Arokha Sieyes
f767bccd45
Oversight with low_priorty mob setup
2018-02-18 23:38:12 -05:00
Arokha Sieyes
deef737212
POLARIS: New mob var 'low_priority' for skipping life()
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Mobs with this will not have life() called on them unless there's a non-observing player on the same z-level.
2018-02-07 20:03:40 -05:00
Leshana
968697d02e
Replaced world.tick_usage with TICK_USAGE macro in VOREStation code
2018-01-04 22:57:00 -05:00
Arokha Sieyes
463510fcde
Filter mob debugging thing even more
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MORE! ***MOREEEEE!!!***
2017-12-24 18:17:43 -05:00
Arokha Sieyes
a1522549a8
Slightly more extensive mob debugging
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Adds a link for the ref, hard to get otherwise.
2017-12-24 17:45:34 -05:00
Arokha Sieyes
fb4f44256b
Add ability for 'extensive' mob controller logging
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Requires mid-round var edit to enable, can be used to determine how much of each tick each mob's Life call uses. Will not tell you WHY, of course, but will aim you at a specific mob hopefully. Worst case, we find out that it's actually just every mob.
2017-12-21 15:12:03 -05:00
Leshana
9c3bbb7505
Converts the mob process controller to a StonedMC subsystem
2017-06-12 22:46:47 -04:00