Commit Graph

661 Commits

Author SHA1 Message Date
morikou@gmail.com
a63ea22e7c Random Update:
- Napalm nerfed.
- Changelog updated.
- Cook(ed) book icon added for eventual cooking overhaul.
- Tech tree framework added (very WIP though).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@894 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-21 00:25:41 +00:00
morikou@gmail.com
76170858b2 Some stuff was missed in r889.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@893 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-19 14:25:18 +00:00
baloh.matevz
3c5bac264e Added a penlight. also slightly changed the way flashlights work, so we can easily add more kinds of flashlights. Now they have a brightness_on var, which determines their luminosity when on, an icon_on and icon_off var which determine their sprites when on and off. Jobs that spawn with a pen-light: medical doctor, CMO, geneticist, virologist. note that a pen-light is a pen-sized light, not a pen, that's also a light.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@892 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-19 02:37:45 +00:00
n3ophyt3@gmail.com
bef0114839 Rev heads can now get PDA uplinks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@891 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-18 18:03:06 +00:00
n3ophyt3@gmail.com
0821ff0773 Added a list that tracks changes to AI/cyborg laws, similar to the list that tracks signaler use
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@890 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-18 01:37:20 +00:00
morikou@gmail.com
298be18fc2 Darem the upload-bitch update:
- Autolathe and Circuit printer icons and animations redone by Veyveyr.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@889 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-18 01:06:51 +00:00
daelith.rhedynfre
687e37f359 Committing the tools I made for surgery, so maybe I'll finally have a bit more incentive to keep up with it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@888 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-18 00:53:31 +00:00
polyxenitopalidou@gmail.com
e466429b67 •New matchbox and match sprites, so they don't look fucking awkward anymore.
Project shrink silly sprites is only just starting.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@887 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 21:30:06 +00:00
rastaf.zero@gmail.com
37d9b954ed The Epic Emelette Fork update. Now it is not so epic.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 17:42:29 +00:00
uporotiy
da422ec0f2 Spells update. I'm still waiting for that emp_act(), muskets, so I can finish the base spells.
Traps framework complete. Two sample traps.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@885 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 15:07:30 +00:00
crazyclonetheninja
054319e4c4 Cultist fix by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@884 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 08:21:26 +00:00
crazyclonetheninja
1c88af44fa Runes fix by Barhandar.
Imidazoline now fixes nearsightedness.

You can now observe the Singularity!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@883 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 07:13:46 +00:00
morikou@gmail.com
7fe3491865 Barhander Update:
- Cultist stuff. New words and runes.
- Runes condensed into one file rather then split among many.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@882 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 06:40:34 +00:00
crazyclonetheninja
18ded0873d Fix for singularity not sucking people in. Coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@881 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 06:00:16 +00:00
crazyclonetheninja
eec01aa865 All robots, including cyborgs, can now be named! Simply use a pen on them during any step where there's an assembly involved. Note that cyborg naming is subject to removal if people abuse it.
Knock now unbolts doors as well as opens them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 04:13:31 +00:00
uporotiy
f3902cb80e Started work on traps.
Added a "rocks fall" trap.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@877 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 20:52:39 +00:00
polyxenitopalidou@gmail.com
e742c0fecd •Added Golden Plaque in the station due to Christmas Content. It's next to the warden's entrance since the Captain's quarters was too saturated with special items to get another one.
•Fixed normal wall in the perimeter of rwalls of toxins storage. Weak point was intentional, maybe? In that case comment and i'll quickly revert.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@876 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 17:03:48 +00:00
rastaf.zero@gmail.com
6f2e89d9a3 Emitter's beam direction glitch was fixed.
Working emitter no longer can be unwelded.
Collectors and collector controllers now can be locked using ID.
Singularity now eat underfloor wires.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 15:09:15 +00:00
rastaf.zero@gmail.com
33bf34e94c Almost all reagent containers now have verb to change how many contents will be transferred from. Syringes and hypospray haven't such feature, that is intentional.
Rephrased some of APC repairing messages to be more clear.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@873 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 13:28:29 +00:00
crazyclonetheninja
ee26352f77 Should make strike teams immune to facehuggers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@871 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 07:36:39 +00:00
crazyclonetheninja
f7e8ad1b03 You can now add multiple cures for one disease. To do so, simply add a New() proc to the disease that adds the vars for the cures you want to cure_list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@870 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 07:23:18 +00:00
crazyclonetheninja
b70f76ab8f Chaplain now has a default name for his bible.
Chaplain's bible now has booze and space bucks again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:27:04 +00:00
n3ophyt3@gmail.com
4a5601bf9d Fixed round-end reporting of cyborg laws
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@867 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:15:00 +00:00
crazyclonetheninja
b930b5f9c8 Small error in singularity code. Corrected by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:03:10 +00:00
crazyclonetheninja
cc2a8ce56b Magboots now correctly stop you from getting sucked into the singularity when activated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@865 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 05:57:35 +00:00
crazyclonetheninja
2b27140534 Singularity now releases itself at 1000 energy and EXPLODES at 2000. Coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@864 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 05:32:27 +00:00
crazyclonetheninja
f36155cdd0 Possible fix for imidazoline not curing blindness.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@861 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 01:22:59 +00:00
uporotiy
16ca227fdc Reworked Spellcasting System v0.9
- Very flexible - you can edit some of the spell's vars on the fly, or hardcode variations of the core spells.
 - Everyone can access it - you could even have observers with spells.
 - Slightly better UI - no longer will the spell verbs blink in and out of your verb panel.
1.0 will convert the existing spell sources (ie wizard spellbook) to this system and convert the last two spells to it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@860 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 00:25:45 +00:00
baloh.matevz
44bf658fb8 Mining:
- The return of random mineral spawning
- Basic code for random mine generation: not yet implemented on the map
- removed the fluorescent lights at the entrance and replaced them with a light emitter (invisible object) to simulate the effect of transitioning into a dark mine. (need someone to test if right-clicking the plot gets the light emitter object in the context menu)

Map changes:
- Replaced some floor tiles with airless tiles on the abandoned, russian station.
- Slight changes to engineering intended to make room for expansion
- This was in the last update, but didn't point it out specifically: opened a new construction site just below the mining dock. I intend to build it up through the course of several updates into the mining processing and storage areas as the dock currently does not have enough space in it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@858 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 22:21:54 +00:00
rastaf.zero@gmail.com
101fb71645 Forgot to update two files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 18:15:37 +00:00
rastaf.zero@gmail.com
1b5f4611bd Reverted in r847 pipes-related changes is returning. With small improvements.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@856 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 17:22:24 +00:00
morikou@gmail.com
00f81c99e6 Derp Bugfix: I forgot some "/".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 04:16:37 +00:00
morikou@gmail.com
70c6c46657 The Not-As-Big-As-It-Seems Update: Changelings Overhauled.
- Instead of working on a cooldown system like wizards, changlings now have a "Chemical Storage" that fills up over time (similar to alium plasma). Different abilities use different amounts of chemicals. Changlings start with 20 chem.
- Neurotoxic Venom and Hallucinogenic Venom both removed entirely.
- Regenerative Stasis now shows the person as being dead.
- Absorb DNA costs 5 chem, Transform costs 5 chem, Lesser (monkey) transform costs 1, and Regenerative Stasis costs 20.
- Five new "Dart" abilities. They each have a quick cooldown (to prevent spamming on accident), cost different amounts of chemicals, and hit adjecent enemies (targeting similar to old venoms).
- Silence Dart (10 chem): Makes the target unable to speak for a while. Target knows when they are hit.
- Blind Dart (20 chem): Makes the target blind for a while. Target knows when they're hit (even ignoring the obvious blindness).
- Deaf Dart (5 chem): Makes the target deaf for a while. Target does NOT instantly know they were hit (not hearing their own speach might be a clue, though).
- Paralysis Dart (30 chem): Paralyzes the target for a bit. They can't speak or move and health scanners register them as being dead. However, they are fully aware of their surroundings. It's also obvious to them they were pricked.
- Transformation Dart (30 chem): Transforms a dead, non-husk person into one of your stored DNA types.
(NOTE) A lot of playtesting needed to balance the above, just FYI. Most likely, chem costs will need to be adjusted (both up and down).

- Changelog Updated.
- Napalm Nerfed/Adjusted: Instead of creating (Created_Volume * 2) * 9 squares, it creates (Created Volume^2) * 1 square. This works out to about a 30% reduction for a max volume grenade. Also, it won't accidentally freeze areas now (if activated in an area with no oxygen).
- Reagent bottles can, once again, be added to grenades instead of just beakers. You can't add other (potentially larger) containers, though.
- Carp are now poisonous to eat. Anti-toxin must be injected into any carp-based food item before eating to eat it safely.
- New Reagent: Zombie Powder: Requires 5 carpotoxin, 5 copper, and 5 sleep toxin. Puts subject into a deathlike state (they're still aware though).
- New Recipes: Clown Burger, 5 Flour + 1 CLown Wig/mask; Mime Burger, 5 Flour + 1 Beret; Cuban Carp, 1 carp fillet + 1 flour + 1 chili.
- New Circuit Imprinter Icon by Veyveyr.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 02:10:24 +00:00
noisomehollow@lycos.com
9995e7fad2 Alien eggs are can now be dragged.
Hunters begin with 100 plasma instead of 50.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@850 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 23:31:42 +00:00
daelith.rhedynfre
92de0d684a -Added matches. They are available in boxes from the smokes machine.
-Moved the code for how cigarettes work to a more appropriate location (They were in clothing code)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@848 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 19:33:30 +00:00
baloh.matevz
13898c006b REVERTING updates r830, r833, r836, r838, r839 and r841 due to suspected involvement in the huge lag we've been experiencing since them. All the files mentioned below have been reverted to their state in version r829.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 12:43:28 +00:00
rastaf.zero@gmail.com
2f2bce12e5 Fixed megabomb bug.
Signalers and timers now wont explode bomb after detaching.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@846 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 09:01:40 +00:00
crazyclonetheninja
c5b1da65ac Another stupid error.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@845 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:44:16 +00:00
crazyclonetheninja
2468bbea8d Forgot a few fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:33:57 +00:00
crazyclonetheninja
84d1fff1ed New disease added: The Rhumba Beat. Only available via extreme admindickery. GBS, but cured by plasma and with a Cuban Pete twist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:31:24 +00:00
musketstgstation@gmail.com
13df7d1221 Monkey syringes now have a special alert in the admin log.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@842 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 00:27:37 +00:00
baloh.matevz
e4fb5aee72 there just has to be one more error to fix... no getting around that...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:57:23 +00:00
baloh.matevz
c9449c4249 hit me...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:42:11 +00:00
baloh.matevz
335a4cfd53 Mining hotfix - atmospherics in the mine updated so the whole mine has the same properties (oxy, nitrogen, temperature) as space.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@838 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:40:12 +00:00
crazyclonetheninja
d716d8a6c3 REALLY let ghost teleport go to Derelict, Thunderdome, and AI sat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@837 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:52:25 +00:00
baloh.matevz
2235bbe628 promised map update + mining hotfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@836 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:32:28 +00:00
baloh.matevz
5af6ed1597 mining floors and walls now respond to explosions. Large explosions cause a lot of lag tho!! badmins, you have been warned! Some mint related changes and temp graphics put up for the ore box and ore satchel. Not much else to say. A map update will come in a moment.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@835 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:10:57 +00:00
baloh.matevz
e3a572e79a Mining updates:
- Minerals can now spawn randomly. If you don't want tiles to spawn minerals use the /turf/simulated/mineral turf type, otherwise use /turf/simulated/mineral/random for them to generate random minerals.
- Randomly generated minerals spread in seams
- Known issues include the updating of wall tiles and spawning of floors and... well quite a bit of stuff with random mineral plots. For the moment they're mainly aesthetic. Working on fixing the rest of the stuff.

Map updates:
- Added random mineral patches to the mining level. They are generally a few plots behind the wall that you see, so random minerals will not be visible from the mines themselves. (for the moment anyway)
- Updated the construction site - mining dock

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@833 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 14:18:20 +00:00
crazyclonetheninja
4a9f8c42ba Ghost teleport now allows you to go to the Derelict, AI sat, and Thunderdome. You can now teleport to all locations you could before the renovation.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 07:05:34 +00:00
rastaf.zero@gmail.com
0ea1fab224 Constructing of glass airlock now actually uses 1 sheet of rglass.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@831 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 07:03:10 +00:00