Commit Graph

44 Commits

Author SHA1 Message Date
Aronai Sieyes
3d30288a5e Round hours shown on occupations page 2020-05-11 17:56:04 -04:00
Aronai Sieyes
ea8a068025 Add department playtime requirement config, code 2020-05-08 17:57:56 -04:00
Aronai Sieyes
9368dd2736 Talon job pref saving 2020-04-13 11:05:27 -04:00
Unknown
ac2e5b8d03 Fixes Occupation Screen 2020-03-17 15:28:40 -04:00
Novacat
557ed2e43e Update occupation.dm 2020-03-15 14:40:44 -04:00
Atermonera
3ac5a32e39 Fixes the occupation screen. 2020-03-15 14:35:59 -04:00
Atermonera
fa8c9fabab Job description alt 2020-03-11 15:55:05 -04:00
Neerti
0d9345adde Half-Refactors Jobs 2020-03-03 16:28:33 -05:00
Unknown
62295136f3 Changes Engineering to LHS 2019-04-25 20:09:09 -04:00
Unknown
729b1fc662 Changes off Duty ID Aesthetics 2019-04-25 19:56:47 -04:00
Unknown
afc0d67f21 [WIP] Expedition Sub-department
- Moves explorer job roles from their respective departments into an Exploration sub-department
- CHAIN OF COMMAND WILL REMAIN UNCHANGED
- ACCESS WILL REMAIN UNCHANGED
Note: Pathfinder's minimum access is getting tweaked, in case minimum access ever gets used.

This is a purely clerical change that is being done for two reasons.
1: To enable off duty exploration role, important for the upcoming timeclock PR. The upcoming timeclock functionality will cause difficulties for expedition roles, due to, at present, being in a wide variety of different departments.
2: Generally, explorer roles in other departments tended to create confusion, as people would ask (or even demand) those roles to do station-side duties, even if their access (or lack thereof) made it impossible.
2019-04-21 17:05:58 -04:00
Novacat
5addac95ed Pathfinder Update (#3777)
* Pathfinder Update

- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker

* Polaris Merge Compatability

* Forgot some things

* Moves PF from command to science

* Requested changes Part 1

* Travis and Access Fix

* Requested changes Part 2

* Resetting Maps Part 1

* Resetting Maps Part 2

* Replaces PF office airlock

* Requested Changes Part 3

* Remove gateway access

* Changes Locker/Door Access Req

* Removes blast doors

* Pilot voidsuit crate cost tweak
2018-05-31 16:57:40 -04:00
Leshana
6eec4063f3 POLARIS: No string compare for assistants 2018-01-30 21:44:00 -05:00
Arokha Sieyes
3031dd8afa POLARIS: No string compare for assistants 2018-01-30 21:16:41 -05:00
Arokha Sieyes
b8d2766ee3 POLARIS: Sort jobs into correct departments
Also give cargo some color
2018-01-27 14:10:54 -05:00
Leshana
28c193cbdb Merge remote-tracking branch 'refs/remotes/polaris-upstream/master' into polaris-sync-2018-01-04
# Conflicts:
#       code/game/objects/items/devices/communicator/communicator.dm
#       code/modules/client/preference_setup/occupation/occupation.dm
#       code/modules/mob/living/simple_animal/animals/cat.dm
#       code/modules/mob/mob_helpers.dm
#       code/unit_tests/zas_tests.dm
#       maps/southern_cross/southern_cross-1.dmm
#       maps/southern_cross/southern_cross-3.dmm
#       maps/southern_cross/southern_cross-6.dmm
#       vorestation.dme
2018-01-04 22:44:04 -05:00
Atermonera
c9941e2450 S&R loadout spacing (#4486)
* Revert "Update #3? 4?"

* Revert "Revert "Update #3? 4?""

* Adds the disabled mech tools.

* indentation

* S&R is inline w/ explorer roles in char setup
2018-01-02 20:04:32 -05:00
killer653
1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
Cyantime
b38819afe2 Fixes a typo in alternate job title selection. 2017-10-10 14:19:21 -04:00
Cameron653
28175d86c7 Late September Sync (#579)
* Elevators aren't bottomless voids!

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Adds organ fixing

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Biohazard Voidsuit

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* Adds space penguins and space geese.

* Revert "Revert "Revert "Adds hub passwordu"""

* Makes flash rounds respect eye protection

* Water > Fire

* There's plenty lying around, I think

* Naming inconsistencies fixed

The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.

* Almost forgot plural of Telecomm

* Finalizes work, adds designs to research.

* Press Vest

* Removes Mags/Shells, Adds Recorder and Flashlight

* Fixes spans.

* Raises the number of players needed to start Ninja

* Still needs to fix internal bleeding

* Allows Wirer To Attach to Toolbelts

* Fixes #393

* Tweaks FBP temperature

* Corrects Changelog

* Fixes some Advanced Egun oversights

* Embiggens the laser carbine and the lasercannon.

* Messenger Bags

* Health analyzers detect appendicitis

* Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.

* More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.

* Allows Chemists to View Medical Records on their PDA

* Refactors splinting

* Refactors the forceMove() drop.

Makes dropping a its proc instead, cleaning up forceMove() handling.

* Replaces ORGAN_SPLINTED

* Supportive suits now only loop through bad organs

* Adds changelog

* Lasercannon tweaks

* Bloodloss tweak

* Adds hawaii shirt

Attachable to any uniform, works like suit jackets.

* Changelog cause why not

At this rate I'll forget how to do those otherwise

* Adds randomized alohas

Also some color matrix helpers from TG

* Appendicitis doesn't cancel itself out.

* Removes debug stuff

* Radsuit Sprite Changes

* Allows us to actually use the messenger bags

* Fixes spelling mistake

* Ported ventcrawling from vg.

* Fixes changelog errors

* Updates changelog

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Suit Storage Items

* Adds in IB removal

* More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.

* Adds design for locomotion circuit.

* Cleans up code

* Even more sprites by Mechoid.
Fixes abs to rel converter.

* Black Messenger Bag

* Powersink fix

* Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.

* Adds basic circuit kit and spare circuit tools to Tech Storage.

* Part the first

* Changelog

* Allows robots to be constructed with prosthetic limbs as well as borg limbs.

* Map change

* Secbelt can hold stun revolvers and eguns

* Voidsuit Sprite Changes

* Tweaks burst laser

* Lasers, energy projectiles, and muzzle flashes now produce light.

It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.

* Adds bridge bunnies

* Slightly cleans up the occupation screen, adds uniform to locker

* Map Changes

* Adds Changelog

* Fixes stuff

* Allows jobbanning of cargo department jobs

* Re-adds balance changes to heavy lasers.

They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.

* Fixed missing sprite

* Dress Loadout Additions

* I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.

* Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.

* Updates changelog

* Fixes not being able to put things in medkits.

* Technomancer Tweaks

Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.

* Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.

* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.

* Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.

* Revert "Ported ventcrawling from vg."

* Re-adds a nice, useful macro

* Fixes #2431

* Tweaks Riot armor

* Fixes a typo in the DNA Modifier

* Ripped Jeans (And White Shorts)

* Adds shanking

* Adds changelog

* Removes a stray world <<

* Ported ventcrawling from vg.

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Long, time-consuming not one-line fix

* Makes cigs branded too

Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.

* Adding a article

* The door hacker now only pings the user

* Removes implants from Deathsquad

* Adds the ability to apply pressure to bleeding wounds

* Shoes

* EVA rigs should use their default sprites on Taj and Unathi

* Fixing some errors

* Update loadout_xeno.dm

* Delete back_vr.dmi

* Add files via upload
2016-09-24 14:12:43 -04:00
Anewbe
41113637f1 Slightly cleans up the occupation screen, adds uniform to locker 2016-09-17 23:49:36 -05:00
Eearslya
85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
PsiOmegaDelta
d405dfb102 Can now toggle loadout and job preview equipment separately. 2016-07-10 04:53:49 +01:00
Leshana
e004a8bfc0 Merge remote-tracking branch 'polaris/master' into sink
# Conflicts:
#	code/_onclick/item_attack.dm
#	code/modules/client/preferences.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	nano/images/nanomap_z1.png
#	vorestation.dme
2016-05-29 16:22:07 -04:00
Jon
21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Arokha Sieyes
8230732453 Merge branch 'sync' of https://github.com/VOREStation/Polaris into 05192016_sync 2016-05-19 23:52:00 -04:00
Yoshax
96b7772f55 Revert "Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles" 2016-05-18 22:43:08 +01:00
Arokha Sieyes
7914c9d943 Merge branch 'master' of https://github.com/VOREStation/Polaris into sync 2016-05-18 10:13:26 -04:00
Yoshax
c53f214b7b Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles 2016-05-17 16:48:12 +01:00
Arokha Sieyes
f8fe9994e5 Merge branch 'master' of https://github.com/VOREStation/Polaris into polaris-update
# Conflicts:
#	code/world.dm
#	config/example/config.txt

Resolved by removing old lines.
2016-05-15 12:39:30 -04:00
Arokha Sieyes
88dd4973c8 Hid latejoin_only jobs from occupations screen 2016-05-14 20:15:27 -04:00
PsiOmegaDelta
a6dd6bfa4a Ports Bay's adjustments of the faux-nanoui character setup and related 2016-05-12 18:26:24 +01:00
Datraen
d7ea30c158 Changes the colors of the occupation setup tab. 2016-05-11 21:23:40 -04:00
Datraen
761ea91a70 Changes the colors of the occupation setup tab. 2016-05-11 21:14:33 -04:00
Arokha Sieyes
5692ad76ad Removed imaginary </style> tag from previous work 2016-05-08 14:20:18 -04:00
Arokha Sieyes
286d6ba43e Remove errant imaginary </style> 2016-05-08 14:18:34 -04:00
Arokha Sieyes
9e215a1122 Character setup fake nanoui
Makes them look nicer! Woo!
2016-05-08 03:36:32 -04:00
Arokha Sieyes
45e9b4f10a Removed earlier attempt at color 2016-05-08 03:22:33 -04:00
Arokha Sieyes
b6a602ba9a New Player/Character Setup (Fake)NanoUI
While I consider Polaris' character setup screen to be mechanically better
than most others, it wasn't prettier. Well. It was a bit. But now it's
more pretty-er.

Used the fake NanoUI 'browser' datum to render the pages for the New
Player panel and the Character Setup screen.
2016-05-08 03:19:09 -04:00
Datraen
e1c0256477 Brings the jumpsuits, pants, shorts, ponchos and hoodies under the path system. 2016-04-05 14:44:31 -04:00
Zuhayr
b2ab041c3f Added checks for character age to numerous jobs. 2015-12-11 15:07:28 +10:30
PsiOmegaDelta
e715c16093 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
2015-11-20 07:46:31 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00