Commit Graph

23207 Commits

Author SHA1 Message Date
Yoshax
cf76d6dac4 Fix stuff 2016-06-20 00:18:34 +01:00
HarpyEagle
8a2135c917 Replaces macro with span 2016-06-20 00:10:41 +01:00
HarpyEagle
78cd94b113 Fixes #12877 2016-06-20 00:10:25 +01:00
HarpyEagle
0f864e1390 Limits distance that mobs can be thrown based on relative size 2016-06-20 00:09:47 +01:00
HarpyEagle
8fc62cdbbc Small mobs can no longer pin larger mobs 2016-06-20 00:09:37 +01:00
HarpyEagle
69dd0bb5d0 Makes it easier to break free of a grab by a smaller mob 2016-06-20 00:09:28 +01:00
HarpyEagle
6599f64b10 Stripping no longer uses requests, removes it from mob code 2016-06-20 00:09:00 +01:00
HarpyEagle
0ba2aef187 Fixes jointlock not accounting for species with less health or NO_PAIN 2016-06-20 00:08:51 +01:00
HarpyEagle
fd3a3175ae Moving while unable to move and grabbed acts as a shortcut for resist 2016-06-20 00:08:36 +01:00
HarpyEagle
b410d43eb5 Adjusts attack_joint() so that disarm attacking is actually useful
If disarm attacking deals half damage but is expected to deal half
the damage to the limb before dislocating it, it's not any more useful
than just breaking their limbs, other than the fact that you do less damage
2016-06-20 00:06:21 +01:00
HarpyEagle
6ecf6bc154 Cleans up stance handling.
Now that dislocation no longer implicates !is_usable(), we can tidy up stance_damage calculation.
Also fixes stance being processed every tick except for the fourth, instead of the inverse
2016-06-19 23:58:44 +01:00
HarpyEagle
36e53d4b98 Fixes disarm-attacking being very likely to break the limb before dislocating it.
Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
HarpyEagle
fcb8c63d2a Fixes organs listed under organ tag instead of organ name when using undislocate verb 2016-06-19 23:54:35 +01:00
HarpyEagle
9976291ca4 Refactors dislocation, clearer distinction between is_dislocated() and is_usable()
Dislocation no longer relies on adjusting dislocated state of children.
Fixes dislocating and relocating parent organs magically fixing children or protecting children from being dislocated.
Dislocated limbs no longer count as unusable, since they already count for stance damage and dropping items anyways.
In addition, dislocated limbs add to traumatic_shock
Also corrects a misusage of traumatic_shock
2016-06-19 23:54:22 +01:00
Richard D'angelo
da3e206c1c MakeGreed correction
Corrected according to PsiOmegaDelta, whom I trust blindly on this one
2016-06-18 17:22:03 -03:00
Richard D'angelo
2de751a8ee Readded the click Catcher
To avoid losing the click catcher on the reloging

there we go, proper credits to
https://github.com/PsiOmegaDelta
2016-06-18 16:39:21 -03:00
Richard D'angelo
7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

7c2cc890ab
2016-06-18 15:50:10 -03:00
Anewbe
a1233d592c Adds NT brand prosthetics 2016-06-18 00:24:36 -05:00
Neerti
1a53790a4c Merge pull request #1950 from Yoshax/grabfuckoff
Fixes resisting out of grabs when weakened
2016-06-17 17:17:09 -04:00
Yoshax
6db7f306c0 Removes self-recharge 2016-06-17 21:53:26 +01:00
Yoshax
bd80894d35 Makes cult sword an actual sword 2016-06-17 21:51:12 +01:00
mwerezak
d6a7d4ed04 Fixes resisting out of grabs when weakened 2016-06-17 19:28:34 +01:00
HarpyEagle
58b87f1a4b Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
HarpyEagle
fc063115df Makes do_surgery() into an item proc, refactors medical stack application
Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Yoshax
6cb89d4d77 Makes costumes category not borked 2016-06-16 18:50:00 +01:00
Datraen
6e41272c4f Merge pull request #1944 from Yoshax/fixsnowystuff
Makes snowy overlays have directions in the sprites instead of different obj's
2016-06-16 08:32:26 -04:00
Yoshax
3f9a5b9b91 no message 2016-06-16 04:34:48 +01:00
Datraen
70a282f1ec Merge pull request #1941 from SpadesNeil/where-is-your-god-now
Fax, Prayer, and Emergency Comms
2016-06-15 17:24:12 -04:00
Yoshax
7d70f14f95 Makes snowy overlays have directions in the sprites instead of different obj's 2016-06-15 19:06:05 +01:00
Datraen
28872c5008 Merge pull request #1923 from Yoshax/supplygroups
Adjusts cargo categories
2016-06-14 21:07:37 -04:00
Yoshax
0d6381b3fc Merge pull request #1940 from SpadesNeil/deagle-fix
Fixes #1918, and Desert Eagle empty icons added.
2016-06-14 21:46:50 +01:00
Yoshax
2adf53d265 Merge pull request #1939 from VOREStation/emotestop
Prevent lobby players from seeing emotes
2016-06-14 21:46:36 +01:00
Spades
c89752a369 Fax, Prayer, and Emergency Comms
Resolves #1862
2016-06-14 16:32:13 -04:00
Spades
e650531dba Desert Eagle empty icons added. 2016-06-14 16:17:25 -04:00
Arokha Sieyes
cecd4c7a61 Prevent lobby players from seeing emotes
Someone had already added a 'return-only' override for hear_say for new_player mobs to keep their ghostears from working in the lobby, however ghostsight/eyes/whateveritscalled has not worked as it should and it seems like nobody thought to add a show_message block for emotes.
2016-06-14 16:08:53 -04:00
Yoshax
6eb523a998 Merge pull request #1936 from Mark9013100/6/14/2016ear_cards
Allows cards to go on the ear slot
2016-06-14 17:59:45 +01:00
Mark9013100
c0414d2917 Allows cards to go on the ear slot 2016-06-14 12:17:35 -04:00
Datraen
f099af2f77 Merge pull request #1928 from Leshana/pref-datums-copyto
Move preferences copy_to() new player mobs into the preference_setup datums.
2016-06-14 11:11:07 -04:00
Spades
d0bb46a266 Loyalty implant for HoP 2016-06-14 00:27:53 -04:00
EmperorJon
388ec9cb11 Merge pull request #1931 from VOREStation/videocalls
Adds actual video calls to communicators
2016-06-14 01:31:40 +01:00
Yoshax
9e79e35964 Makes science group not security 2016-06-13 22:55:30 +01:00
Yoshax
fff26d1289 Fixes GRC to make it not shit 2016-06-13 20:20:17 +01:00
Yoshax
3e0745677f Fixes chocolate milk and milk 2016-06-13 20:20:07 +01:00
Yoshax
fdc8b33b2c Adds towels to fitness vendor, color is randomised 2016-06-13 20:19:52 +01:00
Yoshax
f8250e08ba Merge pull request #1929 from VOREStation/fbpdrop
Fixes #1905
2016-06-13 16:15:21 +01:00
Arokha Sieyes
b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Arokha Sieyes
f51b725c23 Fixes #1837
They obviously have little windows on them. And this is how they used to be. Was probably an oversight when they were converted to another format or something. Airlocks without windows are preeeetty silly.
2016-06-12 15:35:33 -04:00
Leshana
11107cb851 Removing redundant sanitizing; prefs has already been sanitized by this point. 2016-06-12 13:28:24 -04:00
Datraen
36fd6fb4d6 Merge pull request #1926 from VOREStation/emotes
Rewrites Emotes + LOOC and makes Communicators work
2016-06-12 12:46:02 -04:00
Yoshax
1155aabb05 Merge pull request #1927 from VOREStation/exofbp
Makes suit coolers work right in mecha
2016-06-12 15:59:40 +01:00