Commit Graph

63 Commits

Author SHA1 Message Date
Aronai Sieyes
b3b51a7c3a New sprites for discs with unique colors
Now every disc has a unique color rather than most of them being the same and all of them being in cloning.dmi.

Sprites from CEV-Eris.
2020-02-20 21:37:15 -05:00
Schnayy
d4e38581cc Adds new FBP brand + sprite. (#6513) 2019-11-03 13:34:52 -05:00
Atermonera
9a994e4e16 Merge pull request #6226 from SubberTheFabulous/MonitorFix
Makes some alt. roboheads actually use their monitors
2019-06-24 15:24:23 -04:00
Neerti
f8c9664178 Explorer Update - Cataloguers 2019-03-30 16:19:24 -04:00
Novacat
1415c6cd0a Merge pull request #4843 from VOREStation/upstream-merge-5993
[MIRROR] Fixes the greatest bug to affect our time.
2019-03-28 22:00:55 -04:00
Novacat
92a9d81599 Update robolimbs.dm 2019-03-28 20:33:14 -04:00
Neerti
765af99014 Merge pull request #5993 from Mechoid/Fix_A_Semicolon
Fixes the greatest bug to affect our time.
2019-03-08 20:19:01 -05:00
Neerti
6211735bac Fixes Diona and Promethean prosthetics. 2019-02-18 03:53:46 -05:00
Aronai Sieyes
02baa415f6 Remove Veymed portion of change for weakness 2018-06-15 08:55:20 -04:00
Anewbe
1d054fd29e Robolimb brand damage tweaks, makes VeyMed more fragile (#5183)
* Robolimb brand damage tweaks, makes VeyMed more fragile

* Lessens VeyMed damage malus to 10%.
2018-06-10 20:49:11 -04:00
Anewbe
fad161aeb7 Merge pull request #5319 from SubberTheFabulous/LoveBranded
Adds two new sets of robolimbs
2018-06-02 16:22:56 -04:00
Arokha Sieyes
f1e47c85f4 Xenochimera can't take synth limbs
As requested in, and Resolves #3564
2018-04-30 15:45:50 -04:00
Cameron653
d9be096edb Fixes tesh being able to use all prosthetics
Thanks to Aronai for the solution
2018-04-23 23:03:00 -04:00
Cameron653
6c75c72dd2 Adds missing Teshari DSI
https://i.imgur.com/UmrLEDT.png - (White)
https://i.imgur.com/vXGIFi3.png - (Light Blue)
https://i.imgur.com/H8NFgTD.png (Light Pink)
Operates the same as every other DSI.
2018-04-23 16:51:37 -04:00
Leshana
a0de41f24f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
# Conflicts:
#	README.md
#	code/__defines/mobs.dm
#	code/__defines/subsystems.dm
#	code/_helpers/global_lists.dm
#	code/controllers/subsystems/garbage.dm
#	code/controllers/subsystems/overlays.dm
#	code/datums/datacore.dm
#	code/datums/supplypacks/munitions.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/weapons/id cards/station_ids.dm
#	code/game/objects/random/random.dm
#	code/game/turfs/simulated/floor.dm
#	code/game/turfs/simulated/floor_icon.dm
#	code/modules/awaymissions/gateway.dm
#	code/modules/client/preferences.dm
#	code/modules/ext_scripts/python.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/reagents/reagent_containers/glass.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-4.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-03-15 22:41:14 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
0dbb0b19df Block prometheans from using synthparts 2018-03-12 23:00:12 -04:00
Leshana
30454ccdc3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts:
#	code/game/jobs/job_controller.dm
#	code/game/machinery/oxygen_pump.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/organs/internal/eyes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-02-23 21:55:42 -05:00
Anewbe
76fab07f52 Zheng Hu Improvements 2018-02-20 20:58:36 -06:00
Belsima
3f4576dc58 rainbow 2018-02-19 14:52:50 -05:00
killer653
3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
SubberTheFabulous
9dbb99b515 Adds yet another FBP, also fixes a little sprite error (#4419)
* Adds new set of cyberlimbs, fixes annoying sprite

* Adds a new set of robolimbs

FOR SOME REASON

* Fixes stuff

i miss things ok

* Update robolimbs.dm

* Update robolimbs.dm
2017-12-11 00:46:51 -06:00
killer653
1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
shazbot194
d199d4caf7 Adds in the option to color all synth parts and two sets of parts
As the titles says
2017-10-15 14:56:14 -08:00
killer653
2755d3ddb1 HOTFIX 2017-09-21 20:26:48 -04:00
Belsima
c67865ac63 Adds a load of new FBPs. (#3850)
* Adds a load of new FBPs.

* Replaces cyber solutions sprites.

* Fixes and price adjustments.

* Revert "Fixes and price adjustments."

This reverts commit d56c3f082e9301b80970f62aa9d0cb3e8cfc6d8f.

* Fixes + supply price adjustments.

This time without... for some reason adding an empty line to the map
files. Not sure how that got caught by Git.

* Makes the new knockoffs into alternatives for the currently existing brands.

* new names
2017-09-20 22:02:18 -05:00
killer653
bddfa16f82 Polaris sync 2017-09-15 21:17:34 -04:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
killer653
cafac8efae Polaris Sync 2017-08-28 20:52:11 -04:00
Belsima
8295742f81 More monitors! 2017-08-15 15:02:35 -04:00
Belsima
31f9127cf9 Adds Grayson Manufactories FBPs. 2017-08-10 14:38:33 -04:00
killer653
468e73c7f3 Polaris sync 2017-08-06 19:07:17 -04:00
Leshana
4fbfa7ee37 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08
# Conflicts:
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/mob_defines.dm
#	html/changelogs/.all_changelog.yml
#	vorestation.dme
2017-05-08 21:07:45 -04:00
Anewbe
a2c4c91789 Starts support for species robolimbs 2017-05-04 20:50:16 -05:00
Anewbe
fdee83cd40 Fixes the spare brand in the prosthetic fabricator 2017-04-29 15:00:26 -05:00
Cerebulon
09cea78cdd Adds Unbranded monitor head.
https://gyazo.com/d37e65286cefb0d8611b8bd95747cc36
https://gyazo.com/e432d6a286c50f79f223725bcebd1733
https://gyazo.com/6f63caa3db135ff27ea5e9dcd77469f7
2017-04-26 02:56:24 +01:00
Yoshax
1120d8c633 Fixes the color application on Vey-Med prosthetics 2017-03-29 00:42:53 +01:00
Anewbe
3c1d897fc4 Actually gets the HI name right 2017-03-24 15:27:55 -05:00
Neerti
7f14550a9a Merge pull request #3010 from Anewbe/cargo_heph
Readds HI prosthetics, corrects naming
2017-03-21 00:27:00 -04:00
Anewbe
4779baf872 Spelling 2017-03-20 20:14:48 -05:00
Anewbe
50b508f2d6 Adds Morpheus skull head 2017-03-07 22:34:42 -06:00
Anewbe
9d6a11e17d Readds HI prosthetics, corrects naming 2017-02-23 14:41:24 -06:00
Anewbe
189a9a4329 Brand disks now come in their own crates, prices increased 2016-11-13 16:03:03 -06:00
Neerti
814f59cf29 New Limb HUD System, from Bay
Manually ports https://github.com/Baystation12/Baystation12/pull/13530, and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
Anewbe
a1233d592c Adds NT brand prosthetics 2016-06-18 00:24:36 -05:00
Arokha Sieyes
05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Yoshax
288ae3d274 Merge pull request #1796 from VOREStation/realisticfbp
The Terminator Update
2016-05-29 15:56:22 +01:00
KasparoVy
d5aabda108 Ports Models for Cybernetic Limb Manufacturers + More Monitor-head Wallpapers (#1775)
* Ports Models for Cybernetic Limb Manufacturers + More Monitor-head Wallpapers

As requested!

* Modified as requested.

* Different Names
2016-05-29 15:09:56 +01:00
Arokha Sieyes
34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00