Albert Iordache
3c0547f07f
Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
Albert Iordache
377d8f188c
Merge pull request #497 from SkyMarshal/master
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Fixed some bugs, Antiqua update.
2012-02-22 23:32:37 -08:00
SkyMarshal
99aa041f11
Fixed some bugs, map update for Antiqua.dmm
2012-02-23 00:13:34 -07:00
SkyMarshal
be1f8dab78
Merge pull request #496 from Tastyfish/master
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I LOVE YOU
2012-02-22 17:54:22 -08:00
SkyMarshal
76eebada0d
Yaaay, added in randomizing job selection order!
2012-02-22 16:55:48 -07:00
Tastyfish
d9700ef0e7
fixed some design datums, added command to debug RnD
2012-02-22 18:47:06 -05:00
CompactNinja
f42530a476
Merge pull request #492 from SkyMarshal/master
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Fixed #460 , #456 , and #478
2012-02-21 18:01:06 -08:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
Apple_Master
9b22db4160
Thus begins the chronicle of Apples, CODER.
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Signed-off-by: Apple_Master <cheeckan@ymail.com >
2012-02-21 21:52:11 +00:00
cib
a1b25413cf
Added a guidelines link right next to the news add button.
2012-02-21 01:32:08 +01:00
cib
e4909e7e3c
Fixed a bug with the news mechanic.
2012-02-21 00:46:59 +01:00
cib
6b59573f8a
Added timestamps to news.
2012-02-21 00:13:06 +01:00
cib
313710a026
Made it so that when you read news in the "read all news" panel, they also count towards your read news.
2012-02-21 00:07:12 +01:00
cib
9a20c0f596
Bugfix for the news mechanic.
2012-02-20 23:53:00 +01:00
Jimapples
5ee546ac44
CURRETS MAN CURROTS. replaced with something that makes sense.
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Signed-off-by: Apples <chicken_face@ymail.com >
2012-02-20 22:42:38 +00:00
cib
2075a3e6e1
Added a news mechanism.
2012-02-20 23:14:02 +01:00
SkyMarshal
b1537456d1
Merge pull request #480 from SkyMarshal/master
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Bugfix
2012-02-19 20:48:15 -08:00
SkyMarshal
cd9b569dda
Fix for stupid.
2012-02-19 21:47:28 -07:00
CompactNinja
342a277b61
Merge pull request #477 from SkyMarshal/master
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Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
37f39de861
CentCom doors are less hackable.
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Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
SkyMarshal
54e2142340
Switched over to oldcode stuttering.
2012-02-19 18:36:49 -07:00
SkyMarshal
feef637419
Delagged singularity.
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It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25
A few minor fixes.
2012-02-19 17:42:48 +02:00
cib
b693675260
Compile fix
2012-02-19 17:31:52 +02:00
cib
7fd3c5a4c4
Changes to vira and health scanner.
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- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
2012-02-19 17:28:54 +02:00
SkyMarshal
d7c0fab8e8
Bugfixes for my debugging stuff and for some of the DNA stuff.
2012-02-18 23:03:51 -07:00
Melvin Melonstorm
e808211c50
Fixed missing scientist spawnpoints (d'oh!).
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Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
f3ce349e5d
Fixes runtimes, the prescription glasses work properly, now.
2012-02-18 14:22:30 -07:00
SkyMarshal
73b96aba6c
Bugfixes.
2012-02-18 13:00:16 -07:00
Albert Iordache
bbfecac8df
Merge pull request #465 from SkyMarshal/master
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Fixed some runtimes, added admin verbs to try to debug the damn blood and prints.
2012-02-18 11:54:09 -08:00
SkyMarshal
2dff6a1dbb
Fixed a typo.
2012-02-18 12:52:23 -07:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
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Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Albert Iordache
2c33842c02
Fix for issue #459
2012-02-18 19:59:32 +02:00
Melvin Melonstorm
afd877074c
Cyborgs will now be notified of law changes of the AIs they're slaved
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to.
2012-02-18 14:51:17 +01:00
SkyMarshal
e755219d70
Goddamn HE pipes broken mumble grumble.
2012-02-18 02:17:56 -07:00
Albert Iordache
93ed278b1f
Merge pull request #453 from SkyMarshal/master
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Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
6e7dfc4ca6
More fixes
2012-02-18 01:53:26 -07:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja
1c55d35fe0
Merge pull request #450 from SkyMarshal/master
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DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish
b426599a4d
fixed give, sign being anchored
2012-02-17 21:45:12 -05:00
SkyMarshal
a36982a677
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
Tastyfish
92e7123cad
Merge pull request #448 from melonstorm/master
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New toxins lab with a new vending machine with new charges.
2012-02-17 18:35:17 -08:00
Tastyfish
49b8188af1
fixed matchbook, cig pack, crayon to handle items correctly
2012-02-17 20:45:52 -05:00
Melvin Melonstorm
b57f23bda4
Big toxins lab update! It's now way better, with two burn chambers and a
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mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.
There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
SkyMarshal
eaf198539f
Fixed some f-d up paths.
2012-02-17 12:56:45 -07:00
Miniature
44e4c6a332
Made labels able to be stuck on containers (issue #430 )
2012-02-18 05:39:30 +10:30
Miniature
c612f91430
I am an idiot, fixing chemmaster runtime
2012-02-17 19:13:39 +10:30
Albert Iordache
8d418f926a
Renamed "Display job bans" to "Unjobban Panel"
2012-02-16 22:53:51 +02:00