Commit Graph

180 Commits

Author SHA1 Message Date
ShadowLarkens
139d5cd3c3 Saycode Overhaul -- Multilingualism 2020-04-20 04:12:53 -04:00
Atermonera
cb8548f5af Fully Implements R_EVENT for Event Managers 2020-03-12 15:01:50 -04:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Unknown
f68a82b81f Replaces lentext with length 2019-12-12 13:13:18 -05:00
Mechoid
99bc3dcdbc Security / PseudoCargo Expansion 2019-11-24 17:23:48 -05:00
Atermonera
a175e70865 Merge pull request #6354 from MagmaRam/eyestabs
Adds proper miss chance for stabbing people in the eyes.
2019-07-30 20:19:46 -04:00
Neerti
16b3b58259 [REVIEW] Ports Modular Computers from Baystation 2019-04-28 22:06:40 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Anewbe
935fb1ed06 Merge pull request #5669 from VOREStation/pol-binocs
Stop usage of multiple vision modifiers
2018-10-15 15:51:43 -04:00
Anewbe
d36e67d90d Merge pull request #5064 from VOREStation/vs-port-3142
[PORT] Improved playsound and drop_location() from /tg
2018-03-17 15:01:07 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
4686f6fcc4 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-03-13 17:46:40 -04:00
Arokha Sieyes
96b0416c7f U_I Phase 2.3: Further cleanup 2018-03-08 19:34:00 -05:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
aa9ec19118 U_I Phase 1.0: First consolidation pass 2018-03-08 19:31:43 -05:00
Arokha Sieyes
dec6941fea Fix for borgs accidentally getting into useless grab/disarm intents 2018-02-16 22:46:43 -06:00
Arokha Sieyes
e248b89b7b POLARIS: Player-controlled SA QOL 2018-02-15 01:49:53 -06:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Atermonera
3210625822 Admins can see dsay again 2018-01-02 17:11:50 -08:00
Anewbe
ae6583e5fb Cleans up some Event Manager code 2017-11-03 16:24:36 -05:00
Anewbe
cad5ef12e7 Does work on the event manager role again 2017-10-18 20:00:01 -05:00
Anewbe
4459d7087a Revert "Does more prep for the Event Manager role" 2017-10-04 18:33:34 -05:00
Anewbe
c2c6b5949a Does more prep for the Event Manager role 2017-10-02 21:51:48 -05:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Mechoid
5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00
Neerti
d6683be3ce Adjusts Changelings
See PR
2017-04-23 13:22:32 -04:00
Arokha Sieyes
9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo
fe46fac5cc final new NanoUI fixes and tgui port 2016-07-27 23:01:26 -04:00
HarpyEagle
f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00
Richard D'angelo
7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

7c2cc890ab
2016-06-18 15:50:10 -03:00
Arokha Sieyes
34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00
Arokha Sieyes
ea6754597e Ports Bay's Robolimb Changes (#1779)
* Consolidates copypasta for repairing robolimbs

Also prevents self-repairing a limb you are using to hold the tool

* Fixes robot organs becoming undamagable after reaching cap

* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck

* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123

* Fixes damage to robotic limbs not triggering organ processing

At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.

* Build on HarpyEagle changes to apply to Polaris

Had to apply the change from flag to an enumeration.

* Removes unneeded file

* Fix bruisepacks, remove heart

Well, the unused bay version of the heart anyway

* Tweaks examine, reverts isSynthetic

Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
2016-05-28 14:12:19 +01:00
Neerti
bbf2468688 Adds ability for players to ignore other players. (#1539)
Players can now choose to not receive messages in OOC and deadchat from specific players, with the Ignore verb, or in the global preferences tab.
Ignores can be reverted with the Unignore verb, or with the global preferences tab as well.
This has no effect on IC chat. LOOC is also exempted from this.  Admin messages cannot be blocked.
2016-05-05 10:14:34 -04:00
Anewbe
dd0ad179b5 Fixes Taj/Unathi being unable to eat mice. 2016-04-22 17:30:36 -05:00
Yoshax
d0d3d3cb16 Merge remote-tracking branch 'upstream/master' into morepreferences 2016-03-27 00:17:24 +00:00
Neerti
a9ad84da4b Merge pull request #1191 from Kelenius/inventoryCleanup
Mob inventory cleanup
2016-03-22 21:42:27 -04:00
Yoshax
5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Datraen
fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Neerti
b4b8d94723 Merge pull request #1015 from Zuhayr/xenosremove
Removes xenormorphs.
2016-03-04 12:34:13 -05:00
Kelenius
acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr
cbc506fd51 Removed xenomorphs. 2016-02-20 11:50:18 +10:30
Neerti
b7a3a98ef0 Ling nerfs, ear protection cleanup, and ling bugfixes. 2016-02-14 19:58:57 -05:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
1c100bf457 Cleaning up post-merge. 2016-01-22 01:22:49 +10:30
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30