Commit Graph
3446 Commits
Author SHA1 Message Date
DJSnapshot b294174acb Openable soda cans and beer bottles! 2013-12-31 17:52:12 -08:00
Zuhayr df6bd5d6c8 Gib rewrite/resprite to allow for arbitrary blood and flesh colours. 2013-12-30 21:48:34 +10:30
Zuhayr 5313851da9 Converted robots over to current blood system/paths, updated various files to work with update. 2013-12-29 02:48:20 +10:30
Zuhayr be14eb8781 Minor hand blood overlay fix. 2013-12-29 00:34:03 +10:30
Zuhayr 01dd4373d0 Minor bugfix with blood painting code. 2013-12-29 00:11:21 +10:30
Zuhayr 26de46ae4b Added ghost writing proc to mob/dead. 2013-12-28 23:59:47 +10:30
Zuhayr c6c1a575d6 Merge of blood file, ammo icons, map. Manual binary file merge incoming. 2013-12-28 23:13:04 +10:30
Zuhayr 183afc61bf Reverts corgi dress-up due to being terrible and duplicating items. 2013-12-27 11:06:20 +10:30
Zuhayr 661593718f Using dev-freeze map. 2013-12-27 10:42:13 +10:30
Chinsky 3ee2430425 Made blood overlays respect blood color 2013-12-26 15:28:03 +04:00
Zuhayr e89fe94af8 Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours. 2013-12-26 14:48:05 +10:30
Zuhayr d97180239b Using chinsky's blood file. 2013-12-26 13:46:12 +10:30
Zuhayr 1311cf0300 Merge pull request #4117 from comma/bloodydoodle
Adds ability to write on floors and walls with blood.
2013-12-25 19:13:30 -08:00
Zuhayr 1888a4d956 Merge pull request #4116 from comma/showoff
Adds Show item verb
2013-12-25 19:13:21 -08:00
Zuhayr d9a0f496c0 Removed debug strings/values. 2013-12-26 10:35:45 +10:30
Zuhayr 6b2bfbc38d Species-based blood colour support code. 2013-12-26 03:21:46 +10:30
Zuhayr 8b0f778a83 Mass updates to paths for blood decals. 2013-12-26 01:56:06 +10:30
Chinsky d166d3c992 Merge pull request #4100 from Zuhayr/dev
DNA2 EPISODE 2: Revenge of the Bugs
2013-12-25 03:49:58 -08:00
Chinsky 0c94d2892d Fixes #4071
Emote needed "me" action first, using custom_emote instead.
2013-12-25 14:44:50 +04:00
Chinsky 5071ea57ad Fix for #3583
Hostile mobs now check adjacency before applying damage.
2013-12-25 14:20:56 +04:00
Chinsky ab727aef11 Added link to examine shown item.
Removed grab handler because it's an abstract item.
2013-12-25 02:44:42 +04:00
Chinsky 7d95a385f2 No messages from beyond the grave pls. 2013-12-25 01:59:35 +04:00
Chinsky ac1c24f35c Adds ability to write on floors and walls with blood.
Codersprites for now.
2013-12-25 00:11:50 +04:00
Mloc 0ff0004250 Merge pull request #4112 from fauxki/dev
Sprite Bug Fixes
2013-12-23 15:36:02 -08:00
fauxki 28340d01ab #4108 - mispelling was preventing it from showing up. 2013-12-23 14:53:46 -08:00
Zuhayr ff52920fab DNA2 fixes cherrypicked from N3X15. 2013-12-23 00:06:56 +10:30
Zuhayr d783fd5043 Manual binary merge of head icons. 2013-12-22 23:23:25 +10:30
Zuhayr b9fcd34df3 Merged config and changelog. 2013-12-22 23:11:29 +10:30
RavingManiac b26492e66d Simplified the monkey pulling check as per Giacom's suggestion. 2013-12-21 13:51:06 +08:00
Zuhayr bb602139b0 Merge pull request #4074 from fauxki/dev
Centcom Update + Minor Updates
2013-12-20 10:35:57 -08:00
fauxki 05f012b486 Added in the Longer Hair that was removed in the TG merge under the new name of Flaired hair because to many hairstyles start with long. 2013-12-20 01:28:47 -08:00
Zuhayr b0b038873f Medical HUDs will now only show brainworms if the worm is controlling the host. 2013-12-19 11:00:21 +10:30
Zuhayr 44ef03e439 Prevents borers from getting through head coverage. 2013-12-19 10:38:21 +10:30
Zuhayr f936dbda31 Possible fix for borers teleporting through windows. 2013-12-19 00:00:28 +10:30
RavingManiac e92bb6a02b Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr cc2dc32f1b Added short-range paralysis proc for unhosted borers. 2013-12-18 14:53:56 +10:30
Zuhayr 501f94d399 Added sugar docility to borers. 2013-12-18 14:38:00 +10:30
Zuhayr d21b26658a Added ghost eavesdropping for borertalk. 2013-12-18 14:10:43 +10:30
Zuhayr c5849aaa96 Added cortical borers to the various HUDs. 2013-12-18 14:03:04 +10:30
Zuhayr 65eb6354c5 Various tweaks to cortical borers taken from the /tg/ discussion on the potential port. 2013-12-18 13:50:58 +10:30
Zuhayr f8ebd9d5de Added checks for borers to various key-swapping powers to prevent weirdness. 2013-12-18 13:49:10 +10:30
RavingManiac 751219dbfd Added "hide" verb to mousetraps, placing them on the same layer as hidden mice.
Triggered mousetraps and dead mice will be moved back to the top layer.

Monkeys will no longer move randomly while being pulled.
2013-12-18 02:08:38 +08:00
DJSnapshot 272d500e13 fix for accidentally deleted line. 2013-12-16 22:10:43 -08:00
DJSnapshot c32df3852e Added checks so that space cleaner reagent and borgs can clean floors now too! 2013-12-16 22:07:54 -08:00
Mloc-Argent b175c6906b Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	html/changelog.html
2013-12-13 19:13:43 +00:00
Ccomp5950 0850c30d37 Become Mouse now has a confirmation window.
Squeek!  Now people can quit complaining about hitting it by accident.
2013-12-05 20:29:38 -06:00
Zuhayr edabf18323 Merge pull request #4012 from N3X15/dna2
DNA2 - A recode of DNA
2013-12-05 02:39:55 -08:00
Zuhayr 5c1415f3b8 Removed some commented ability code. 2013-12-04 12:30:37 +10:30
Zuhayr 5e3857ff38 Compile fix for global ability list. 2013-12-03 03:36:10 +10:30
Rob Nelson 53c2aff420 DNA2 - A recode of DNA
DNA now stores blocks internally as numbers and only makes the uni_identity and struc_enzymes strings when something has changed. This is vastly more efficient.

In addition, the API for using it has been simplified. Common tasks, such as setting a sub-block, or getting a value from the block, are handled entirely by the DNA datum with simple, easy-to-use procs.

Tested on local server, but may need balancing and additional look-over since the code is from our server (/vg/) and I likely broke or forgot something.
2013-12-01 00:04:27 -08:00