Commit Graph

10123 Commits

Author SHA1 Message Date
Spamcat
aa1310a44f Fixed a potential runtime and removed buggy mobs from gold slime's spawn list as per raven's request. 2013-07-09 13:40:04 +04:00
Segrain
c5a1a69b5b Stealth/invisibility tweaks. 2013-07-09 05:06:29 +03:00
Segrain
14dbcad07d HUDs and visibility. 2013-07-09 04:53:34 +03:00
Segrain
72588c8c61 MedHUDs and virus2. 2013-07-09 04:51:09 +03:00
Mloc-Argent
75c8f6d76a Merge branch 'BEF-staging' 2013-07-08 23:28:22 +01:00
Chinsky
31fc09567f Merge pull request #3264 from Mloc/master
Small fixes
2013-07-06 14:59:13 -07:00
Zuhayr
78653b3175 Removes visible tallies from votes. 2013-07-07 02:42:28 -07:00
Zuhayr
e9210b0701 Removed jobbanned and random pick drafting in understaffed modes, and implements voter-based forcedrafting. 2013-07-07 02:28:34 -07:00
Mloc-Argent
3ce4e2ad17 Fixes #2559
Changes Add-Note and Notes verb to be under the IC category, instead of OOC.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-06 22:20:13 +01:00
Mloc-Argent
94af89d0a2 Fixes #2091
Adds missing topic() code for page selection on player notes, properly alphabeticalizes.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-06 22:16:01 +01:00
Zuhayr
b84697055f Embedded item string fix. 2013-07-07 00:07:18 -07:00
Zuhayr
587b2d8f24 Cyborg sprite selection fix. 2013-07-07 00:00:25 -07:00
Zuhayr
ad07f5e9e5 Added procs for a custom item that were overlooked. 2013-07-06 23:53:59 -07:00
Zuhayr
ee560d43da Allowed ties to use mask sprites if equipped to the face, for accessories like lockets. 2013-07-06 23:53:24 -07:00
Zuhayr
9a2ce35199 Commenting out ninja mode, as it is broken. 2013-07-06 21:53:11 -07:00
Segrain
82c3e6aa8c Fix for #3255. 2013-07-06 16:51:59 +03:00
Segrain
6804cf0518 Fix for #3254. 2013-07-06 16:50:01 +03:00
LordBraindead
6f0ebc1bb5 changed how fire works
-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
2013-07-05 19:56:53 +01:00
LordBraindead
7345b059a3 changed variable settings for the change in fire.dm
added one new variable
deleted three variables that are no longer used
2013-07-05 19:56:45 +01:00
LordBraindead
ff912e132b readjusted composition of syndie bombs
set them to produce a 1-2-5 explosion for the fire changes
2013-07-05 19:55:28 +01:00
Zuhayr
349851313e Typo. 2013-07-05 23:34:44 -07:00
Zuhayr
aeec95b350 Robot immortality fixes. 2013-07-05 23:31:27 -07:00
Zuhayr
8f596f5fc1 Air alarm runtime fix. 2013-07-05 22:32:37 -07:00
Zuhayr
0cfaf8e70b Minor string fix. 2013-07-05 22:15:40 -07:00
Zuhayr
60b9d0f8fc Compile fix. 2013-07-05 22:09:27 -07:00
Zuhayr
a2249fb1dc Fixes yank out verb string issues. 2013-07-05 22:01:09 -07:00
Zuhayr
b6699cbf9a Adds ammo to vox spawning with a crossbow. 2013-07-05 21:57:51 -07:00
Zuhayr
5dc40474ec Removes vox randomness in appearance. 2013-07-05 21:53:17 -07:00
Zuhayr
ea49fcf2a9 Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12 2013-07-05 21:47:09 -07:00
Zuhayr
d04514e9ad Partial fix for #3087 2013-07-05 17:04:08 -07:00
cib
f10c08253f Fixed two bugs with robot components.
1. They could be broken but still powered.
2. Melee damage didn't work at all.
2013-07-05 13:43:11 +02:00
Zuhayr
a1be7e431c Merge pull request #3245 from Zuhayr/feature
SkyMarshal's ZAS fixes from bef.
2013-07-04 23:14:04 -07:00
Zuhayr
dba4eb5eb2 Merge branch 'airfixes' of https://www.github.com/SkyMarshal/Baystation12 2013-07-05 16:14:38 -07:00
Zuhayr
15de508b49 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-07-04 23:29:48 -07:00
Zuhayr
a8ea0a3fd4 Bot shield not working against melee fix. 2013-07-04 23:23:22 -07:00
Zuhayr
1e7dc9667e Vox raider class distribution fix. 2013-07-04 23:22:55 -07:00
Zuhayr
1750f1e631 Merge pull request #3244 from Ispil/Staging
Fixes issue #3240. The order for visible_message is visible, person, aud...
2013-07-04 23:09:44 -07:00
Ispil
255408c026 Fixes issue #3240. The order for visible_message is visible, person, audible. Here, visible and person were reversed. 2013-07-04 21:13:33 -07:00
SkyMarshal
efd3d83e78 Reverts my firechanges, also air alarms now have a temperature regulation capacity. 2013-07-04 20:55:59 -07:00
Zuhayr
dc3485ab2d Indenting issue. 2013-07-04 20:37:10 -07:00
Zuhayr
0852a9f4b1 Partial fix for #3236 2013-07-04 20:34:37 -07:00
Zuhayr
2c6e0e2bcc Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 20:32:24 -07:00
Zuhayr
0140738157 Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12 2013-07-04 20:26:55 -07:00
SkyMarshal
87f576fb64 ZAS and alarm fixes. 2013-07-04 20:22:19 -07:00
Zuhayr
681fcb2881 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 15:26:06 -07:00
Zuhayr
db650d3757 Config merge. 2013-07-04 14:39:46 -07:00
Ispil
4c1bb073ff Fixes issue #2872, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way. 2013-07-04 04:55:24 -07:00
cib
0eb1b2d12c Implemented updatehealth() for robots
Fixes a bug of them never dying.
2013-07-04 09:46:47 +02:00
Zuhayr
a90fd2b4bb Merge pull request #3233 from Ispil/Bleeding-Edge-Freeze
Removes the ability to create anything HONK-related in the mech fabricat...
2013-07-04 00:36:51 -07:00
Ispil
8c6c03c9d6 Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted. 2013-07-04 00:28:40 -07:00