Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
Relocates some of the laser tag assessment code into more relevant areas.
Portable turrets are no longer considered fully emagged while in lethal mode. Affects target assessment.
Fixes an issue with turret control windows not refreshing.
It was cluttering saycode used by every living mob in the game with
something that only applies to slimes.
Also, code that really applies to hearing a message shouldn't have been
mixed up with code for speaking a message.
Really awful.
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.
Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).
Having only one foot now slows you down.
- This will mostly fix runtimes when items are removed and design datums are left behind.
- User now gets option to reset the console, and is told to submit bug report stating which item was being built.
- Also inserts warning into server log.
Removes the 2-tick sleep cause by every closet in New().
Moves the code that sucks up items into closets to initialize() to avoid processing still null objects.
Admins can now:
Pause event start countdown.
Add/Remove events to rotation.
Affect the likelihood of events occurring.
Allow one shot events to fire again.