
Zuhayr
1750f1e631 Merge pull request #3244 from Ispil/Staging
Fixes issue #3240. The order for visible_message is visible, person, aud...
2013-07-04 23:09:44 -07:00
Zuhayr
41784223e2 Merge pull request #3243 from SkyMarshal/airfixes
Fixes some ZAS issues and improves air alarms some.
2013-07-04 23:09:17 -07:00
Ispil
255408c026 Fixes issue #3240. The order for visible_message is visible, person, audible. Here, visible and person were reversed. 2013-07-04 21:13:33 -07:00
SkyMarshal
efd3d83e78 Reverts my firechanges, also air alarms now have a temperature regulation capacity. 2013-07-04 20:55:59 -07:00
Zuhayr
dc3485ab2d Indenting issue. 2013-07-04 20:37:10 -07:00
Zuhayr
0852a9f4b1 Partial fix for #3236 2013-07-04 20:34:37 -07:00
Zuhayr
2c6e0e2bcc Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 20:32:24 -07:00
Zuhayr
0140738157 Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12 2013-07-04 20:26:55 -07:00
SkyMarshal
87f576fb64 ZAS and alarm fixes. 2013-07-04 20:22:19 -07:00
Spamcat
f7dc8f8c0a derp 2013-07-05 04:50:18 +04:00
Spamcat
3a1ea41ff2 Moar machinery. 2013-07-05 04:39:57 +04:00
Spamcat
24eddd6eaa Now 100% more machinery! 2013-07-05 04:12:41 +04:00
Spamcat
6e61fe3914 Initial pulse code. WIP 2013-07-05 03:11:50 +04:00
Zuhayr
681fcb2881 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 15:26:06 -07:00
Zuhayr
db650d3757 Config merge. 2013-07-04 14:39:46 -07:00
Ispil
4c1bb073ff Fixes issue #2872, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way. 2013-07-04 04:55:24 -07:00
cib
0eb1b2d12c Implemented updatehealth() for robots
Fixes a bug of them never dying.
2013-07-04 09:46:47 +02:00
Zuhayr
a90fd2b4bb Merge pull request #3233 from Ispil/Bleeding-Edge-Freeze
Removes the ability to create anything HONK-related in the mech fabricat...
2013-07-04 00:36:51 -07:00
Ispil
8c6c03c9d6 Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted. 2013-07-04 00:28:40 -07:00
Zuhayr
b4695d3d74 Merge pull request #3232 from Ravensdale/master
Custom synthetic sprites and minor bugfixes
2013-07-03 22:21:15 -07:00
Ravensdale
34cd183d22 blrg... didn't update my ai code before commiting, should be fixt 2013-07-03 21:54:39 -07:00
Ravensdale
9aedfa8b23 Bugfix: Fixes mining borg's radio to the supply frequency since mining frequency no longer exists.
Feature: Introduces and adjusts code for cyborg and AI custom sprites

Cleanup: Streamlined the AI core selection code. Could probably be even cleaner but it's good for now.
2013-07-03 21:24:25 -07:00