* Borgs can pick up slime cores
* Borgs can pick up proximity sensors
* Should fix the travis issue?
* Should fix the travis issue?
* Queue fixes being eaten by Git
+Readds jumper cable kits to revive FBPs (Robotics will spawn with these
without any map changes but they will be empty so that needs to be fixed
anyways)
+Readds jumper cable kits to cargo orders
-Lowers jumper cable kits in order to 2 from 4 to be in line with the
defibrillator changes
+Adds robot defibrillators to both medical modules
+Adds robot jumper cables to research module
+Adds some new icons for jumper cables to fit in better with the new
defibrillator sprites
Added SC map files for further work. Including hopefully all the related files.
New airlock sprite thanks to Virgo, with a alternate non-see through sprite.
Changes to the space and transit tiles (ported from bay).
Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
A null entry somehow got into ```player_list```, which caused an important proc called ```get_mobs_and_objs_in_view_fast()``` to fail. The cause appeared to be a brain mob failing to qdel, then failing to ```logout()```, leaving a null entry in ```player_list```.
```get_mobs_and_objs_in_view_fast()``` now makes sure every entry it iterates over exists, and this should fix the qdel issue as well.
AOOC can be granted on a per-antag type basis. If the type has can_use_aooc equal to true, they can both use and see AOOC. It is true by default to allow for the upcoming Infiltrator type to automatically be able to use it.
The types disallowed from AOOC are ERT, Traders, and Renegades. This means admins can now use AOOC to talk to the real antags and not the ERT.
- Fixes pirate gun not getting 12g caliber correctly.
- Fixes .357 caliber not being named consistently with everything else.
(Do not merge this until
https://github.com/PolarisSS13/Polaris/pull/3533 is merged pls, unless
Yosh fixes his caliber to be correct also.)
- Changes .50AE ammo to .44 because that's more consistent with what the
gun is capable of in-game, because it uses the same damage values as the
.357 and not a bullet that shoots through through your fridge, through
your house, and hits your neighbor's home invader like a .50AE is IRL.
The fact that it's .44 makes much more sense. This is purely a fluff
change because it annoyed me.
- Fixes a bunch of ammo.dmi icon names and makes the file not a jumbled
fucking mess. This means now your 762 mags and the newly renamed 44 mags
will not be broken anymore.
Gives the research borg module the rapid part exchange device so it can
easily upgrade machines without having to take it apart and slowly put
the pieces back in (with some of these machines being bugged and unable
to be deconstructed like the circuit imprinter).