Commit Graph

7171 Commits

Author SHA1 Message Date
Ccomp5950
0ef558cfa2 Paperbin fix, now doesn't silently fail if it has papers shoved into it. 2014-04-27 08:54:31 -05:00
DJSnapshot
7964e7b784 Merge pull request #4837 from Ccomp5950/dept_radio_fix
Misc saycode fixes.
2014-04-26 00:35:26 -07:00
Ccomp5950
fdab05baef ghosts won't see the random names given to announcement AI's 2014-04-26 02:29:41 -05:00
Ccomp5950
c985ecb02d Eavesdrop range on people talking into headsets is right next to them again.
Distance dropped from 3 to 1
2014-04-26 01:09:19 -05:00
Ccomp5950
2f2a308bfc Drunks will slur again. whoops. 2014-04-26 01:03:53 -05:00
Ccomp5950
5da8ce2cba Humans can use :h again for their departments. 2014-04-26 00:03:56 -05:00
DJSnapshot
185f325944 fix for paper bin runtime 2014-04-25 21:42:59 -07:00
Ccomp5950
976ae06e6b Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/mob/living/say.dm
	code/modules/paperwork/paper.dm
	code/modules/telesci/bscrystal.dm
	html/changelog.html
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-04-25 21:14:58 -05:00
Ccomp5950
e548fe6e43 Crash fix attempt: Moving NanoUI resource file sending away from client/New()
it's going in mob/Login() instead.
2014-04-25 17:47:27 -05:00
Mloc
74ef3765d0 Merge pull request #4825 from DJSnapshot/hotfix
IPC fixes
2014-04-25 21:32:45 +01:00
DJSnapshot
9dcea4f753 Merge pull request #4826 from DJSnapshot/dev-freeze
Fixes to carbon copy paper.
2014-04-25 13:32:16 -07:00
DJSnapshot
a6fbde8f2f Fixes for Mloc, part 2. 2014-04-25 13:31:10 -07:00
DJSnapshot
4236966e76 fixed what Mloc pointed out. 2014-04-25 13:14:01 -07:00
DJSnapshot
bbf7b31ccd Fixes to carbon copy paper. Basically merging it with regular paper bins. 2014-04-25 12:59:50 -07:00
Ccomp5950
2b9833ce0b Monkies / Dionaea nymphs should be able to emote again as well as not talk while dead.
Removed debug msg from broadcaster.dm (oops)
2014-04-25 03:15:14 -05:00
Ccomp5950
8ce78cd616 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into more-say-code-fixes
Conflicts:
	code/modules/mob/hear_say.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2014-04-25 03:04:59 -05:00
Ccomp5950
6a325036b0 Derpfix on Telecoms broadcast message, should fix any problem with arrivals computer having many names. 2014-04-25 03:00:54 -05:00
Ccomp5950
93b398b4e6 Some more fixes.
Derp fix on objects, we check mob contents instead of src.contents for any objects that can hear and pass hear_talk on to it.
Tape recorder will record the verb sent instead of doing it's own thing with verbs.
2014-04-25 02:02:45 -05:00
Ccomp5950
500fbdf99f Saycode fixes 2: Electric Boogaloo
Binary channel now doesn't crop out the entire message when used.
Simple Animals won't talk while dead.
Poly/Parrots can use the radio and learn new phrases.
2014-04-25 01:08:11 -05:00
Ccomp5950
79e9958c53 Merge pull request #4801 from thelegendofbrian/bucket
Added bucket lid sprite and functionality
2014-04-23 17:48:48 -05:00
Ccomp5950
12e32c8159 Oops, compile fix on hear_say.dm 2014-04-23 17:40:42 -05:00
Ccomp5950
9f3e58cfe9 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into say_code_fix
Conflicts:
	code/modules/mob/hear_say.dm
2014-04-22 18:25:03 -05:00
Ccomp5950
f56ddba067 Merge pull request #4791 from thelegendofbrian/manuals
Update and clean up of all manuals
2014-04-22 17:03:10 -05:00
Ccomp5950
dada7f1d96 Merge pull request #4767 from comma/master
has_reagents baguette
2014-04-22 17:02:03 -05:00
Brian Cook
182be1a8d3 Added bucket lid sprite and functionality
Buckets can be lidded, however there is no change in the sprite when
this happens. This adds a lid and it's functional in game.
2014-04-22 01:57:01 -07:00
Ccomp5950
4e1db5ea47 Merge pull request #4763 from mwerezak/actuator
Fixes #4758
2014-04-21 21:56:33 -05:00
DJSnapshot
fcdbda8383 fix for IPCs taking rad damage. 2014-04-20 21:57:12 -07:00
Brian Cook
804e3f1a29 Update and clean up of all manuals
- Fixed typos
- Fixed grammar/punctuation
- Corrected out-of-date details
- Formatted to match font type and size of rest of the game
2014-04-20 16:09:57 -07:00
Ccomp5950
186e78d2cf Say code fixes.
Lobby players won't hear stuffs
Universal hearing with animals won't be a thing.
Players won't hear stuff if they are sleeping, though somethings might slip through...
2014-04-20 04:37:46 -05:00
DJSnapshot
6082340077 super quick fix. Didn't realize my antag option thing would produce a null unclickable state. 2014-04-19 23:38:43 -07:00
Mike
e955753acf Reverted energy_consumption value
Reverted energy_consumption value for
/datum/robot_component/binary_communication to 0.
2014-04-19 17:17:22 -04:00
Chinsky
34b0226b9e Merge pull request #4771 from Ccomp5950/broke_arm_fix
Fixes the bug where people with broke arms don't drop what they are holding
2014-04-19 21:09:19 +04:00
Chinsky
58430c03a7 Lets everyone delete AdminBot's notes.
Fuck robot rights.
2014-04-18 23:25:21 +04:00
Ccomp5950
e1a0cac64b Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over. 2014-04-18 06:40:45 -05:00
Ccomp5950
fbfcb03788 Fixes the bug where people with broke arms don't drop what they are holding. 2014-04-18 04:53:22 -05:00
Mike
b00670abc2 Fixed misplace span tags
Fixed some misplaced span tags in say code that were making
alien-language text look funny.
2014-04-17 23:42:45 -04:00
Chinsky
a2035bb69b Better check for toxins.
Didn't realize class tree was so neat nao.
2014-04-18 04:24:06 +04:00
Chinsky
a3e6e416dc has_reagent crackdown TROIX FUCK
Got condition backwards, it was internal wounds don't grow bigger UNLESS they have bicard.
2014-04-18 04:05:46 +04:00
Chinsky
35bf44cce5 has_reagent crackdown Deux
Nothing fancy, I assume that get_amount is as bad as has_reagent, so might as well cut it.
2014-04-18 03:55:32 +04:00
Chinsky
96a40af9d1 has_reagent crackdown Uno
Moved check for toxins inside the loop checking for booze.
Instead of looping over reagents for EACH type of toxin.
2014-04-18 03:43:23 +04:00
SkyMarshal
efcad9f527 Removal of Telescience. 2014-04-16 20:23:56 -07:00
Mike
0df1ce1b41 Fixes #4758
Fixed issue where removing the power cell would prevent certain checks
on robot components. Also cleaned up
/mob/living/silicon/robot/proc/use_power(), moved code related to status
for better SRP. Added a line to the examine text to hint that the borg
can still move without power.
Sorry for all of this being in a single commit, things got screwed up
with git.
2014-04-16 19:55:22 -04:00
Brian Cook
5878cebb85 Fixed typo on Standard Operating Procedure paper
Changed alrms to alarms
2014-04-16 02:47:48 -07:00
Brian Cook
507fb71b99 Fixed typo in RD Readme
Scalple corrected to Scalpel
2014-04-16 02:41:54 -07:00
Chinsky
336a1c09ab Merge pull request #4753 from mwerezak/magboots-action-icon
Magboots action icon
2014-04-14 16:11:52 +04:00
iamgoofball
e7b4161011 Fixed chameleon bullets being able to embed. 2014-04-13 19:21:49 -07:00
Mike
b24b39d267 Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416 Prevent vox boots from enabling in player's hand
Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Mike
55b7f7a283 Removed the now-redundant verb
Less clutter for the object panel.
2014-04-13 10:59:13 -04:00
Mike
d85d2ce1e4 Enabled action icon for magboots 2014-04-13 10:58:31 -04:00