Commit Graph

1139 Commits

Author SHA1 Message Date
Tastyfish
d9700ef0e7 fixed some design datums, added command to debug RnD 2012-02-22 18:47:06 -05:00
kortgstation@gmail.com
3c4400c8f9 Fixed Erro's NON COMPILING CODE regarding flashlights
Made it so simple_animals with destroyer can smash tables 

Reverted the detectives ammo to nonlethal

Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)

Fixed a bit of border being left on the red boxing glove sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 01:28:53 +00:00
petethegoat@gmail.com
98febe0396 Fixed the changelog.
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 13:55:18 +00:00
SkyMarshal
d7c0fab8e8 Bugfixes for my debugging stuff and for some of the DNA stuff. 2012-02-18 23:03:51 -07:00
SkyMarshal
f3ce349e5d Fixes runtimes, the prescription glasses work properly, now. 2012-02-18 14:22:30 -07:00
SkyMarshal
2dff6a1dbb Fixed a typo. 2012-02-18 12:52:23 -07:00
SkyMarshal
b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
baloh.matevz
1ce3d7440f - Admins can no longer MASS - varedit objects of type /obj/admin and /datum/feedback_variable and /obj/machinery/blackbox_recorder.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:55:52 +00:00
SkyMarshal
6e7dfc4ca6 More fixes 2012-02-18 01:53:26 -07:00
SkyMarshal
543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
baloh.matevz@gmail.com
859ab89a96 - It is now forbidden by code for admins to edit an object of type /obj/admins, which gives them their admin power.
- It is also forbidden by code for admins to edit the variables of feedback datum types and the blackbox for consistent data gathering.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3135 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 02:30:54 +00:00
baloh.matevz
a6f9f36b72 - All PM links are now tied to clients and not mobs. What this means is that all PM links (the links admins get in admin messages which lead to a PM) should now point directly to the client, if one still exists or report them as disconnected. This means that there should no longer be problems with clients which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players might find it annoying but at least it will not leave much room to complain about "missing PM-s" 
Screenshot: 
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to the location of the person who said the message. Replaced it with JMP, which does the same as the JMP in adminhelps - makes a ghost and moves that ghost to the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most commonly) will now (FINALLY) exit the container (and it is any container!) after they click one of the arrow keys.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3121 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-13 22:26:28 +00:00
SkyMarshal
c2e4a64201 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-12 12:48:16 -07:00
SkyMarshal
3d284270f7 Fix for command reports and hacktools. 2012-02-12 12:47:36 -07:00
petethegoat@gmail.com
7caa2631b2 Removed vials.dm, added possession verbs to modules/admin/verbs/possess.dm.
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 16:52:58 +00:00
Tastyfish
bc2817a0a4 rejuvinate resets body temp, stabilize atmos restabilizes a chosen area's atmos 2012-02-10 17:15:50 -05:00
Tastyfish
0ebbe456b3 job titles 2012-02-08 20:43:04 -05:00
Albert Iordache
7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
Albert Iordache
a20481062c Cleaned up parts of the code, no other changes 2012-02-07 20:05:42 +02:00
SkyMarshal
e432958ab5 Bugfixes for airlocks
Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
petethegoat@gmail.com
2c58840a4f Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3036 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 17:22:39 +00:00
SkyMarshal
1d7b00a0fc Bugfixes for adminhelp and the Power Offline event. 2012-02-04 16:20:19 -07:00
baloh.matevz
4c92d1c152 Added a cheap lighter so that zippos will have some company.
The cheap lighter can be purchased at vending machines and comes in 4 colors: green, yellow, cyan and red.

Technical info:

The path
/obj/item/weapon/zippo

was changed to 
/obj/item/weapon/lighter/zippo

The new lighter is
/obj/item/weapon/lighter/random

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3033 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 22:23:42 +00:00
SkyMarshal
beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88 WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
Superxpdude@gmail.com
298932e028 Committing Carn's patch from here: http://bit.ly/ww7gmD
Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 15:54:16 +00:00
SkyMarshal
4b79c258b6 Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
SkyMarshal
419606ac5b Adds admin alerts to suicides, HOPEFULLY sends adminhelps to IRC. 2012-01-28 16:40:21 -07:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
SkyMarshal
a9520990f7 More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members. 2012-01-22 22:41:17 -07:00
SkyMarshal
fa06a12b1e Fixed some stupid stuff with the Spec Ops shuttle and the wrong energy guns given to mobs. 2012-01-22 19:41:13 -07:00
SkyMarshal
1bf1d5db1f Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt. 2012-01-20 12:53:29 -07:00
Tastyfish
06fce40d34 herped the mark datum thing 2012-01-19 01:54:48 -05:00
Tastyfish
1be9c4cfed check antag "call shuttle" overrides fake recall, can use marked datum as arg in the bs12 call proc command 2012-01-19 01:19:58 -05:00
VivianFoxfoot@gmail.com
7ffdec48bf Fixes fire extinguishers in space, removes empty hand requirement, which wasn't supposed to be committed. My bad.
Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!  
Secure safes can now hold 8 weight units of stuff by default.  
Adds a reply function to the comm. console prayers as well as a confirmation button on BSA.  


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 02:15:22 +00:00
Albert Iordache
25f7741772 Fixed a UI bug caused by the lack of var/over = 1 for PDAs 2012-01-12 16:58:46 +02:00
SkyMarshal
a47b399c32 Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality. 2012-01-11 18:13:02 -07:00
Tastyfish
ce9042ae20 bones and dismemberment 2012-01-08 20:05:54 -05:00
uporotiy
85157b5a68 Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 21:02:56 +00:00
VivianFoxfoot@gmail.com
fd2bd8459f Adds the ability for the Communications Console to send emergency messages to Centcomm (or, when emagged, to the Syndicate.) This messages admins in the same fashion as a prayer.
Adds a button to the messages that admins receive from Syndiate/Centcomm messages called 'BSA' and hits the target with bluespace artillery if the message was suitably stupid. 
Because of the IC act of sending the message as opposed to prayer, does not respect see_prayers.  Depending on (ab)use, may be changed

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2921 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 00:05:01 +00:00
VivianFoxfoot@gmail.com
1c7d1fbd33 Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2918 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 17:12:46 +00:00
VivianFoxfoot@gmail.com
8730d375cf Adds a new special object (stop) that can be used when you need someone to stop moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load.
Moves /area/entered to its own file.  
Adds a new area var called has_gravity.  Determines if floor tiles count for movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every time /area/entered is called. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2917 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 06:24:55 +00:00
Miniature
26d679c469 Merge branch 'master' of github.com:Miniature/Baystation12 2012-01-06 03:24:01 +10:30
Miniature
ac29d2c6dd Now you don't need to call a proc when you use proccall(bs12) 2012-01-06 03:23:22 +10:30
Miniature
0d65e4657b Now you don't need to call a proc when you use proccall(bs12)
(leave it blank, i can't remember the way to add a cancel button)
2012-01-06 02:52:15 +10:30
mport2004@gmail.com
2ea375091e Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-05 05:26:13 +00:00
SkyMarshal
411ccc4075 Shitload of stuff. 2012-01-02 21:48:42 -07:00
Tastyfish
c02979c148 Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, intercoms, status displays, and light switches 2011-12-31 12:28:26 -05:00
Tastyfish
a561862ef0 and there too 2011-12-31 01:51:06 -05:00