Commit Graph

4866 Commits

Author SHA1 Message Date
Erthilo
ae63e9ec9f Mind Transfer now requires wizard garb. 2012-06-28 19:56:20 +01:00
Erthilo
4f6ec49558 Fix wallet not being made by the biogenerator. 2012-06-28 01:54:09 +01:00
Erthilo
34e4ba4750 Only chairs with wheels now work with fire extingusihers. 2012-06-28 00:01:58 +01:00
Erthilo
5b13fbc6a7 Temp/quick/hotfix for evidence bags. 2012-06-27 23:36:55 +01:00
Erthilo
73ba4c7f0f Readjusted Medical items heal caps. 2012-06-27 23:36:38 +01:00
Erthilo
0c1e3f3cc4 Fixes PDA's being unusable when buckled but not handcuffed. 2012-06-27 23:36:18 +01:00
Erthilo
c779f84d69 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-06-27 22:35:19 +01:00
Erthilo
92b7eb534a Fixes sleeping resting message spam. 2012-06-27 22:34:55 +01:00
Erthilo
109045a02a Merge pull request #1398 from sick-trigger/patch-1
Air alarm vent pressure controls increment properly.
2012-06-27 14:32:13 -07:00
Erthilo
e37049eee1 Fixes Tajaran spawning as humans. 2012-06-27 22:21:39 +01:00
Erthilo
740bf13cec Changes mech part weight from 20 to 5. 2012-06-27 21:25:33 +01:00
Erthilo
1e63e35ab4 Fixes double icons in examine, and random " on his head" " on his groin" messages. 2012-06-27 20:29:40 +01:00
Erthilo
4460bc2011 Simple animals can now use the Me verb. 2012-06-27 18:09:32 +01:00
Erthilo
e65b1739be Fixes surgery in general. 2012-06-27 18:08:56 +01:00
Erthilo
93bfaa5a8e Fixes gauze/kits only healing 1 damage. 2012-06-27 18:08:39 +01:00
Erthilo
2ba8581267 Fixes gauze/ointment not being applied to wounds. 2012-06-26 20:36:16 +01:00
Erthilo
5c87d02731 "Fixes" packages wrapping crates that are too large or too small. 2012-06-26 20:35:04 +01:00
sick-trigger
a635e68a23 Air alarm vent pressure controls increment properly. 2012-06-26 14:06:33 +10:00
Melvin Melonstorm
754a244073 Added a medbay (with rolling beds) and a holding cell to the destination of the escape shuttle.
Some minor typo fixes.
2012-06-25 20:58:01 +02:00
CIB
d8a5824cbc Merge pull request #1392 from Erthilo/master
Medical System Updates + Bug fixes
2012-06-25 02:52:05 -07:00
caelaislinn
c46d2920a6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-25 18:07:47 +10:00
CIB
47aca7ca44 Merge pull request #1393 from CIB/master
Fixed a derp
2012-06-24 19:30:27 -07:00
cib
7f5db7ab68 Fixed BE_CULTIST/BE_PAI derp. 2012-06-25 04:27:19 -07:00
Erthilo
390782f544 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-06-25 01:20:08 +01:00
Erthilo
bb8f21a431 Possible fix for everyone being referred to as "It". 2012-06-25 01:19:47 +01:00
Erthilo
67c5e8e3a8 Medical System Updates...
* Dragging someone while injured (brute) will have a small chance of injuring them further that increases depending on how damaged they are. This coincides with the blood spatters that are already generated.
* Blood is now actually lost from the person being dragged.

* Added splints that can be applied to broken arms and legs, and will reduce effects of broken limbs. These can be removed the same way as handcuffs. They show up on the mob and on examine.
* Added an autoinjector that can only hold five units, but acts like a hypospray.
* Added an advanced medical kit that Medical Doctors spawn with that has Advanced Trauma Kits, Advanced Burn Kits, autoinjectors, and splints.
* Health Scanners now show unsplinted fractures ONLY in arms or legs.

* People in critical (less than -50 health) from external trauma (100+ damage from brute and/or burn) bleeding, and with unsplinted limbs, will send a message to anyone trying to drag them, to warn them it would be a bad idea trying to move them. They will suffer a lot more damage if dragged while lying down.
* The correct procedure is therefore, A) Bring a roller bed, or B) Splint all limbs, stop all bleeding with gauze, and then drag them.

* Fixed CPR being performed at weird health levels.
2012-06-25 01:18:55 +01:00
caelaislinn
7bd5beeb17 anomlies now have an activated and non-activated sprite
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-25 09:26:50 +10:00
caelaislinn
00493873c0 artifacts have a disable message
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-25 09:03:39 +10:00
caelaislinn
f131543fb7 fix for never closing bug
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-25 08:55:28 +10:00
caelaislinn
beb863020b more tweaks and fixes
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-25 08:50:03 +10:00
caelaislinn
ddda9f2ce3 fixes and tweaks for the harvester
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-25 08:35:19 +10:00
caelaislinn
137e15ef62 this should fix the power harvester bug
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-25 07:59:08 +10:00
Albert Iordache
156f1349c2 Fixed compilation error and moved acid_act() 2012-06-24 19:13:51 +03:00
caelaislinn
a240dc71ba added acid_act() proc, works similarly to proc on luna code, fixed some anomaly bugs
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-25 01:48:55 +10:00
caelaislinn
2237e3f658 talking crystal can be heard with ghost ears
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-24 19:58:21 +10:00
caelaislinn
021ddbde38 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-24 16:36:47 +10:00
SkyMarshal
e6aae0103c Merge pull request #1383 from Drieden/master
Prevented genetics from scanning headless people
2012-06-23 21:53:25 -07:00
SkyMarshal
315e027b05 Merge pull request #1385 from SkyMarshal/BugFixes
Sanity for the "give" command, changelog.
2012-06-23 21:39:46 -07:00
SkyMarshal
484c01498d Sanity for the "give" command, changelog. 2012-06-23 21:38:39 -07:00
CompactNinja
9e2629a8c6 Merge pull request #1384 from SkyMarshal/BugFixes
Final parts of ZAS.  Works like a charm now.
2012-06-23 21:23:19 -07:00
SkyMarshal
e0edc29acf Final parts of ZAS. Works like a charm now. 2012-06-23 21:20:39 -07:00
Drieden
778f40e469 Prevented genetics from scanning headless people and permanently breaking the cloner. 2012-06-23 23:42:24 -04:00
CIB
5ce9c23312 Merge pull request #1380 from SkyMarshal/BugFixes
ZAS updates and possible fixes.  Zones will no longer connect to a space tile under a door.
2012-06-23 19:21:36 -07:00
caelaislinn
37e76d7436 artifact machinery now uses power
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-24 11:57:32 +10:00
caelaislinn
639c00fb66 fix for "the floor emits a pulse of energy"
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-24 11:45:51 +10:00
CIB
c10e9a9242 Merge pull request #1382 from Erthilo/master
Compile fixing.
2012-06-23 18:45:03 -07:00
Erthilo
a4f3cada24 Compile error fixing. 2012-06-24 02:42:30 +01:00
CIB
2ef4379765 Merge pull request #1381 from CIB/master
Bugfix
2012-06-23 18:24:10 -07:00
cib
b3b35ebfef Fixed bug with calling the air master. 2012-06-23 18:22:07 -07:00
SkyMarshal
ba75994b29 ZAS updates and possible fixes. Zones will no longer connect to a space tile under a door. Added a secondary airflow value for what can move large objects, like closets. 2012-06-23 17:58:54 -07:00