cib
96fb7cf14b
Rebalanced spaceacillin metabolism.
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It used to be something like 1 unit per tick, which only lasted around 2
minutes for 15 units. Now it'll last a bit longer, making it actually
useful.
2012-12-11 13:22:44 +01:00
Cael_Aislinn
2f7baa26f8
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 17:49:34 +10:00
Chinsky
faa084a955
Fix for lung surgery.
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Fix for internal wounds surgery messages.
2012-11-25 15:20:08 +04:00
Chinsky
4e4db63889
Fixes healthy appendix spawning always, regardless of if mob had appendicitis or no.
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Also possibly mobs did not get resistance to appendicitis.
2012-11-22 23:40:24 +04:00
Chinsky
eb1d24429a
Fixed typo and wrong colors for ribcage surgery messages.
2012-11-22 15:16:17 +04:00
Chinsky
8270ea9b9e
Made incubator eat right chems, issue #1991
2012-11-21 23:05:13 +04:00
Chinsky
59a31bab86
Added delay to vessel repair surgery.
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Fixed metroid core surgery exploit.
2012-11-21 08:19:10 +04:00
Chinsky
ea4f34d53c
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/ZAS/FEA_system.dm
2012-11-17 00:20:23 +04:00
Ater Ignis
a96e4c3600
if amputated full arm or leg, make hand or foot amputated too
2012-11-16 19:00:45 +04:00
Chinsky
cee6603d59
Fixes for some surgery messages.
2012-11-16 00:57:34 +04:00
cib
0d03f87958
Made autopsy age estimates use station time.
2012-11-14 21:40:46 +01:00
cib
2b5d3cac39
Fixed a few organ getter bugs.
2012-11-14 20:59:38 +01:00
cib
7ae7099098
Ported autopsy.
2012-11-14 20:31:31 +01:00
cib
09cbf1f684
Fixed a compile error.
2012-11-14 16:45:22 +01:00
cib
450248864b
Added lung rupturing and lung surgery.
2012-11-14 16:20:47 +01:00
cib
e5b62c98c6
Restructured alien removal surgery.
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This way it later can be used for lung surgery.
2012-11-14 13:54:18 +01:00
cib
48f84e711a
Added pain messages to alien surgery.
2012-11-13 18:28:27 +01:00
cib
78ed2e54eb
Added alien surgery.
2012-11-13 18:22:48 +01:00
cib
c7b8bda2af
Merge branch 'master' of github.com:CIB/Baystation12
2012-11-13 17:14:58 +01:00
cib
2eb4022fe4
Surgery now triggers specialized pain messages if not done with anesthetic.
2012-11-13 17:06:06 +01:00
CIB
d693836fb2
Fixed a small issue with germs
2012-11-13 14:12:40 +01:00
cib
95181d96a8
Several fixes to germs.
2012-11-12 13:17:11 +01:00
cib
e92cecdefe
Added basic germ code.
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This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
Chinsky
a2f4c91e4a
Made limbs prepeared for replacement stop hurt.
2012-11-09 18:07:02 +04:00
Chinsky
5043147cfc
Added prothesis instll surgery.
2012-11-09 13:22:55 +04:00
Chinsky
47db4eded3
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
Cael_Aislinn
6bda733e37
Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/human/inventory.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-30 23:53:42 +10:00
Chinsky
5281cbf2e2
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-29 04:28:32 +04:00
Chinsky
27eaaa01d1
Ported virus2 system and machinery.
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Viruses2 do not spawn anywhere yet, until machinery is on map.
2012-10-29 04:27:58 +04:00
Cael_Aislinn
10034cdac4
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
code/modules/clothing/suits/suit_cramp.dm
code/modules/mob/living/carbon/human/inventory.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-29 02:19:28 +10:00
Spamcat
665c840da3
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-26 23:57:05 +04:00
Spamcat
609c75fe58
Matches can be put in ashtrays as well.
2012-10-25 23:37:32 +04:00
Cael_Aislinn
96813cac8e
another partial fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 21:30:26 +10:00
Cael_Aislinn
e8be4ac9f8
fixed kobolds (?) brought in supermatter and cleaned it up a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:30:40 +10:00
Cael_Aislinn
7aee209637
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-10-25 00:35:19 +10:00
Cael_Aislinn
721dfeda57
removed old taj files
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-23 23:14:38 +10:00
Chinsky
4d9d407aa6
Added back tape rolls.
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Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
cib
fafe46e197
Added internal wound surgery.
2012-10-18 13:32:45 +02:00
Chinsky
eb6d63cc07
Should be everything for surgery for now.
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-Fixed some more messages.
-Added that if you try to set not broken bone with bone setter, you won't like the result
-Moved code for fracturing bones to the separate proc.
2012-10-15 15:13:34 +04:00
Chinsky
44675fb12e
Surgery was working, yes yes, but not good enough, no.
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Must stay true to the System, yessss.
Aside form fixing lots of mix ups with who cuts who in messages, separated some steps in their own datums.
-mending skull from setting bone (different message and different failure penalty)
-incising eyes and face (2 separate steps) from generic incising (different start condition (eyes), different messages, different failure penalties)
-cautering eyes and cautering face (2 separate steps) from generic cautering (different messages, different effects on success, different penalties on failure)
COuld have realized them as cascade of ifs in generic steps, but though this way will be more in spirit of step system, and generally a bit more readable, if longer.
2012-10-15 01:50:22 +04:00
Chinsky
9befbd6aa9
Surgery done.
2012-10-14 20:31:07 +04:00
Chinsky
c3b53af100
Commiting for the night, in case KGB steals my laptop.
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Pretty much finished surgery system.
-working appendectomy, bone surgery, eye surgery, face surgery, brain surgery (humans only) and metroid core surgery.
-moved operation stages tracking vars to one op_stage datum. Left brain opstage var alone because way too many things reference it.
-added bone gel and bone setter.
-added check for surgery tools, so new doctors won't beat shit out of patients on optable too often.
-pretty much emptied surgery_tols.dm, it was unneeded by this point.
Still need to test it more, slap sanity checks everyfuckingwhere.
Also more literate messages written with help of trained monkey (faux).
2012-10-14 02:15:23 +04:00
Chinsky
b2d3d880e1
More work on surgery system.
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Appendectomy fully working
Bone surgery working
Added bone gel and bone setter items
Made bandaging stop bleeding instantly, instead of waiting for next wound update.
Added variabe to groin organ to track appendectomy stage.
2012-10-13 16:28:10 +04:00
Chinsky
0062879e1a
Merge branch 'master' of https://github.com/CIB/Baystation12
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Conflicts:
code/datums/organs/organ_external.dm
Carried over my previous commit with CIB's change.
Used bandage() proc in surgery step too.
2012-10-13 14:02:04 +04:00
Chinsky
2c41cd775f
Some work on surgery system.
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Added steps for
cutting wounds open;
clamping bleeders;
retracting skin flap;
cauterizing;
cutting appendix;
removing appendix;
2012-10-13 13:14:50 +04:00
cib
fbc903e59c
Added a new surgery system.
2012-10-12 11:09:21 -07:00
Cael_Aislinn
6bd0e536bd
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/datums/organs/organ_external.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/recharger.dm
code/game/objects/hud.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/clothing/head/misc.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/under/miscellaneous.dm
code/modules/mob/living/carbon/alien/humanoid/hud.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/hud.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_helpers.dm
code/modules/mob/mob_movement.dm
code/modules/mob/screen.dm
code/modules/paperwork/filingcabinet.dm
code/modules/power/cable_heavyduty.dm
code/modules/projectiles/guns/energy/temperature.dm
code/setup.dm
config/game_options.txt
icons/mob/screen1_Midnight.dmi
icons/mob/screen1_Orange.dmi
icons/mob/screen1_alien.dmi
icons/mob/screen1_old.dmi
icons/obj/atmospherics/passive_gate.dmi
icons/obj/pipe-item.dmi
interface/interface.dm
2012-10-05 22:21:26 +10:00
elly1989@rocketmail.com
6909f8dd91
removed src arguments from new /obj/screen(src) as src was a datum anyway. This is to remove confusion.
...
When hud_used is deleted, references to those objects are removed, hence they are garbage collected.
Removed some code from metroids which could possible delete global_hud objects which would cause problems.
Added a verb to code/WorkInProgress/carn/debug_locnull.dm which prints all atoms with loc==null to world.log
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4774 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-29 11:35:24 +00:00
Cael_Aislinn
56f5cb9e4e
Merge tgstation r4633 into bs12_with_tgport
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Conflicts:
code/defines/obj/costume.dm
code/game/gamemodes/cult/runes.dm
code/game/machinery/computer/communications.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/objects/structures/crates_lockers/closets/fitness.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/living/simple_animal/parrot.dm
code/modules/power/power.dm
code/modules/power/switch.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-06 13:13:57 +10:00
Cael_Aislinn
ad75e6b352
merge with tgstation's r4618, removed some broken bs12 merges (organs, pain)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-06 13:09:20 +10:00