Turns out fixing the busted update_transform proc revealed it lacked the thing that the previous scaling offset fix gave to the other size procs that did function back then.
-Fixes update_transform proc for mobs. Meaning that the proc now actually does something and that mobs with pre-set size multipliers now spawn in the correct size.
-Removes some textbook spaghetti code that was making mice spawn in double (triple?) feigned size multipliers in order to be scoopable. Instead makes miniscule (mob_size var) mobs (such as mice) scoopable by default.
-This also fixes morphs in mouse form becoming tiny.
-Taller icons no longer sink into the tile below on the resize mechanics.
-Living mobs now have a var (vis_height) for their icon height, and humanmob species have a new var (icon_height) that overrides the vis_height for the resize proc.
-Also earlyports some tweaks to ambient occlusion. The new filter system took the old filter's settings as "make the shadows megathick and dummy intense" and that was ugly.
* handle_micro_bump_helping was unconditionally returning TRUE, overriding normal bump behavior. Fixed to only return TRUE when its size conditions are met.
* As a side effect of that bug, now_pushing was not being set back to zero. Fixing the prior bug solved that, but as an extra precaution, moved now_pushing = 0 out of the proc so it will get set back no matter what.
I want clicking it in-hand to let me change the size (so I can do it with Z). And I want the box to show the currently set size when I'm changing it instead of always just showing 200. So that's what it does now.
Also jeez. If we have the technology to make a military-grade battery recharge in just a few seconds, why don't we use it other places? Makes the thing not self-recharge. Just stuff it in a recharger. There are plenty.
Added various rechargers everywhere in public places on the map, since there weren't enough, just to be sure.
Defines this proc so that it will work on every mob, then overrides it on living to work like normal. I'd use INFINITE but I have no idea what would happen if it tried to do math on it.