- lowered the number of radsuits per crate down to 1 (they're never used on exodus anyway)
- tweaked turbines
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
- Removed test verb
- Added verbs for admins, ghosts, and AIs
- If you open the minimap before it finishes initializing, it will try to update you with missing sections as they become available
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)
-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours
Revision: r3599 & r3601
Author: ericgfw...@hotmail.com
- All traitor items are available in the random button so long as you have the
crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver
ammo.
- It's RANDOM, don't expect great stuff every time.
Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before
committing.
Added borgs, AIs and dead players to the list of protected paths in the delete
all verb.
- Unless someone can give me a valid reason as to why an admin would delete all
ghosts.
Revision: r3595
Author: johnsonmt88
- Uses freelook visibility calculations
- all visible turfs represented as a 2x2 square
- - doors, windows, and structural objects that block movement show up in different colours from walls, floors, and space
- - windows and windoors that only block the edge of a tile show as a 1x2 line
- Areas that were visble but now aren't display in red. This will happen during regular activity, as doors open and close, as well as during abnormal circumstances, such as a camera being disabled/destroyed, or additional walls being constructed that block a camera's LOS.
- changes in visibility in an area triggers a map update which takes place two minutes later, reducing amount of processing (since further update triggers are ignored until the pending update has taken place), and give antagonists time after disabling a camera to conduct their business, before the map reveals that anything is out of the ordinary.
Sample screenshot: http://i.imgur.com/PS2vF.png
Todo:
- Remove test verb available to everyone, replace with AI-only (and perhaps avaiable to admins and ghosts?) verb.
- Clicking a tile immediately enters freelook and jumps to that tile
- Perhaps overlay blinking blue for areas with atmosphere alerts, brown for power? Independant of visibility, or centred on APC?
- A verb to force-update the current 3x3 area, while in freelook?
General purge of copypaste code
Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm
To show it off, engineering tape added, passable by engineers and atmos techs
Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.