Commit Graph

23 Commits

Author SHA1 Message Date
Neerti
acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Mechoid
98af877b21 Xenomorph Tweaks/Buffs. 2017-09-06 13:37:43 -07:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Neerti
a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
SinTwo
a7aa2a7f33 makes benches a subtype of tables 2016-06-29 17:52:27 -04:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
GinjaNinja32
a286bd24b4 improve defines in table code
the defines were inverted, this uninverts them
also fixes #undef of old names for things
2015-08-28 00:12:18 +01:00
Zuhayr
f6df7df714 Added diona gestalt preset. 2015-08-13 16:59:37 +09:30
GinjaNinja32
477a9b8dba Merge remote-tracking branch 'upstream/dev' into client_dir 2015-08-13 05:55:05 +01:00
GinjaNinja32
d050606665 Changes tables to rotate correctly with client.dir 2015-08-02 15:03:42 +01:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
GinjaNinja32
3b13199425 Fixes tables not connecting 2015-07-11 23:19:57 +01:00
Chinsky
5b627cc763 Fixes #9939 2015-07-09 23:07:28 +03:00
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr
8aa24b86bb Renamed shards, katanas, claymores. 2015-05-16 20:36:33 +09:30
GinjaNinja32
354859b889 Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks 2015-05-15 04:47:18 +01:00
GinjaNinja32
a3662a9088 Fixes, improvements, suggestions. 2015-05-15 00:06:47 +01:00
GinjaNinja32
63f28ee0e0 Fixes
- Material comparisons done by name rather than reference equality
- get_material_by_name proc that ensures the material list is initialised, initialising it if neccessary
- holographic materials moved into main material list
- table frames are not a source of infinite metal, and can be deconstructed correctly
- gambling table icons are no longer E-W flipped
2015-05-14 22:26:19 +01:00
GinjaNinja32
428014c372 Layer and throwpass fix. 2015-05-13 22:06:27 +01:00
GinjaNinja32
5820873dab Makes gambling tables constructable. 2015-05-13 21:34:31 +01:00
GinjaNinja32
5f65565f45 Bugfixes, removing the remnants of table_parts, changelog. 2015-05-13 20:40:00 +01:00
GinjaNinja32
4b87799072 New tables, code section. Changelog entry soon. 2015-05-13 19:08:39 +01:00