I was poring over the markings list as usual, inspired this time to draft a donkey but was woefully struck by a lack of equine markings. Neigh, this cannot be! So I took to resolving the issue post-haste.
The muzzle is flexible goes quite well with draconic designs too. Recommended to use with the Sergal bodytype for best results.
Adds short/terrier & thin/jackal Vulpkanin ears (dual-colourable)
Adds a dual-colourable tail inspired by Ward-Takahaski cybernetics.
Adds a few markings:
--> Vulp Short Nose (shifted 1 pixel closer to the face in the east/west sprites)
--> Vulp Alt. Face (Vulpine facial hair but in marking form)
--> Taj Alt. Nose (Tajaran nose marking but colour mult & the same colour in all dirs)
--> Talons (Inspired by Ward-Takahashi Spirit markings)
--> Claws (Inspired by Ward-Takahashi Spirit markings)
Since in fiction, demons often possess pointy ears (and for my own needs), I have decided to enable our demonic degenerates to have pointy ears in addition to fancy horns!
Ram-like (caprine), backwards and forward pointing classic demon, oni and finally those large backswept dragon horns can now be picked alongside a pair of elven ears.
Both the ears and the horns are separately colourable. Ears are first option, horns are second.
-Mountable mobs/borgs/taurs can now let the rider in control without requiring a riding crop.
-And yes, riding crop has always been "the key" for rider control for these mechanics.
-Also tweaks the AO a little bit more because ouch my ocd.
- Add medieval style barding for centaurs.
- Add full body options for wolf taurs. (Fat sprites slightly break this)
- Cloak for Drakes
- Botany Apron should work for the majority of taurs and not weirdly cut at the middle.
- WIP lance
Hides shoes when the goat legs or taur bodies are selected.
Adds a method by which you can clip off parts of sprites, ported from Para.
Sets goat legs & taur bodies to clip off the lower parts of uniforms and suits
so long as the clothing doesn't hide tails or is a taur suit.
Adds a method for tails to hide bodyparts like legs to allow for a bit more spriter freedom. Sets Satyr legs & taur bodies to prevent regular legs from rendering when selected.
E.g.1 The Satyr legs & taur bodies prevent the regular leg organs from rendering, so you no longer have to sprite them such that they cover the pixels ordinary legs would've occupied.
E.g.2 The deer body has bulky front legs because if they weren't sprited to cover the regular body beneath you'd have wierd pixels poking out. This prevents that from happening by preventing legs from rendering when you got a taur tail.