* kills the Vir Times and replaces the economic destination list with Polaris locations.
gibson gazzette can stay but you're on thin ice
* Update TradeDestinations.dm
* adds an e-reader full of news to the loadout
* Political Almanac -> Pocket Newscaster
* new news channel containing lore-compliant news that's not bad
Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
Only two more this time:
Random space dust attack.
Random gravity failure.
Moves space vines from moderate to major events, due to its now more dangerous nature.
Removes now irrelevant alien/ninja customized event handlers.
Adds Excel sheet for aiding in event probability calculations.
Alters the event controller based on http://baystation12.net/forums/viewtopic.php?f=5&t=10706.
Exception is that there is always some start time variance to prevent metagaming.
Mundane, moderate, and major events run on their own timers and start and run independantly of each other.
Multiple events of the same severity degree can run at the same time. However, currently only one instance of the same event can be active at a time.
As per request, events have been rebalanced to be a bit more even and vastly less appendicitis. Event timers have been increased from 15-25 minutes to 20-40 minutes.
The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).