Commit Graph

1759 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
0e858125e1 More changes to malf modules.
Machine Overload and Reactivate Camera now only work on the appropriate items. Making the verb only show up on the proper items is a far more intensive (if even possible) effort.
  The Blackout module is now more likely to hit areas that previous attempts failed to overload. (30% chance first attempt, 60% chance second attempt, 90% chance third attempt, 120% chance forth attempt, etc)
  Moved the module picker verb to the Malfunction tab.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@541 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 20:07:19 +00:00
n3ophyt3@gmail.com
b7dd6fdeb6 Added a check so that malf AIs can't start a APC hack if one is already in progress, as this was apparently possible if they had multiple APC windows open.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@276 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-14 05:22:50 +00:00
n3ophyt3@gmail.com
015b43a773 Malf AIs are no longer treated as inactive for the purposes of law uploads and cyborg creation while they are hacking an APC.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@237 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-01 22:05:45 +00:00
uporotiy
2d21a52a42 Blob upgrade and reskin. Apparently it's nigh invincible, but playtesting will sort out if it's too much powerful.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@233 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 20:28:45 +00:00
n3ophyt3@gmail.com
f339792009 Gave AI Malfunction a makeover.
The AI now has to actually do stuff to win!
    Malf AIs now have the ability to hack APCs.
    The timer does not start until at least one station APC is hacked.
    The hack takes 60 seconds (give or take lag), and the AI is unable to interact with other objects during the process.
    The more APCs you hack, the faster the timer goes.
  This change is very much experimental, and subject to change/being erased from the annals of time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@185 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:30:03 +00:00
n3ophyt3@gmail.com
26bc2276f4 Fixed a bunch of the runtime errors cropping up in the server logs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@175 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 01:55:42 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
n3ophyt3@gmail.com
7509478125 AIs now properly enter their power loss routine if equipment power to the area they're in is severed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@41 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-01 06:39:09 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00