Commit Graph

3369 Commits

Author SHA1 Message Date
Albert Iordache
3c0547f07f Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
Albert Iordache
377d8f188c Merge pull request #497 from SkyMarshal/master
Fixed some bugs, Antiqua update.
2012-02-22 23:32:37 -08:00
SkyMarshal
99aa041f11 Fixed some bugs, map update for Antiqua.dmm 2012-02-23 00:13:34 -07:00
SkyMarshal
be1f8dab78 Merge pull request #496 from Tastyfish/master
I LOVE YOU
2012-02-22 17:54:22 -08:00
SkyMarshal
76eebada0d Yaaay, added in randomizing job selection order! 2012-02-22 16:55:48 -07:00
Tastyfish
d9700ef0e7 fixed some design datums, added command to debug RnD 2012-02-22 18:47:06 -05:00
CompactNinja
f42530a476 Merge pull request #492 from SkyMarshal/master
Fixed #460, #456, and #478
2012-02-21 18:01:06 -08:00
SkyMarshal
7631f9c32c Fixed #460, #456, and #478
Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
Apple_Master
9b22db4160 Thus begins the chronicle of Apples, CODER.
Signed-off-by: Apple_Master <cheeckan@ymail.com>
2012-02-21 21:52:11 +00:00
cib
a1b25413cf Added a guidelines link right next to the news add button. 2012-02-21 01:32:08 +01:00
cib
e4909e7e3c Fixed a bug with the news mechanic. 2012-02-21 00:46:59 +01:00
cib
6b59573f8a Added timestamps to news. 2012-02-21 00:13:06 +01:00
cib
313710a026 Made it so that when you read news in the "read all news" panel, they also count towards your read news. 2012-02-21 00:07:12 +01:00
cib
9a20c0f596 Bugfix for the news mechanic. 2012-02-20 23:53:00 +01:00
Jimapples
5ee546ac44 CURRETS MAN CURROTS. replaced with something that makes sense.
Signed-off-by: Apples <chicken_face@ymail.com>
2012-02-20 22:42:38 +00:00
cib
2075a3e6e1 Added a news mechanism. 2012-02-20 23:14:02 +01:00
SkyMarshal
b1537456d1 Merge pull request #480 from SkyMarshal/master
Bugfix
2012-02-19 20:48:15 -08:00
SkyMarshal
cd9b569dda Fix for stupid. 2012-02-19 21:47:28 -07:00
CompactNinja
342a277b61 Merge pull request #477 from SkyMarshal/master
Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
37f39de861 CentCom doors are less hackable.
Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
SkyMarshal
54e2142340 Switched over to oldcode stuttering. 2012-02-19 18:36:49 -07:00
SkyMarshal
feef637419 Delagged singularity.
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull!  It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25 A few minor fixes. 2012-02-19 17:42:48 +02:00
cib
b693675260 Compile fix 2012-02-19 17:31:52 +02:00
cib
7fd3c5a4c4 Changes to vira and health scanner.
- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
2012-02-19 17:28:54 +02:00
SkyMarshal
d7c0fab8e8 Bugfixes for my debugging stuff and for some of the DNA stuff. 2012-02-18 23:03:51 -07:00
Melvin Melonstorm
e808211c50 Fixed missing scientist spawnpoints (d'oh!).
Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
f3ce349e5d Fixes runtimes, the prescription glasses work properly, now. 2012-02-18 14:22:30 -07:00
SkyMarshal
73b96aba6c Bugfixes. 2012-02-18 13:00:16 -07:00
Albert Iordache
bbfecac8df Merge pull request #465 from SkyMarshal/master
Fixed some runtimes, added admin verbs to try to debug the damn blood and prints.
2012-02-18 11:54:09 -08:00
SkyMarshal
2dff6a1dbb Fixed a typo. 2012-02-18 12:52:23 -07:00
SkyMarshal
b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Albert Iordache
2c33842c02 Fix for issue #459 2012-02-18 19:59:32 +02:00
Melvin Melonstorm
afd877074c Cyborgs will now be notified of law changes of the AIs they're slaved
to.
2012-02-18 14:51:17 +01:00
SkyMarshal
e755219d70 Goddamn HE pipes broken mumble grumble. 2012-02-18 02:17:56 -07:00
Albert Iordache
93ed278b1f Merge pull request #453 from SkyMarshal/master
Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
6e7dfc4ca6 More fixes 2012-02-18 01:53:26 -07:00
SkyMarshal
13769c5325 GODDAMN WHOEVER MAPPED THAT
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja
1c55d35fe0 Merge pull request #450 from SkyMarshal/master
DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal
543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish
b426599a4d fixed give, sign being anchored 2012-02-17 21:45:12 -05:00
SkyMarshal
a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish
92e7123cad Merge pull request #448 from melonstorm/master
New toxins lab with a new vending machine with new charges.
2012-02-17 18:35:17 -08:00
Tastyfish
49b8188af1 fixed matchbook, cig pack, crayon to handle items correctly 2012-02-17 20:45:52 -05:00
Melvin Melonstorm
b57f23bda4 Big toxins lab update! It's now way better, with two burn chambers and a
mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.

There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
SkyMarshal
b0eebb2edb Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag. 2012-02-17 12:56:46 -07:00
SkyMarshal
eaf198539f Fixed some f-d up paths. 2012-02-17 12:56:45 -07:00
Miniature
44e4c6a332 Made labels able to be stuck on containers (issue #430) 2012-02-18 05:39:30 +10:30
Miniature
c612f91430 I am an idiot, fixing chemmaster runtime 2012-02-17 19:13:39 +10:30
Albert Iordache
8d418f926a Renamed "Display job bans" to "Unjobban Panel" 2012-02-16 22:53:51 +02:00