Commit Graph

303 Commits

Author SHA1 Message Date
baloh.matevz@gmail.com
c2c7a3bcda - Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
Erthilo
36b0ba73cd Fixes Particle Accelerator admin logging. 2012-05-21 23:55:00 +01:00
Erthilo
f2777aa65f TG: Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and
the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion
(only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT
Revision: r3505
Author: 	 petethegoat
2012-05-06 18:26:41 +01:00
CaelAislinn
3cec18affd balances, improvements and tweaks to rust and antiqua. did not to cameras because i have a lecture in six hours.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-01 03:33:29 +10:00
Ren Erthilo
dac9c84f30 TG: Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the
SMESes and Rad Collectors
Moves show tension report down to trialmin
Revision: r3331
Author: 	 VivianFoxfoo
2012-04-29 20:57:47 +01:00
Ren Erthilo
3e9f5a24d5 Fixes ghosts being ate (and immediately reformed) by the singularity, fixes them not being able to return to body. 2012-04-25 20:31:51 +01:00
petethegoat@gmail.com
21387370c9 Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:28:40 +00:00
Ren Erthilo
4f01edb7db Fix for singularity not growing, even on max power setting. 2012-04-25 20:17:59 +01:00
Ren Erthilo
7d04c9c169 TG: Added Spacevines to the random events. Added a spawn space-vines option to the
secrets panel.
Fixes  issue 250  (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: 	 elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
8a346f7a59 Merge fixes. 2012-04-22 02:54:18 +01:00
CaelAislinn
2a82b40740 files for alpha version of rust fusion reactor.
rust integrated into antiqua, no breakroom.
lots of fusion bugs, missing features and imbas but it works.

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-04-19 01:20:35 +10:00
Ren Erthilo
3a325a8723 TG: - Fixed issue 308
Singularity engine parts are now unanchored by default. However those on the map
have been edited to all be anchored.
Revision: r2937
Author: 	 trubblebass
2012-04-15 16:48:42 +01:00
Ren Erthilo
4a39151e9e TG: Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors'
projections.
A few other misc runtime fixes. r2916
2012-04-09 13:28:45 +01:00
Ren Erthilo
0d1412efdf TG: Fixed some runtimes.
Virus2 has been effectively removed from the code as it was not actually used
and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs. r2903
2012-03-27 06:34:33 +01:00
Ren Erthilo
5fabd286d1 TG: Added Invisty's Emitter sprites.
Cleaned up part of the door code and moved some defines to their proper files.
Firelocks can now be welded open and now shows the welded overlay properly.
Borgs can now properly mess with door wiring. r2895
2012-03-27 05:50:15 +01:00
Ren Erthilo
81f76406a3 TG: toxloss is now only referenced via procs. r2875 2012-03-26 23:23:46 +01:00
Ren Erthilo
1ea153f504 TG: Emitters can be emag'd.
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it. r2867
2012-03-26 22:39:05 +01:00
Ren Erthilo
f7e8bcd591 TG: Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only
control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found
under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed  Issue 227  about the PA shooting when it should not be. r2851
2012-03-26 18:46:08 +01:00
Ren Erthilo
7014b16163 TG: Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites. r2829
2012-03-26 18:11:54 +01:00
SkyMarshal
a5a7df1c20 Part two of the objective system. Also fixed up AIs on the shuttle, bug #747, and interacting with windows. 2012-03-25 00:33:38 -07:00
VivianFoxfoot@gmail.com
8fe80454fd Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the SMESes and Rad Collectors 
Moves show tension report down to trialmin

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3331 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 15:52:05 +00:00
kortgstation@gmail.com
1be29f6468 Fixed the objectives not being assigned properly when the Summon Guns spell is used.
Removed the wizard's Nar-Sie grav pull entirely to reduce lag/it is strong enough as is.

Fixed the gyrojet projectile name

Removed the ion rifle from the armoury

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3272 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:35:41 +00:00
Miniature
f711ece5bc Added admin logging to PA controller 2012-02-29 12:27:14 +10:30
SkyMarshal
f50a3215b6 Singularity can no longer eat the AI's eye mob
Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
cib
fc0de6e366 Changes to singularity radiation and suits.
- The singularity now regularly emits radiation, making it actually dangerous to go into the PA room without protection.
- Made the hoods of suits be less effective at consuming radiation than the body of the suit.
2012-02-24 14:05:47 -08:00
SkyMarshal
8e528d058c More singularity tweaks 2012-02-24 10:07:03 -07:00
SkyMarshal
dd360c6f49 Reduced slowdown from singularity
Tried to fix the buggy job screen.
Added a stat==2 check to human life (Why was that NOT THERE ALREADY?)
2012-02-24 10:02:53 -07:00
SkyMarshal
feef637419 Delagged singularity.
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull!  It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
SkyMarshal
13769c5325 GODDAMN WHOEVER MAPPED THAT
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
SkyMarshal
b0eebb2edb Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag. 2012-02-17 12:56:46 -07:00
kortgstation@gmail.com
3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
elly1989@rocketmail.com
0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
SkyMarshal
44c235a529 Radio alert now goes to engineering channel. 2012-02-03 18:02:22 -07:00
SkyMarshal
3254aa10d8 Adjustments to events
Adds alarm for the singularity containment field.
2012-02-03 17:48:35 -07:00
SkyMarshal
21fe68972f Lots of stuff, will elaborate later. 2012-01-27 11:18:14 -07:00
trubblebass@gmail.com
13d729577d - Changed /trunk/code/game/objects/closets/fireax.dm to fireaxe.dm
- Fixed issue 308
Singularity engine parts are now unanchored by default. However those on the map have been edited to all be anchored.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 17:20:46 +00:00
mport2004@gmail.com
2ea375091e Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-05 05:26:13 +00:00
mport2004@gmail.com
f12301d51a Fixed some runtimes.
Virus2 has been effectively removed from the code as it was not actually used and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2903 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 22:12:36 +00:00
mport2004@gmail.com
8c1c914259 Added Invisty's Emitter sprites.
Cleaned up part of the door code and moved some defines to their proper files.
Firelocks can now be welded open and now shows the welded overlay properly.
Borgs can now properly mess with door wiring.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2895 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 23:43:56 +00:00
rockdtben
938fc1e0f0 toxloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2875 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:59:19 +00:00
mport2004@gmail.com
4ad793af53 Emitters can be emag'd.
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2867 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 15:42:17 +00:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
baloh.matevz
19fb811e20 Patched up the three major security risks in engineering: the north CE window facing the hallway, the north engineering window facing the hallway, the regular wall in the smes room.
Fixed a problem where all the engine parts that the QM ordered would start in stage 4 of construction and anchored...

Added a few fire alarms to engineering

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2840 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 18:38:08 +00:00
petethegoat@gmail.com
b9c3f9ce65 Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
baloh.matevz
fa5a5772c8 Engineering remapped
Screenshot: http://www.kamletos.si/new%20engineering2.png

Added glass doors to the table facing the hallway after that screenshot was made

- Added an emp-proof camera for singularity viewing
- Particle accelerator now starts set up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2820 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:11:12 +00:00
uporotiy
3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
petethegoat@gmail.com
85cb13fe95 Reverted the janitor closet to the old trashbag. (It does work, I fixed it up in r2557.)
A bunch of fixes for various stuff that's been broken about the bag of holding. It should work as intended, now.
Made wet floor signs fit in boxes.
Cleaned up the janitor's closet a bit.
Optimised the vault wiring a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2580 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 15:02:01 +00:00
rockdtben
38d90773cc Implemented getToxLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2528 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-17 23:42:09 +00:00
uporotiy
6df81a10ed Maximum frown mode, Mport.
East/west PAs fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2356 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 15:26:50 +00:00