Ren Erthilo
a1b235cf36
Fixed syringes not updating. Added missing vomit sprites. Added missing syringe sprites.
2012-03-31 01:05:24 +01:00
Ren Erthilo
4c8d454a45
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-30 23:58:50 +01:00
Ren Erthilo
abeea22566
Rebalanced beer and made ethanol the base alcohol. Slightly tweaked alcohol effect rates.
2012-03-30 05:52:18 +01:00
Ren Erthilo
aba0e9d8f6
Adds advanced medical kit sprites and uses. Will be in-game later. Also fixes security rig inhands.
2012-03-30 05:47:38 +01:00
SkyMarshal
08a060501b
Merged in Erthilo's stuff.
2012-03-29 21:11:17 -07:00
Ren Erthilo
4a0236734b
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-30 04:50:06 +01:00
SkyMarshal
0c34286018
Fixes errors from last commit.
2012-03-29 20:44:11 -07:00
SkyMarshal
61820bc5ec
Final commit of the examine/damage overhaul.
2012-03-29 20:44:10 -07:00
SkyMarshal
01d2d5f339
WIP bloodloss and scaring system.
2012-03-29 20:42:08 -07:00
Ren Erthilo
fa49d4514f
Missed one.
2012-03-30 04:24:28 +01:00
Ren Erthilo
6952bef874
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
2012-03-30 04:19:22 +01:00
Ren Erthilo
75a0bb49b7
Fixes for viewing skills mid-round. Changed title capitalisation.
2012-03-29 01:57:31 +01:00
Miniature
b15a978b99
durp
2012-03-29 11:21:04 +10:30
Miniature
34bd0cd46b
More custom items, for Serithi and Gvazdas.
2012-03-29 10:31:09 +10:30
Ren Erthilo
78b9e9928a
Reverts descriptions/names and old syndicate uplink. Adds sprites for advanced medical items.
2012-03-28 22:52:00 +01:00
Ren Erthilo
276fc39010
Adds message for people breaking out of cuffs.
2012-03-28 09:57:49 +01:00
Ren Erthilo
bbc40f27ee
Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads.
2012-03-28 03:45:36 +01:00
Ren Erthilo
470d767369
Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
2012-03-26 15:47:39 +01:00
Ren Erthilo
089e844be9
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
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* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Ren Erthilo
4c6d0f2489
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-25 18:44:28 +01:00
SkyMarshal
e074b9f97e
Adds a similar system to the proccall system.
2012-03-25 02:49:18 -07:00
SkyMarshal
bff1962f27
Adds the capability to edit in objects by the UID (hexadecimal) reference, so you do not need to hunt through the list.
2012-03-25 02:43:19 -07:00
Albert Iordache
7488bb6aa8
Merge pull request #730 from CIB/master
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Swing attack and Skill System updates
2012-03-25 00:48:49 -07:00
Albert Iordache
196d860c6d
Merge pull request #748 from SkyMarshal/Airlocks
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New Objective system (WIPish), as well as fixes for #747 , #734 , #733 , as well as fixing the portalathe, and moving the be_syndicate var up to the client.
2012-03-25 00:47:36 -07:00
SkyMarshal
a5a7df1c20
Part two of the objective system. Also fixed up AIs on the shuttle, bug #747 , and interacting with windows.
2012-03-25 00:33:38 -07:00
Ren Erthilo
cbe1b079c7
Added hint about sleep toxins for sleepers. Tea now uses tea sprites.
2012-03-25 08:17:30 +01:00
SkyMarshal
09546b7fe0
First commit towards the new objective system.
2012-03-24 21:50:17 -07:00
SkyMarshal
5c0ddb031d
Merge pull request #738 from Erthilo/master
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Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
Ren Erthilo
d1ee3a3b11
Fixed Jetpacks not appearing, and updated to /tg/ features.
2012-03-25 02:01:54 +01:00
SkyMarshal
e7debfe737
Fixed error preventing melee damage.
2012-03-24 17:56:33 -07:00
cib
a55fe84284
Bugfix: Damage was broke
2012-03-24 16:54:35 -08:00
SkyMarshal
f45aff1bae
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
Ren Erthilo
4996811a1c
Fixed solars not tracking. Made pAI recruits unable to manually close window.
2012-03-24 20:51:11 +00:00
Ren Erthilo
7eae871ece
Added colour hints to the sleepers about overdoses. Removed absorption overdose in favour of amount overdose.
2012-03-24 04:36:25 +00:00
Ren Erthilo
69e7a64fb4
Fixed conveyor belts being above crates. Fixed a turret not turning off in the AI core. Added a camera to let the AI see core doors in freelook.
2012-03-24 00:57:23 +00:00
Ren Erthilo
e37009b2a8
Fix RnD infinite material exploit. Groundwork for adamantine if it ever gets used.
2012-03-23 20:49:09 +00:00
Ren Erthilo
c4090c0d3d
Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented.
2012-03-23 20:15:24 +00:00
cib
6815be394c
Skill system updates.
2012-03-23 04:10:04 -08:00
cib
7ee2b8f79e
Added a swing mechanic.
2012-03-22 14:53:29 -08:00
Ren Erthilo
176ed8f3ea
Adds facial reconstruction surgery. Config change for custom items.
2012-03-22 20:41:09 +00:00
Mloc
749b412093
Merge pull request #726 from CIB/master
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Alcohol fixes, also more, see commit messages
2012-03-22 05:15:51 -07:00
cib
42e21b3447
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-21 20:10:26 -08:00
cib
f041bc7063
Rebalance of the melee damage system.
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- Heavy objects now take longer to swing and deal more damage.
- A hit to the head is more likely to knock you out.
- A hit to the torso with a heavy object is more likely to knock you down.
2012-03-21 20:10:13 -08:00
cib
a756768dce
Alcohol fixes.
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- Alcohol is now used up faster
- Drinking different types of alcohol now makes you slurr as fast as drinking the same type.
- Cocktails are now subtypes of alcohol, making the code more consistent.
2012-03-21 17:33:54 -08:00
Ren Erthilo
b12d7d68ad
Outfit fixes and changes to RnD powercells.
2012-03-21 22:23:01 +00:00
Ren Erthilo
2227d2e45b
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-21 20:55:22 +00:00
Ren Erthilo
439367da60
Fix for max sheets button on RnD console.
2012-03-21 20:55:06 +00:00
CIB
bd745b5e30
Merge pull request #725 from Erthilo/master
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New Engineering Space Suits, health analysers detect bone fractures, pulling lying down people is slower, and some fixes
2012-03-21 13:00:31 -07:00
Ren Erthilo
331900eb87
Fix for the fix for pulling people lying down.
2012-03-21 19:59:20 +00:00
Ren Erthilo
fd338632c5
Fix for machine messages. Fix for previous health analyser commit. Added New Engineering Space Suits. Prevented wasting resources while fixing cyborgs.
2012-03-21 19:30:48 +00:00