Commit Graph

25643 Commits

Author SHA1 Message Date
Anewbe
9dfc65b628 Merge pull request #3491 from Neerti/6/1/2017_mech_stumping
Makes Mechs Fall
2017-06-01 14:44:36 -05:00
Anewbe
da437e50ee Merge pull request #3485 from Neerti/5/31/2017_make_surgery_slightly_better_again
Surgery Modifications
2017-06-01 14:42:38 -05:00
Neerti
b5802fb185 Makes Mechs Fall
Mechs now will fall when crossing an open tile.
Anything below that tile will have a bad day.
Also makes lighting overlays unable to fall just incase.
2017-06-01 15:05:51 -04:00
Neerti
962cabe72c Merge pull request #3487 from Anewbe/deathalarm
Fixes Death Alarms
2017-05-31 22:54:52 -04:00
LorenLuke
2bdfe8bfa3 Prevents people from seeing names/examining cloaked changelings at range 2017-05-31 18:44:43 -07:00
Anewbe
9d8f4cfa53 Fixes Death Alarms 2017-05-31 19:38:07 -05:00
Anewbe
0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Anewbe
491ae6ac9b Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
2017-05-31 18:11:25 -05:00
Anewbe
5de9e5f453 Merge pull request #3483 from Yoshax/fix
Drop pod issue fix
2017-05-31 17:51:48 -05:00
Neerti
a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Neerti
1f70e65160 Merge pull request #3484 from VOREStation/aro-pol-footblood
Please let the blood go away
2017-05-31 10:49:11 -04:00
Leshana
90dff0ae63 Ports /tg's StonedMC Subsystem from Baystation12
* Partial port of @PsiOmegaDelta's https://github.com/Baystation12/Baystation12/pull/16820
* Only ports the StonedMC changes, not the garbage collector (forthcoming in future)
2017-05-30 21:00:37 -04:00
Arokha Sieyes
64ff8bed08 Please let the blood go away
You can't qdel lists.
2017-05-30 16:27:04 -04:00
Leshana
2c8df87899 Tweak to Radiation Optimization
* Optimized garbage collection of radiation sources until we get qdel() hints.
* Made the RADIATION_LOWER_LIMIT configurable (option for people to save some cpu time)
* Added some comments and broke the proccessor into separate procs for profiling purposes
* Added a changelog.
2017-05-30 13:55:53 -04:00
Yoshax
ef2883ff7e Drop pod issue fix 2017-05-30 16:32:40 +01:00
Anewbe
a412b5063b Merge pull request #3423 from Belsima/ftm
Lets biological females have facial hair.
2017-05-29 18:31:18 -05:00
Anewbe
119f80e06a Merge pull request #3476 from VOREStation/aro-goggles
Goggles are airtight
2017-05-29 13:13:52 -05:00
Anewbe
1633c32c99 Merge pull request #3478 from Bromuzl/Bromuzl-High-topsLoadout
High-tops loadout
2017-05-29 13:11:57 -05:00
Neerti
dc4d14bf2a Merge pull request #3474 from VOREStation/vplk-sundry-runtimes
Sundry Runtime Fixes
2017-05-28 17:44:04 -04:00
Spades
3a0bdf5cf9 Name tweak for Anewbe 2017-05-27 16:31:17 -04:00
Spades
cef9c4f98d One last thing. 2017-05-27 16:27:05 -04:00
Spades
ae3d877730 Might be helpful if I clicked save on my files 2017-05-27 16:25:38 -04:00
Spades
36544bc7da Documentation, proper file naming, and more consistency 2017-05-27 16:23:39 -04:00
Anewbe
214255df6b Merge pull request #3471 from MagmaRam/space_health_care_act
Reduces autoheal cutoff on all external wounds to 10.
2017-05-27 10:30:02 -05:00
Anewbe
f79ac18656 Merge pull request #3469 from VOREStation/gravity-event
Prevent Gravity Failure event from disabling gravity on planet z levels.
2017-05-27 10:09:40 -05:00
Bromuzl
cfab9dd6ac High-top consistency tweak
Adjusts background all references to "hitop" and in-game references to "high-tops" to maintain consistency.
See icons/obj/clothing/shoes.dmi
2017-05-27 04:46:20 -05:00
Bromuzl
48f668de95 Adds ported high-tops to loadout
Extends the high-top port to load-outs,
2017-05-27 04:38:15 -05:00
Spades
bb2f19fe7d Map fixes, and a comment removal 2017-05-27 05:14:51 -04:00
Spades
bc3f4fb0dc Polishing oversights away 2017-05-27 05:07:34 -04:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Arokha Sieyes
1e35ef8809 Goggles are airtight
Adds some 'plain' goggles that are airtight, and as such protect your eyes from things like phoron. Also allows eyewear to protect you from phoron if it's airtight (and hiding your eyes). Added airtight flag to science goggles, welding goggles, and 'plain' goggles I added. Weldning goggles only protect your eyes when down, since it removes the covers eyes flag when up.
2017-05-27 03:14:14 -04:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Neerti
aad701fee7 Merge pull request #3463 from VOREStation/multiz-consoles
Multiz consoles
2017-05-26 12:06:49 -04:00
Leshana
34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Leshana
dfbba572cf Prevent falling from sudden gravity restoration if buckled.
* Also stops the floating animation while you're buckled, so you know.
* Resolves https://github.com/VOREStation/VOREStation/issues/1458
2017-05-25 18:07:32 -04:00
Leshana
c53899bea6 Fixes Runtime in lattice.dm,41: undefined proc or verb /turf/simulated/floor/airless/update(). 2017-05-25 15:38:01 -04:00
Leshana
1b0474d57a Fixes Runtime in preferences_setup.dm,230: Cannot read null.title
proc name: dress preview mob (/datum/preferences/proc/dress_preview_mob)
2017-05-25 15:37:43 -04:00
Leshana
db95f36e3b Fixes Runtime in camera.dm,214: pick() from empty list
proc name: attackby (/obj/machinery/camera/attackby)
2017-05-25 15:37:24 -04:00
Leshana
9d2e7fe1ae Prevent Gravity Failure event from disabling gravity on planet z levels. 2017-05-24 17:14:03 -04:00
MagmaRam
cfa6387f15 Reduces autoheal cutoff on all external wounds to 10. 2017-05-24 15:45:48 -05:00
MagmaRam
a7d99942f4 Merge pull request #3443 from Anewbe/sifDefenseForce
[Lore] Renames the Sif Homeguard to Sif Defense Force
2017-05-23 20:38:44 -05:00
Anewbe
475756bb8d Merge pull request #3466 from Schnayy/clothing_pack_1
Adds 4 new clothing sprites & puts them in the loadout.
2017-05-23 20:26:32 -05:00
Neerti
f76414ac7e Merge pull request #3467 from Anewbe/fbp_cooking
FBPs should cook again.
2017-05-22 23:46:49 -04:00
Neerti
a07a63b610 Merge pull request #3464 from VOREStation/vplk-teleporter-init
Fix teleporter discovery of hub and station requiring specific facing.
2017-05-22 23:25:18 -04:00
Anewbe
23f70f0b3a FBPs should cook again. 2017-05-22 22:24:31 -05:00
Neerti
21121e137d Merge pull request #3461 from Anewbe/more_potatoes
Ups the number of autotraitors to 4
2017-05-22 23:23:53 -04:00
Anewbe
8cd670530f Merge pull request #3462 from SpadesNeil/bolt-action
Buffs Bolt Action rifle damage to be less useless
2017-05-22 22:22:00 -05:00
Schnayy
b1cb74b318 Adds 4 new clothing sprites & puts them in the loadout.
Peacoats: Requested.

Black corset/skirt combo: Requested.

Flower dress: First ss13 sprite I made, threw it in.

Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Leshana
d41f6cce04 Ensure computers work on centcom or when only one zlevel is accessible. 2017-05-22 16:18:26 -04:00
Leshana
b4ca6b11e1 Switch nanomap computers over to using get_sensor_levels()
* Added a proc to the map datum which returns what zlevels a nanomap capable computer should display.
* Updated the atmos control, power monitoring, crew monitoring, and camera consoles to use it.
* Changed templates to not show the map button if no map levels are available.
2017-05-22 16:18:26 -04:00