Commit Graph

10433 Commits

Author SHA1 Message Date
Heroman3003
7f4979e1a3 Fixes lack of proper restriction 2019-11-15 11:49:20 +10:00
Heroman3003
ab603cffa4 Finishes up the main shadekin features 2019-11-15 11:13:31 +10:00
Heroman3003
62889c39d9 Removes deprecated code 2019-11-15 08:38:53 +10:00
BlackMajor
4a3581b91a Why do I keep forgetting virgo does weird modular things despite not being a downstream 2019-11-14 12:02:18 +13:00
Rykka
2aeaad8c71 Merge branch 'master' into shep-dev-chat-update 2019-11-13 05:02:33 -07:00
Rykka
45abd9ae01 Testfix/reset filediff 2019-11-13 05:00:38 -07:00
BlackMajor
62631b396b Yeet 2019-11-13 20:23:18 +13:00
Heroman
991ab37daf Progress 2019-11-11 06:04:55 +10:00
Novacat
078b965682 Update say.dm 2019-11-05 19:34:56 -05:00
Novacat
b8eac49b8d Update pai.dm 2019-11-05 19:34:12 -05:00
Atermonera
a45472b446 Update Chat System to use to_chat(src, "") instead of src << "" 2019-11-05 19:22:38 -05:00
Mechoid
e1fa847bc2 Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 21:38:02 -05:00
Heroman
f1e945b548 implements sprites 2019-11-05 08:25:58 +10:00
Meghan-Rossi
17f59d539a Fix some people spawing without prybars
Fixes centcom officers, clowns, and mimes spawning without emergency supply boxes by making them use the outfit system.  Adds prybars to promethean emergency lunchboxes.

Fixes #6154
2019-11-04 01:36:45 +00:00
Verkister
91c8018a59 Merge branch 'master' into littlefunfixes 2019-11-01 20:52:20 +02:00
lolman360
ae859c49e9 [READY] Recolourable energy weapons. (#6507) 2019-11-01 12:38:06 -04:00
Verkister
9079262d08 oop 2019-10-31 17:52:13 +02:00
Verkister
ec71920801 More stuff.
-Gives the mob radio a much easier way of implementation. (Just take the item and boop the mob with it to do the entire setup. Booping a radio enabled mob with another will eject the mob's current radio without replacing it so you'll need to boop the emptied mob again to apply the new radio)
-Adds some additional stability to the borg sleeper clean cycle.
-Fixes unequipped sleeperbellies never ceasing to process and update, which had been causing runtime spam and such when undeploying an occupied sleeperbelly.
-Tweaks the gurgle gainz received from digested body parts.
-Earlyports a fix for unconscious borgs never dying.
2019-10-31 15:39:51 +02:00
Verkister
e28722b64d A bunch of little fixes and event features.
-Adds simplemob radio. A "headset" that can be used and listened on by simplemobs. Adminspawn the item, shove it into your mob's contents, and link a reference to the item into the mob's mob_radio var. Additional keys can be added same way as regular headsets before "implanting" into the mob.
-Adds leap/pounce verb for simplemobs. Essentially a copy of how the dogborg pounce works.
-Couple fixes to borg/animal pounces. (makes the pounce "animation" reset to default_y instead of hardcoded crap. Also disables spin on simplemobs when pouncing. Unfun maybe, but that var can always be toggled ingame to get the sick ninja moves)
-Adds adminbus switch to enable abuse mode on trasheater. (only skips the whitelist, blacklist still applies)
-Fixes a bunch of icon updates on the vorecode. Humanmobs no longer get forced canary runtiming mob icon updates, and the existing mob icon updates are no longer simplemob exclusive (and thus broken for pAIs and such)
-Earlyports a fix for mobs wandering off when grabbed.
-Earlyports a fix for adding verbs to mobs via varedit. (Was utterly broken for anything that wasn't STRICTLY a root type of human, robot, or AI. Also now works for simplemobs as well.)
2019-10-31 14:27:18 +02:00
Novacat
9eb9fd4b51 Merge pull request #6141 from KasparoVy/clip_that
Amends Clipping Logic - Fixes Issue with Space-suits & Taurs
2019-10-30 20:36:05 -04:00
KasparoVy
5ea24daf70 Amends Clipping Logic - Fixes Issue with Space-suits & Taurs
Fixes an issue whereby a suit that has the HIDETAIL flag that is worn by a taur would not be clipped.

This presents itself as tails sprited into spacesuits sticking out beneath a taur. Looks wack
2019-10-30 00:36:07 -04:00
Anewbe
d7c0195212 Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor
Loadout Implants Properly go in Mob, not on Floor
2019-10-29 20:34:36 -04:00
Heroman3003
5972d33d23 Update flag 2019-10-29 11:46:54 +10:00
Heroman3003
d9fb8d5fdb Minor adjusts 2019-10-29 11:46:07 +10:00
Heroman3003
a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
Rykka
5219c1f97f Stage only files without broken filediff 2019-10-28 15:39:32 -06:00
Verkister
45b5034657 Fixes non-planet zlevel weather runtime cascade
Fixes the potentially server killing runtime spam caused by humanmobs walking on "outdoors" tiles on zlevels outside the range of the planetary weather system.
2019-10-25 11:17:24 +03:00
Novacat
1a01a71296 Merge pull request #6065 from Rykka-Stormheart/shep-dev-sound-overhaul
Adds Sounds to stuff!
2019-10-24 15:57:18 -04:00
Unknown
0b0a779a49 Fixes some mob atmos problem 2019-10-24 14:36:12 -04:00
Unknown
1a0c3a83e6 Expedition Fixes
- Removes unnecessary stairs from Virgo 2's Surface
- Swaps many of Virgo 2's POI terrain to Virgo 2 subtype
- Shrinks Doom Patrol POI so that it actually can be picked
- Makes Doom Patrol more difficult, but also increases rewards
- Swaps water on Virgo 2's surface for lava
- Gives all new Virgo 2 POIs their own virgo 2 area so that base turf is set properly.
- Fixes base turf problems with Virgo 4's POIs
- Adds a new Syndicate Beacon subtype, it does not give you objectives.
- Removes spiders from Virgo 2 POIs, replaces with Virgo 2 spawners
- Virgo 2's mobs can actually survive in the atmosphere now
2019-10-24 13:52:22 -04:00
Atermonera
9452af85b4 Merge pull request #6484 from parasitoide/master
Can now attack robots with welders and crowbars on harm intent
2019-10-23 19:19:23 -04:00
Unknown
6333e7ab72 Ports Polaris #6492
Fixes a divide by zero issue with brain damage and pulse.
2019-10-22 21:13:25 -04:00
Novacat
173fd85764 Merge pull request #6086 from Verkister/werespecies
Adds werebeast event species
2019-10-21 21:02:53 -04:00
Novacat
54aeb32617 Merge pull request #6091 from Novacat/nova-ert
Uplink additions
2019-10-21 21:01:06 -04:00
Unknown
92c836daa2 Fixes missing xenochimera organs 2019-10-21 20:39:36 -04:00
Novacat
6e5acef9f0 Update station_vr.dm 2019-10-21 19:01:05 -04:00
Unknown
7dd592aa05 Uplink additions
Adds a few tools and medicines to uplinks. Also includes some polaris-side radio tweaks since I forgot I had it on this branch.
2019-10-21 18:57:44 -04:00
Verkister
3a18cb3dbc oop missed edit comment 2019-10-20 18:51:45 +03:00
Verkister
47d56f13d1 Adds werebeast event species
-Adds new customizable carbonspecies for werebeast shenanigans.
-Stats-wise somewhat faster, tougher, and hungrier compared to base humans. Also darksight.
-Added whatever the code needed to make it possible to have taller carbonspecies.
-As a side effect, the forementioned also makes it possible to do long necked species and more.
-The werebeast can use the tail, hair, ear, and markings customization. This will be messy on tails that rely heavily on human silhouette. The hair and ear customization is fully functional using unedited human assets with a coded offset.
-The hair/ears offset is a modifiable var for the species specific head organ subtype, and can be used by other species that use custom headtypes.
-The werebeast has a set of markings as well, restricted to the species. face, belly, socks, and nose.

Currently the werebeast ready clothing is limited to:
-Back: basic backpack, basic satchel, leather satchel, basic courier bag, and basic duffle.
-Belt: toolbelt and security belt.
-Eyes: most sunglasses and sunglass huds, welding goggles, regular and 3d glasses, plain, meson, and science goggles.
-Feet: black and brown basic shoes, galoshes, jackboots, and toeless jackboots.
-Hands: latex/white, nitrile, yellow/insulated, black, and fingerless gloves.
-Head: the entire selection of vanilla headgear.
-Suit: labcoat, regular and white hazard vest, and 4 flavors of varsity jackets.
-Uniform: white pants, white shorts, white, orange, yellow, black, grey, robo, engie, and janitor jumpsuits, swept and nurse skirt.
Everything else will likely not show up at all, but more can be added whenever needed.
2019-10-20 18:45:29 +03:00
Mechoid
169d8acedd Medical Expansion 2019-10-19 23:28:38 -04:00
Verkister
3595ee930c Fixes runtime spam on unequipped sleeperbellies 2019-10-19 13:22:14 +03:00
Novacat
bfaceaaec2 Update say.dm 2019-10-18 01:35:11 -04:00
Meghan-Rossi
e0cb0e9875 Stop double-sanitization of muffled emotes
Fixes #6073
2019-10-18 05:44:14 +01:00
Rykka
a667a4eff2 Makes spider footstep play 2019-10-16 04:23:15 -06:00
Rykka
196989dbc3 Gives Corrupt Hound a movement sound 2019-10-16 03:46:12 -06:00
lbnesquik
c6bd29f88f Add a line to bellies fullness 2019-10-16 00:26:10 +02:00
Novacat
410d560676 Merge pull request #6052 from Poojawa/lewd-sounds
New optional Vore sounds, release and internal loop
2019-10-14 01:30:51 -04:00
Heroman
3e31046aef Fixes file discrepancy for autolathe ammo recipies 2019-10-14 05:35:30 +10:00
Poojawa
f718201974 Adds Sound Code and toggles 2019-10-13 02:05:16 -05:00
Novacat
bac8237fb2 Update prometheans.dm 2019-10-08 01:01:31 -04:00