Zuhayr
a5227c9904
Merge pull request #698 from Hubblenaut/master
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Changes to Confused Moving
2016-01-08 00:52:35 +10:30
Zuhayr
99941146f5
Merge pull request #729 from Hubblenaut/wheelchair
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Wheelchair fixes
2016-01-08 00:51:39 +10:30
Dibasic
4573b22922
Cold air shiver typo fix
2016-01-06 00:37:10 -06:00
EmperorJon
8520acb8a5
Merge pull request #732 from Datraen/AOOCTweak
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AOOC Access Tweak + a little extra
2016-01-06 00:21:51 +00:00
Datraen
0c4c3b7add
Gives mods AOOC, fixes AUTOAUTOTRAITOR.
2016-01-05 18:12:56 -05:00
EmperorJon
6cc010f662
Merge pull request #730 from Woodratt/1.4.1_paramedic_tweaks
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1.4.1 Minor Medical Tweaks
2016-01-05 17:01:02 +00:00
woodratt
bd71920178
1.4.0 Minor Medical Tweaks
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- Fixed the HUD icon for paramedics (Also for the ERT)
- Paramedics now have access to the morgue.
- Chemists and Psychiatrists now have access to the medical skirt in the load out.
2016-01-04 16:53:28 -08:00
Hubblenaut
61e31ab8ad
Wheelchair fixes
2016-01-05 00:56:57 +01:00
Neerti
beb54f906a
Merge pull request #724 from Datraen/Telecrystal-Item
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Telecrystal item implementation + More
2016-01-03 13:57:11 -05:00
Neerti
923cccef92
Merge pull request #725 from EmperorJon/03_Jan._Fix_player_panel_new
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Fixes search functionality of player-panel-new
2016-01-03 12:32:10 -05:00
Jon
a1b187b8b0
Fixes search functionality of player-panel-new.
2016-01-03 17:27:11 +00:00
Zuhayr
f539637cd2
Merge pull request #723 from Datraen/ModDN
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Gives staff more accesses.
2016-01-03 19:25:32 +10:30
Zuhayr
bda43c7457
Merge pull request #713 from Woodratt/1.4.0_Extinguisher_fix
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1.4.0 Fire extinguishe fixes and tweaks
2016-01-03 19:20:56 +10:30
Datraen
37e1913fda
Creates telecrystal item for exchanging telecrystals between antags.
2016-01-03 01:22:48 -05:00
Datraen
8e70e4e91a
Merge pull request #709 from SinTwo/New_PDA_Sprites
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New PDA Sprites
2016-01-02 23:29:36 -05:00
Datraen
c19d735e7b
Adds more accesses to things.
2016-01-02 22:19:44 -05:00
Datraen
f3a60c054c
Gives mods access to direct narrate.
2016-01-02 21:25:09 -05:00
Datraen
8f2d678b77
Merge pull request #722 from EmperorJon/03_Jan._Fix_blood_injection
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Fixes #696 (IVs/Blood injection going to wrong place)
2016-01-02 20:39:37 -05:00
Jon
b918d7f676
Blood was going into the bloodstream reagents of the mob, not actually vessel bloodstream as it were. A check was in place that mobs which required a heart did this, whereas the actual check should have been mobs that didn't require a heart. In other words, if you're some sort of species that doesn't have a heart, having blood put into you should put it in however you explain the "bloodstream" reagent container as opposed to actually increasing the mob's blood count.
2016-01-03 00:43:35 +00:00
PsiOmegaDelta
2e89b7c718
Fixes the canUnEquip() proc.
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It now only checks state, it doesn't change it. Fixes a number pf odd item/bag interactions.
2016-01-02 16:59:16 +01:00
Zuhayr
447d0e74ce
Added a colour selector to the floor painter, added the floor painter to the construction and drone modules.
2016-01-02 07:05:45 +10:30
woodratt
300cafd987
1.4.0 Fire extinguishe fixes and tweaks
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- Tweaks the amount that fire extinguisher holds and particles they send out. According to Spookerton there's no advantage to having more than 3 particles. In tests this seems to be the case as well.
- Also a minor edit to the code for patting people out that are on fire (as suggested by Spookerton), should help with folks that get set on fire.
- Added more fire extinguishers through medical.
-- One note -- Found in testing the fire extinguishers, water on tiles does not go away over time. Fire extinguishers appear to spray water on the tiles. Didn't know a way around this or how to fix this.
2015-12-31 20:57:18 -08:00
Neerti
fd3b91650f
Merge pull request #711 from Zuhayr/polfix
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May fix massive lag issues with autofire guns.
2015-12-31 21:12:12 -05:00
Zuhayr
3044496ae9
Attempting to limit object checks.
2016-01-01 12:25:30 +10:30
SinTwo
43736e8e3d
Quick Shorts Fix
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Just a quick path fix for icons.
2015-12-31 20:20:18 -05:00
Zuhayr
e3735bfbee
Cleaning up some holder/scoop/climbing code.
2016-01-01 10:30:05 +10:30
SinTwo
b0916167c0
Adds new PDA sprites.
2015-12-31 15:19:11 -05:00
Hubblenaut
75c78fc3c9
Changes to Confused Moving
2015-12-31 02:28:35 +01:00
PsiOmegaDelta
059d9cd131
Re-fixes skin tone not displaying the proper value when being edited in the character setup.
2015-12-30 16:29:41 +01:00
PsiOmegaDelta
cacdb48863
Can now load/save/reload while readied.
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The load window also no longer pops under the character setup screen.
Just some small character preference QoL changes.
2015-12-30 16:29:35 +01:00
Zuhayr
4456a8c424
Added gear harnesses to the loadout.
2015-12-29 21:26:06 +10:30
Neerti
59c1773286
Merge pull request #687 from Datraen/EAL-Speaker-Tweak
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EAL given to Cyborgs, AI and pAI.
2015-12-28 23:47:41 -05:00
Datraen
48d0d6bb39
EAL given to Cyborgs, AI and pAI.
2015-12-28 20:32:41 -05:00
Zuhayr
1617a43685
Applying Harpy's prosthetic limb damage fix.
2015-12-27 17:27:19 +10:30
Neerti
39bb0acd42
Merge pull request #570 from GinjaNinja32/pl-chemistry
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revert chemical dispenser revert
2015-12-26 19:47:25 -05:00
Zuhayr
9f729aad0c
Fixed weapon use by borgs.
2015-12-25 09:33:07 +10:30
Zuhayr
9df402b0de
Fixes issues with burn repair surgery for robolimbs.
2015-12-25 08:50:58 +10:30
GinjaNinja32
9dee0707e8
Merge remote-tracking branch 'polaris/master' into pl-chemistry
2015-12-24 15:06:16 +00:00
Neerti
084ba448fa
Merge pull request #652 from Zuhayr/nerf
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Added Nerf weapons to Cargo.
2015-12-24 06:47:48 -05:00
Zuhayr
e555c8432f
Merge pull request #640 from Neerti/12/21/2015_event_tweaks
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Random Event Tweaks
2015-12-24 22:11:19 +10:30
Zuhayr
5313c6b67b
Added Nerf weapons to Cargo. Codersprites.
2015-12-24 22:05:10 +10:30
Zuhayr
8602f07d31
Allowed grenades to be stuffed into mouths and primed.
2015-12-24 21:55:05 +10:30
Zuhayr
f93ea6a78f
Tweaks to previous commits.
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More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749
Further work on properly integrating, updating and fixing prosthetic options.
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WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
Neerti
650396af6f
Merge pull request #648 from Datraen/Respawn-Time-Change
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Respawn time change
2015-12-23 02:59:59 -05:00
woodratt
30acc6de7e
1.3.7. Fixes and Adjustments
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- Rough fix in place for the holodeck thunder dome.
- Jukebox added to the coffee shop and bar.
- Latex gloves added to Xenoflora.
- Insulated gloves added to Engineering Outpost.
- Connected the main airlocks on the mining and research outposts to the distro.
- Changes 'Vir Regional Spaceport' to ' Vir Interstellar Spaceport'
- Fixed another name issue in reference to crew transfer shuttle.
2015-12-22 22:51:36 -08:00
Datraen
0b4ed44ce4
Fixes admin verb, also adds changelog.
2015-12-22 15:09:28 -05:00
Datraen
e443ffd06a
Changes time to respawn down to 15 minutes.
2015-12-22 15:04:23 -05:00
Neerti
51552a8bdd
Clarification on mercenary shuttle approaching message, and fixes typo on text when the drone event ends.
2015-12-22 05:03:57 -05:00
Neerti
f053e91534
Merge pull request #641 from Mark9013100/12/21/2015blackscrubhat
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Adds the black scrub cap
2015-12-22 05:00:16 -05:00