Currently, all it does is enable a round to start with three AIs instead of just 1.
Must be triggered before round start, obviously.
Related to badmin button, in the event of multiple active AIs on the station, latejoiners are only announced by one AI, picked at random.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@657 316c924e-a436-60f5-8080-3fe189b3f50e
AIs can no longer take the same name as an existing AI.
Removing the glass panel from a partially-constructed AI core now gives the proper iconstate if there was a brain inserted.
Removed obsolete statement in malf's post-setup.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@169 316c924e-a436-60f5-8080-3fe189b3f50e
Construction starts with a stack of 4 rmetal
From there, wrench, AI core circuitboard, screwdriver, wirecoil, a stack of 2 rglass, screwdriver
Between adding the wiring and the rglass, it is possible to insert a brain to create a new AI.
If no brain is included, you get an Inactive AI.
It is also possible to use the Asimov, Purge, and Freeform law modules on a core at this stage.
A new AI will not have any laws if you don't add any!
Deconstruction is currently impossible once it is a full AI, but until the securing of the rglass is done, you can still take it apart.
Assuming you've inserted the rglass, deconstruction is crowbar, crowbar (only if you inserted a brain), wirecutters, screwdriver, wrench, welder
It currently has really fugly sprites because I am not a spriter
Added ability to stack rmetal.
Added AI core circuitboard to tech storage.
Commented out some debug code that was no longer needed.
This is the biggest update I've done, it seems to be compiling fine on my end, but for all I know shit will ass up once it hits the SVN.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@139 316c924e-a436-60f5-8080-3fe189b3f50e
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
- Right click monkeyize
- Call Shuttle
- Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
- Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e