Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds
Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
Plays quiet music when you have;
- An anesthetic mask on your face.
- Been put into a cryopod
- Been put into a sleeper
TBD: Maybe make sleeping do it, but iirc even dying does sleep.
There is a pref toggle for these under Preferences: "Sleeping Music"
Example [here](https://streamable.com/pls63y) of surgery being done. Volume is higher than normal, was adjusted down to 40%.
Adds deafened ear ring that plays any time you're deafened, and fades back in once you can hear again.
Example of deafened feedback [here](https://streamable.com/8s8vlu).
Worry not, if you're deafened via mutation or other, you'll simply go deaf, and only hear the fade-in once you regain hearing.
It will also only play **once** when you are deafened. Further deafening effects while you are already deaf will not force you to hear it again.
Newer sound is easier on the ears and loops better. Yes, yes, we use the airalarm.ogg as actual fire alarms in most places, but it is so loud it's usually painful.
Replaces snowstorm, blizzard sounds with these.
TODO:
Waiting on soundfiles to allow for different exterior (more snowy) wind sounds, while the current wind will be used for the +interior+ wind SFX.
Adds Lava/Water Idle sounds
Adds Snowbirds loops for use on Sif, currently meant to be looped
Adds better rain FX, gives storms their own FX too
Adds unused rumbly noises for underground
Turns out that the # was so, so, so far off. It was acting as if it was 0.4 seconds per loop, for an 11 SECOND SOUND FILE.
My bad.
Earlyport of https://github.com/PolarisSS13/Polaris/pull/6700