Heroman3003
57b7302ea1
Fixes null empty supplypack appearing in last category ( #6698 )
2020-02-17 01:19:44 -05:00
Unknown
daefe0ba5b
Why were these still here
2019-10-06 14:19:08 -04:00
Atermonera
89aad128cf
Blind port of Bay Radiation Subsystem
2019-10-06 03:30:36 -04:00
Novacat
ae42be4d56
Update supply.dm
2019-06-04 13:28:12 -04:00
Atermonera
8e215ec10f
Allows supplypacks with req_one_access to exist
2019-06-04 13:15:14 -04:00
Heroman3003
316f4754cb
Fixes restriction
2019-05-28 12:42:15 +10:00
Neerti
2203f368e8
Merge pull request #6037 from Heroman3003/report-the-crate-cost-lazy-central-interns
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Fixes export reports not mentioning crates' cost
2019-04-14 02:28:02 -04:00
Novacat
466516b066
Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good"
2019-04-08 15:24:27 -04:00
Heroman
59f369c3ef
Prevents translocator beacons from being sent away
2019-04-08 17:10:28 +10:00
Heroman
b11015107c
REVERT of nanoui/chemistry becoming subsystems (temp)
2019-04-05 13:30:32 +10:00
kevinz000
6415e4193f
[READY]Makes a bunch of processes subsystems instead
2019-03-27 16:03:51 -04:00
Neerti
86174593bf
Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer
2019-03-26 23:58:26 -04:00
Spades
4b19e3a9b3
Merge pull request #4538 from VOREStation/upstream-merge-5726
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[MIRROR] Refactors Sun and Inactivity processes to subsystems, and a few globa lvariables to be managed
2019-02-23 12:01:38 -05:00
Poojawa
8d178972a1
ports #4581 Startup Runtime fix
2019-02-02 06:03:40 -06:00
Atermonera
bf86b408fa
Refactors Sun and Inactivity processes to subsystems, and a few globa lvariables to be managed
2018-12-03 20:21:17 -05:00
ArgobargSoup
32813814c8
Update to scheduler because Aro said so
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Lets the callback cooldown for bell collars work.
2018-11-12 16:26:29 -08:00
Neerti
3a9c13b937
Ports Vote to SMC
2018-10-20 01:53:13 -04:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
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# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Anewbe
eebb627f00
Partially ports the GLOB system
2018-08-14 18:14:09 -05:00
atermonera
ef6c5abf15
Refactors supply controller.
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Supply consoles now run nanoUI
2018-07-31 19:11:02 -07:00
Anewbe
f5312bcedd
Refactors supply controller
2018-07-24 11:04:16 -04:00
atermonera
95398466de
refactors supply controller
2018-07-22 13:44:44 -07:00
Anewbe
9e28740697
Merge pull request #5322 from VOREStation/pol-planetstart
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Move planets to SSplanets
2018-06-15 18:05:25 -05:00
Arokha Sieyes
462effc1d2
Creates SSplanets subsystem
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For SPEEDYNESS
It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
2018-06-02 19:09:35 -04:00
Arokha Sieyes
d8eebde5a2
Planet controller startup delay
2018-06-02 12:36:47 -04:00
Arokha Sieyes
29004fe093
Planet controller startup delay
2018-06-02 11:06:53 -04:00
Aronai Sieyes
40b1a56bdc
Revert "Revert "Upgrades Planetary Weather to vis_contents ( #5170 )""
2018-06-01 20:35:28 -04:00
Leshana
d430448ebf
Split and clarify global lists of processing vs non-processing machinery. ( #5307 )
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* Renaming local var 'machines' to avoid confusion with the global var of same name.
* Delete the unused process scheduler machinery.dm file. Long since replaced with SSmachines
* Split and clarify global lists of processing vs non-processing machinery.
- Renamed the list of processing machinery from "machines" to "processing_machines"
- Added new global list "machines" to be a list of all machines.
- Since nearly every reference to machines actually wanted to iterate over all machines anyway, this works out great.
2018-05-28 15:57:02 -04:00
Leshana
30f10be83e
Split and clarify global lists of processing vs non-processing machinery. ( #5307 )
...
* Renaming local var 'machines' to avoid confusion with the global var of same name.
* Delete the unused process scheduler machinery.dm file. Long since replaced with SSmachines
* Split and clarify global lists of processing vs non-processing machinery.
- Renamed the list of processing machinery from "machines" to "processing_machines"
- Added new global list "machines" to be a list of all machines.
- Since nearly every reference to machines actually wanted to iterate over all machines anyway, this works out great.
2018-05-28 12:56:49 -07:00
Arokha Sieyes
4018e14d12
Revert "Upgrades Planetary Weather to vis_contents ( #5170 )"
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This reverts commit e3e1a7ad9c .
2018-05-15 00:57:55 -04:00
Leshana
33202c5c38
Merge commit '7075a65df022bc0eae0c3fe6ff501b1bce449cdd' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-05-01
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# Conflicts:
# code/modules/mob/living/simple_animal/animals/giant_spider.dm
# html/changelogs/.all_changelog.yml
2018-05-10 13:48:20 -04:00
Neerti
e3e1a7ad9c
Upgrades Planetary Weather to vis_contents ( #5170 )
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* Upgrades Planetary Weather to vis_contents
Makes the weather on Sif use vis_contents instead of overlays, which should fix all weather-related icon issues, and may or may not be faster.
Weather updates instantly now.
Fixes indoor PoIs having outdoor weather.
* Tries to appease Travis
2018-04-28 20:40:11 -07:00
Arokha Sieyes
7a6ff116a3
POLARIS: Varset Callback
2018-04-27 20:05:11 -04:00
Arokha Sieyes
6c686e6a2f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-04252018
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# Conflicts:
# README.md
# code/game/jobs/job/job.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/mob/living/carbon/human/examine.dm
# code/modules/mob/living/carbon/human/npcs.dm
# code/modules/mob/living/carbon/human/species/station/prometheans.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/Academy.dmm
# maps/RandomZLevels/beach.dmm
# maps/RandomZLevels/blackmarketpackers.dmm
# maps/RandomZLevels/challenge.dmm
# maps/RandomZLevels/example.dmm
# maps/RandomZLevels/jungle.dmm
# maps/RandomZLevels/listeningpost.dmm
# maps/RandomZLevels/spacebattle.dmm
# maps/RandomZLevels/stationCollision.dmm
# maps/RandomZLevels/wildwest.dmm
# maps/RandomZLevels/zresearchlabs.dmm
# maps/northern_star/polaris-1.dmm
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-7.dmm
# maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm
# maps/submaps/surface_submaps/plains/Boathouse.dmm
# maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
# maps/submaps/surface_submaps/wilderness/Boombase.dmm
# maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm
# maps/submaps/surface_submaps/wilderness/DecoupledEngine.dmm
# maps/submaps/surface_submaps/wilderness/Drugden.dmm
# maps/submaps/surface_submaps/wilderness/Rockybase.dmm
# maps/submaps/surface_submaps/wilderness/Shack1.dmm
# maps/virgo/virgo-6.dmm
# vorestation.dme
2018-04-25 17:23:33 -04:00
Leshana
c4d714dea8
Replaces set_light with direct update_lumcount for planet suns.
...
Setting lights on every single turf takes way too long. Instead of havingto create a light source for every single outdoor turf, we find the corners to light up and apply the sunlight to them directly.
We also make sure to avoid having planet sunlight being 4x too strong, which would happen if we naively looped over all corners of all outdoor turfs.
Note: This has the side effect of making the sun's light and color ACCURATELY reflected on turfs. Previous code doubled up on light and appeared brighter than it should.
2018-04-18 21:54:58 -04:00
Leshana
471e544a61
Revert "Merge pull request #4779 from Neerti/2/1/2018_make_the_sun_not_lag_again"
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This reverts commit f4df29713d , reversing
changes made to 337e5e7436 .
2018-04-18 18:08:16 -04:00
Neerti
d81c990e22
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/1/2018_make_the_sun_not_lag_again
2018-04-13 11:26:12 -04:00
Leshana
9634cf04ce
Don't kick admin observers for inactivity. They might be waiting for ahelps.
2018-04-02 22:48:00 -04:00
Leshana
6756c5a483
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
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# Conflicts:
# .travis.yml
# code/ATMOSPHERICS/components/unary/outlet_injector.dm
# code/__defines/_planes+layers.dm
# code/__defines/chemistry.dm
# code/__defines/mobs.dm
# code/_helpers/mobs.dm
# code/_onclick/hud/robot.dm
# code/game/area/areas.dm
# code/game/machinery/computer/supply.dm
# code/game/machinery/cryopod.dm
# code/game/machinery/doors/airlock.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/devices/communicator/messaging.dm
# code/game/sound.dm
# code/game/supplyshuttle.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/events/event_container.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/language/language.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_powers.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species_shapeshift.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_powers.dm
# code/modules/mob/living/say.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob_helpers.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_icon.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_containers/syringes.dm
# code/modules/shuttles/shuttle.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/wildwest.dm
# maps/southern_cross/items/clothing/sc_head.dm
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-03-31 09:20:59 -04:00
Aronai Sieyes
7d3aec96fd
Arranges lots of things into planes ( #5072 )
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* Rearranges a billion things into planes
* Make cryotubes fancy
* Update Travis
* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana
a0de41f24f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
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# Conflicts:
# README.md
# code/__defines/mobs.dm
# code/__defines/subsystems.dm
# code/_helpers/global_lists.dm
# code/controllers/subsystems/garbage.dm
# code/controllers/subsystems/overlays.dm
# code/datums/datacore.dm
# code/datums/supplypacks/munitions.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/weapons/id cards/station_ids.dm
# code/game/objects/random/random.dm
# code/game/turfs/simulated/floor.dm
# code/game/turfs/simulated/floor_icon.dm
# code/modules/awaymissions/gateway.dm
# code/modules/client/preferences.dm
# code/modules/ext_scripts/python.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/new_player.dm
# code/modules/mob/new_player/preferences_setup.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/robolimbs.dm
# code/modules/reagents/reagent_containers/glass.dm
# code/modules/reagents/reagent_containers/syringes.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-4.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-03-15 22:41:14 -04:00
Anewbe
e2bade91c8
AFK Kicker should affect ghosts and people in the lobby
2018-03-13 15:02:49 -05:00
Leshana
74332405a8
Optimize scheduler process by sorting its task list
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It previously had to iterate over EVERY task in its list every time. With lots of queued tasks that is slow.
Instead we sort it by schedule time. That means when iterating thru list, if we get to a single task that is in the future, so are all remaining.
2018-03-08 22:27:47 -05:00
Neerti
b95562a2ff
Planetary Lighting Optimization Attempt
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Changes how lighting is applied to the Surface.
The current method works by making every tile glow in a specific color and intensity. The issue is that when it is time to change the color/intensity, it can take the light controller a considerable amount of time for it to update every tile (estimated to be around 14,000 tiles), which can take a minute or two for the lighting controller to finish.
New method is to have a special light source for the surface, with different properties to the 'regular' light source that most things use for making light. The special version doesn't care about line of sight or lighting falloff. This special light source is applied to a series of invisible 'sun' objects that get generated as the planetary controller gets created. When the lights need to change, the lighting controller has to change a much smaller group of objects instead of literally every outdoor tile.
2018-02-10 07:18:08 -05:00
Leshana
8bec38ee00
Implement SSshuttles subsystem
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* Replaces the shuttle_controller and shuttle process with the shuttles subsystem. Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-05 15:50:14 -05:00
Arokha Sieyes
13bfcf6bd3
Improve admin idlekick capability/awareness
2018-02-04 01:05:03 -05:00
Arokha Sieyes
5a9119de99
POLARIS: Improves idle-kick admin awareness
2018-02-04 01:00:25 -05:00
Leshana
79464c7315
Implement SSshuttles subsystem
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* Replaces the shuttle_controller and shuttle process with the shuttles subsystem. Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-03 20:34:44 -05:00
killer653
3a2093ef40
Polaris sync
2017-12-21 04:01:07 -05:00
Neerti
fe33977812
Adds Submap (PoI) Seeding Procedure
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Mostly ports /tg/'s method of seeding submaps into specific z-levels.
Due to the low number of submaps present, all of the PoIs are guaranteed to spawn. As more are added, this should fix itself.
2017-11-21 19:21:39 -05:00