Commit Graph

1320 Commits

Author SHA1 Message Date
Leshana
5817e3da7b Makes electrochromatic glass buildable and programmable in game. (#4883)
- Reinforced glass windows can be upgraded to electrochromatic by hitting them with a cable coil.  The window must not be unpried from its frame to upgrade it (but it can remain anchored).
- Windows can be linked with a tint button by using a multitool on the button to buffer it, then using it on the window to set the ID.  The window must be completely unanchored to edit its id.
- Window tint buttons can have thier ID set *once* with a multtool.
- Inspired by Baystation12/Baystation12#20508
- Also adds a "full tile" polarized window type for use by mappers.
2018-02-21 00:33:49 -08:00
Anewbe
25a1f47a30 Headset sprites, planetside headset functionality (#4869) 2018-02-20 12:36:22 -08:00
Anewbe
7cc8fa0cba Gives Miners shinybits. (#4840)
* Gives miners marker beacons, moves their locker to another file

* Makes marker beacons ITEM_SIZE_SMALL
2018-02-17 11:19:48 -08:00
Anewbe
329a65be08 Merge pull request #4838 from VOREStation/pol-emerboxes
Port Bay's survival boxes
2018-02-17 10:05:39 -06:00
Arokha Sieyes
f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Anewbe
79b8c283f7 Merge pull request #4845 from Heroman3003/grill-typo
Fixed typo in unfastening grille
2018-02-16 12:50:18 -06:00
Heroman3003
bd6ef1b09f Fixed typo in unfastening grille
Grille, not grill
2018-02-16 11:38:12 +10:00
BillyBangles
f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
BillyBangles
ef86caf177 Adds decorative bones and bone loot pile (#4800)
* adds various bones and bone loot pile

credit to schnayy for most of these sprites

* removes the crossbow bolt from the loot list
2018-02-12 22:13:47 -06:00
Anewbe
6f2c47e5a9 Trees take damage from bullets/lasers (#4786) 2018-02-11 18:57:20 -08:00
Anewbe
78042b8db6 Merge pull request #4760 from Neerti/2/8/2018_door_assembly_fix
Makes Projectiles Sometimes Pass Through Door Assemblies
2018-02-10 01:55:38 -06:00
Mechoid
251297a2ba Promethean Balancing, Lore-compliant Modification of Security Equipment (#4722)
* Works on Balancing Prometheans

* Reorganize from Master Merge

* Tries to fix that gun conflict that the DMI merger apparently did fine?
2018-02-08 14:58:17 -06:00
Neerti
a38e66305b Makes Projectiles Sometimes Pass Through Door Assemblies
What it says on the tin.
2018-02-08 04:37:21 -05:00
Anewbe
ce92a992ca Merge pull request #4747 from Woodratt/02062018_MapfixesShuttleupgrde
Shuttle Upgrades and Map Fixes
2018-02-07 23:33:33 -06:00
Woodratt
7ee2b5266a Shuttle Upgrades and Map Fixes
- Upgrades the shuttles with enviroment sensors and the ability to see if the rear hatch is open.
- Gun cabinets station side in the hangar control rooms. Explorer, Pilot, Armory Access.
- Surgery room redesign, replaced closets with wall closets.
- Multiple other smaller map bug fixes.
2018-02-06 22:58:44 -08:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
MarinaGryphon
72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Neerti
504593a01e Merge pull request #4696 from Woodratt/01312018_guncabhotfix
Gun Cabinet hotfix
2018-02-01 02:51:02 -05:00
Woodratt
f68cf380ae Gun Cabinet hotfix
- Should fix explorers not being able to get into their gun cabinets
2018-01-31 23:13:30 -08:00
Woodratt
ed29353021 Further Map Fixes and Adjustments
- Deck 3 Port Airlock fixed
- Vent added to cargo delivery office to fix over pressure
- Windoor in Robotics given proper access and named
- Parachute crate added to pilot areas
- Access around cargo made more consistent
- Fixed first deck starboard hallway area
- Pilots now have access to maintenance around the hangars
- More ATMs added
- Center door on bridge removed
- Open sign from Bar borrowed for cafeteria as well
- Critical addition, Dog bed in HoP office
- Fixed T-comms turrets yet again
- Adjustments to engine room allowing for a second set of TEGs to properly be set up (Thanks to Kerbal/Mazian). Also moved vent control to a different position to stop a certain headmin from repeatedly hitting it
2018-01-31 05:11:23 -08:00
Neerti
6226d3d15c POI Tweaks (#4645)
* WOrk

* Changes more PoI stuff.
2018-01-29 23:42:57 -06:00
Mechoid
e9886625fa Adds Material Girders (#4622) 2018-01-28 18:13:54 -08:00
Cerebulon
ebc855e1fb Added Decoupled starship engine PoI (#4649) 2018-01-28 01:08:40 -08:00
Woodratt
d1f8e875a8 Southern Cross Bugfixes and additions
- Multiple fixes for map errors, and removal of christmas decor
- Addition of a gym station side, deck one
- nav beacons and beepsky added
- overhaul of the centcomm z to look more like the Northern Star
2018-01-18 20:01:01 -08:00
Belsima
a0d4549d2e Buffs the mop bucket by the same amount as the janicart. 2018-01-17 19:20:07 -05:00
Cameron653
788d5a68d6 Makes janicarts hold more water (#4558)
* Makes janicarts hold more water

So you don't have to run back to grab some more water every 20 seconds while cleaning up dirt.

* Update janicart.dm
2018-01-17 17:29:49 -06:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Anewbe
c632c2604d Merge pull request #4533 from VOREStation/pol-mecha
Two interface QoL changes (closets and mechs)
2018-01-15 01:31:29 -06:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Arokha Sieyes
1f595cd59a Two interface QoL changes (closets and mechs) 2018-01-14 03:58:15 -05:00
Mechoid
ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Cyantime
36f8c56537 Fixes 'varient' 2018-01-08 16:42:20 -05:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Woodratt
ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
mistyLuminescence
c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
Anewbe
3b89c5e320 Merge pull request #4384 from Belsima/maid
Adds maid bonnet, more hair pins, and adds maid uniform to locker.
2017-12-12 19:51:35 -06:00
mistyLuminescence
203110bc8f Fixes rollers and mediborgs (#4430)
* Fixes rollers and crisis borgs

* a space
2017-12-11 00:47:52 -06:00
Belsima
ad0ad62cde The game actually clicks when it claims to. (#4403)
* Update paiwire.dm

* Update life.dm

* Update traps.dm

* Update safe.dm

* Update alarm.dm

* Update safe.dm

* Update implant.dm

* Update life.dm

* Update traps.dm

* Update life.dm

* Update safe.dm

* Audible message test
2017-12-07 18:18:01 -06:00
mistyLuminescence
4b102b7870 Adds food bags! (#4389) 2017-12-07 17:49:59 -06:00
Anewbe
1499a48238 Merge pull request #4410 from Belsima/fuckssake
can you seriously not spell sticky
2017-12-07 17:31:29 -06:00
Anewbe
690c041aa4 Merge pull request #4396 from PrismaticGynoid/ghostlocker
Ports ghosts examining locker contents
2017-12-05 14:34:18 -06:00
Belsima
d266b67eba can you seriously not spell sticky 2017-12-05 12:50:04 -05:00
mistyLuminescence
0d458b204e Adds the advanced health analyzer (#4326)
* WIP - advanced health analyzer

* Adds the advanced health analyzer.

* Updates radiation levels

* Fixes travis and removes snark

* Fixes a bug that wasn't my fault (for real)

* Adds tiers.

* Phasic sounds cooler

* Fixes sprites
2017-12-03 17:36:51 -06:00
PrismaticGynoid
fe9d6864c0 Ports ghosts examining locker contents
A port of https://github.com/Baystation12/Baystation12/pull/19436 . Ghosts clicking on a locker or crate to examine it can now see a list of its contents.
2017-12-03 15:25:04 -08:00
Belsima
0a76047cef Loadout adjustments. 2017-12-02 08:59:46 -05:00
Neerti
af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti
acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00