Anewbe
b2aa116e29
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into plasmastun
2017-01-15 17:19:47 -06:00
Anewbe
4521a6a2c0
Merge pull request #2922 from Anewbe/crate_event
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Ports Bay's Shipping Error event
2017-01-15 18:17:02 -05:00
Anewbe
7cd24d6c92
Merge pull request #2917 from Anewbe/carp
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Space carp have a chance to stick around after their events
2017-01-15 18:16:54 -05:00
Anewbe
a379aa2779
Merge pull request #2911 from Anewbe/taj_chems
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Applies various chem changes to Tajaran
2017-01-15 18:16:34 -05:00
Anewbe
8893640a42
Merge pull request #2920 from Anewbe/boot_knives_again
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Tweaks the way bootknives work
2017-01-15 18:16:24 -05:00
Anewbe
93a3976ce1
Merge pull request #2919 from Anewbe/sifguard
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Renames SCG Expeditionary Corps to Sif Homeguard Corps (SifGuard)
2017-01-15 18:15:04 -05:00
Anewbe
d16f09749d
Merge pull request #2918 from Neerti/1/14/2017_minor_mic_circuit_fix
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Fixes Small Bug in Microphone/EPv2 Circuit
2017-01-15 14:41:37 -05:00
Anewbe
46486249f0
Makes the automute less strict on timing
2017-01-14 23:06:24 -06:00
Anewbe
4b9258afbf
Ports Bay's Shipping Error event
2017-01-14 18:34:34 -06:00
Anewbe
00dfa331f3
Renames SCG Expeditionary Corps to Sif Homeguard Corps (SifGuard)
2017-01-14 18:06:31 -06:00
Anewbe
80901d6c23
Tweaks the way bootknives work
2017-01-14 17:12:21 -06:00
Anewbe
d14096148a
Adjusts removed, rather than strength for Taj things
2017-01-14 15:20:50 -06:00
MagmaRam
1351e5b013
Merge pull request #2890 from Anewbe/chem_spills
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Fixes phoron/fuel spills not affecting the spilled-upon mob
2017-01-14 14:39:08 -06:00
Neerti
58b1b16be9
Also fixes EPv2 circuit not pushing data.
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Also makes code compile.
2017-01-14 14:04:19 -05:00
Neerti
fadec38c59
Fixes Small Bug in Microphone Circuit
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Microphone circuits should push data properly.
2017-01-14 13:52:34 -05:00
Anewbe
aa91f86845
Space carp have a chance to stick around after their events
2017-01-14 00:34:15 -06:00
Anewbe
3066d280ec
Adds Neerti's proposal to the plasmastun thing
2017-01-13 16:18:05 -06:00
MagmaRam
39f5c4705c
Merge pull request #2912 from Anewbe/baystation_cosmetic_things
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Ports a bunch of Baystation's underclothes and hair
2017-01-12 18:08:37 -06:00
MagmaRam
5ffebc5e5a
Merge pull request #2910 from Anewbe/flash_refix
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Hugs/grabs should only miss if you're flashed
2017-01-12 17:37:25 -06:00
MagmaRam
2fc29c2f4c
Merge pull request #2898 from Anewbe/spidereggs
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Lowers spider egg implantation rate, warns victim
2017-01-12 17:37:18 -06:00
Anewbe
706eb0f265
Mostly ports Bay's plasma pulse stunner
2017-01-11 21:27:41 -06:00
Anewbe
1efa9988e3
Merge pull request #2909 from Neerti/1/9/2017_rip_blog
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Adds new Server News
2017-01-11 22:20:53 -05:00
Anewbe
a4471556b1
Ports a bunch of Baystation's underclothes and hair
2017-01-11 19:12:49 -06:00
Anewbe
397f812451
Corrects an error in the previous commit
2017-01-11 17:26:52 -06:00
Anewbe
4f70a0e942
Applies various chem changes to Tajaran
2017-01-11 17:09:35 -06:00
Anewbe
415182d3b7
Hugs/grabs should only miss if you're flashed
2017-01-10 20:59:07 -06:00
Anewbe
e25c564019
Merge pull request #2906 from Neerti/1/7/2017_spam_preventer
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Adds Automuting
2017-01-10 21:39:16 -05:00
Neerti
fdc2fe1fbc
Adds new Server News
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Adds ability for admins with R_SERVER perms to be able to set a persistant 'news' announcement that works similarly to admin memos, but for the public. This is ideal for telling the public things such as when an event is scheduled, directing people to a forum thread, new lore changes, new policies, etc.
The news window allows to define a title, and the body of the text, using an admin verb. The author and date are added automatically.
Any players can read the news window in the lobby. The button will bold itself, and display (NEW!), if the player has not seen the news before. This is done by comparing a hash of the body that the client remembers verses a hash the current news body.
2017-01-10 04:36:38 -05:00
Anewbe
60df31fc41
Merge pull request #2902 from Neerti/1/2/2017_circuit_permanent_revolution
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Permanent Revolution Circuit DLC
2017-01-08 14:42:25 -05:00
Neerti
82ad098e33
Adds Automuting
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Adds a system adapted from Aurora that will automatically mute someone if they say things too quickly in IC, OOC, Deadchat, Ahelp, or Pray.
2017-01-07 16:27:35 -05:00
Anewbe
8ae0c62d60
Merge pull request #2903 from Neerti/1/4/2017_flash_tweak
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Make Flashes Great Again
2017-01-05 18:34:29 -05:00
Neerti
42807003f5
Makes halloss amount scale based on flash_strength
2017-01-05 02:30:52 -05:00
Neerti
a31e65782c
Make Flashes Great Again
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Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
2017-01-04 21:45:12 -05:00
Neerti
97ebf0924d
Permanent Revolution Update
2017-01-04 04:41:30 -05:00
MagmaRam
e8e0b0403e
Merge pull request #2897 from Anewbe/flash_things
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Hands should now be affected by the flash accuracy penalties
2017-01-03 21:17:58 -06:00
Anewbe
5f1a99edfc
Removes the last bit of Taj coffee poisoning
2017-01-03 14:28:18 -06:00
Anewbe
452e069fb1
Lowers spider egg implantation rate, warns victim
2017-01-03 14:09:20 -06:00
Anewbe
47f6946794
Hands should now be affected by the flash accuracy penalties
2017-01-02 21:57:13 -06:00
Anewbe
d5cfa73f9b
Merge pull request #2893 from SpadesNeil/Pirate-Nerf
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Nerfs NPC Pirate
2017-01-02 10:47:38 -05:00
Spades
88b5f0b8f4
Nerfs NPC Pirate
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Rapid firing /obj/item/projectile/beam? How about no? That's 120 damage
in a split second. With the new way burn damage affects players; fuck
that!
2017-01-02 02:23:37 -05:00
Anewbe
426bb55bfc
Chems with touch_turf should now also do the proper touch_mob and affect_touch
2017-01-01 21:32:00 -06:00
MagmaRam
4ac540d14c
Merge pull request #2888 from Anewbe/fbp_monitor
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Vital Damage on FBPs is now tracked on the crew monitor
2017-01-01 19:17:47 -06:00
Anewbe
2f8415f18c
Vital Damage on FBPs is now tracked on the crew monitor
2016-12-31 21:10:07 -06:00
Anewbe
24fcd2523b
Farmbots can be constructed again
2016-12-31 17:16:34 -06:00
Anewbe
dc89eb5700
Merge pull request #2880 from Neerti/12/29/2016_circuit_autoresearch
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Makes Circuits Make Their Own Research Designs
2016-12-31 10:11:41 -05:00
MagmaRam
9980f80e57
Merge pull request #2863 from Anewbe/brains_and_such
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Circuits should work like posibrains now
2016-12-30 21:56:09 -06:00
MagmaRam
5eded6277b
Merge pull request #2866 from Anewbe/LIMBFIGHT
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Limbs and heads now have a force and throwforce value
2016-12-30 21:49:24 -06:00
Anewbe
a3e1d14430
Merge pull request #2871 from Atermonera/sheet_loader
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Sheet loader can fill protolathes and circuit imprinters
2016-12-30 22:13:38 -05:00
Neerti
cefd8029f7
Makes Circuits Make Their Own Research Designs
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Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit. Hopefully this reduces missing circuits due to mistakes. The circuit box also spawns specific circuits using a similar method for similar reasons.
Other things this does:
Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
2016-12-30 02:41:11 -05:00
MagmaRam
c04bc85731
Merge pull request #2870 from Neerti/12/21/2016_circuit_fixes
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Arithmetic Circuit Additions and Fixes
2016-12-29 20:19:07 -06:00