Commit Graph

343 Commits

Author SHA1 Message Date
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
ElectricB1ue
d9ebf54db0 Adds two new alternate sprites for the detective's revolver. (#6230)
* Adds the sprites

* This should do things.
2019-06-28 21:23:42 -04:00
Neerti
30b967e28a Items are now assumed to be conductive, rather than the opposite 2019-03-28 21:45:38 -04:00
Spades
a184e67c93 Changes (R&D made) Saber SMG to Advanced SMG 2019-03-28 18:22:23 -04:00
Novacat
a98ac52678 Merge pull request #4750 from VOREStation/upstream-merge-5886
[MIRROR] Introduces caseless ammo, and a caseless rifle
2019-03-28 16:40:13 -04:00
Novacat
a4919caba2 Merge pull request #4719 from VOREStation/upstream-merge-5636
[MIRROR] [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work
2019-03-28 14:52:51 -04:00
Novacat
15dac0304f Merge pull request #4724 from VOREStation/upstream-merge-5877
[MIRROR] Unfucks Vintage Rifle
2019-03-28 14:42:43 -04:00
Novacat
741931aa31 Merge pull request #4723 from VOREStation/upstream-merge-5906
[MIRROR] Gives the auto shotgun a new sprite
2019-03-28 14:42:10 -04:00
Neerti
3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Novacat
1e5b351f43 Merge pull request #4711 from VOREStation/upstream-merge-5875
[MIRROR] Tommygun now Tommy Gun
2019-03-27 20:45:46 -04:00
Spades
eb0e2ec1f5 Guns sounds refactor and improvements 2019-03-27 10:42:18 -04:00
Spades
41e8615c4e Introduces caseless ammo, and a caseless rifle 2019-02-07 00:35:27 -05:00
Spades
d667a8ac62 Unfucks Vintage Rifle (#5877)
* Unfucks Vintage Rifle

I'm going to slap whoever copypasted this blindly.

Also this really shouldn't be 7.62/.308 but hurr durr out of scope
¯\_(ツ)_/¯

* Apparently I'm going crazy and the icon was fine

* Ammo naming consistency
2019-01-27 16:05:15 -05:00
Anewbe
15c62c99d1 Gives the auto shotgun a new sprite 2019-01-27 15:59:52 -05:00
Spades
b86d6dab13 Tommygun now Tommy Gun (#5875)
* Tommygun now Tommy Gun

https://github.com/PolarisSS13/Polaris/pull/5837

* Corrects sprite names

I figure this can stay as it is.
2019-01-22 23:22:23 -05:00
Unknown
64fd3a11a6 Replaces Ace's ammo with HP
Since 9mm has hollow point now.
2018-12-12 21:53:24 -05:00
Spades
129a289052 Updates permits, adds Ace's pistol
- Fixed some permit stuff.
- Removed expired permits and associated items.
- Added Ace's pistol plus a spare mag.
- Locked items to brig access, covering warden, HoS, and Captain, but
not roles like HoP. I think.
2018-11-09 20:06:01 -05:00
Anewbe
741d6fbea5 Shotgun cycling animation framework 2018-10-03 14:30:56 -04:00
Arokha Sieyes
b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Anewbe
17a5010f44 Signal pistol can be reloaded (#5566) 2018-09-16 17:23:39 -07:00
Anewbe
ee48151135 Adds smart magazine, magazine functionality 2018-08-21 17:10:40 -05:00
Kates
fd0bfab228 Saber fix. (#5384)
* Saber fix.

* Saber fix 2: Electric boogaloo

* parenthèse

* "And another one"

* Actually fixes the indentation

* Balance revert
2018-07-11 00:49:32 -04:00
Kates
535cca9d0e Saber fix. (#5384)
* Saber fix.

* Saber fix 2: Electric boogaloo

* parenthèse

* "And another one"

* Actually fixes the indentation

* Balance revert
2018-07-10 23:49:11 -05:00
Leshana
33202c5c38 Merge commit '7075a65df022bc0eae0c3fe6ff501b1bce449cdd' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-05-01
# Conflicts:
#	code/modules/mob/living/simple_animal/animals/giant_spider.dm
#	html/changelogs/.all_changelog.yml
2018-05-10 13:48:20 -04:00
Woodratt
c32bcf785a PoI Stage 0.5
Doing this in smaller bits

- New random sif mob selector, peaceful animals
- Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot)
- New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo)
- New spacesuit random spawn, medical space suits
- New Random Shotgun spawn
- New random gun spawns
- Fixed icon for random medicine spawn
- Fixed broken icon for 44 magazines
- Fixed Ice Cave dungeon walls being called 'steel'
- Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
2018-04-25 22:11:30 -07:00
Leshana
e08cbef044 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-04-04
# Conflicts:
#	code/modules/economy/lorenews.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
2018-04-06 15:40:06 -04:00
Woodratt
32860140b4 44 revolvers
Port from Bay

- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites

We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.
2018-03-26 14:33:43 -07:00
Leshana
30454ccdc3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts:
#	code/game/jobs/job_controller.dm
#	code/game/machinery/oxygen_pump.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/organs/internal/eyes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-02-23 21:55:42 -05:00
Anewbe
153009e03c Ports more two-handed gun sprites from Bay 2018-02-21 01:57:56 -06:00
Leshana
5edfc7516b Adjust VOREStation guns for PolarisSS13/Polaris/#4185 2018-02-17 16:56:30 -05:00
Leshana
7ed3d2c2f6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
# Conflicts:
#	code/_onclick/hud/screen_objects.dm
#	code/game/objects/items/weapons/storage/storage.dm
#	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/gloves/color.dm
#	code/modules/lore_codex/codex.dm
#	code/modules/mob/living/simple_animal/aliens/alien.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/goose.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/mob_defines.dm
#	code/modules/projectiles/projectile/special.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	vorestation.dme
2018-02-17 00:35:29 -05:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Leshana
1d0f5262d8 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
# Conflicts:
#	code/__defines/subsystems.dm
#	code/controllers/master_controller.dm
#	code/controllers/subsystems/atoms.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/vr_console.dm
#	code/game/objects/items/devices/communicator/phone.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/gun.dm
#	code/modules/shuttles/shuttle.dm
#	code/modules/shuttles/shuttles_web.dm
#	icons/obj/doors/doormed.dmi
#	maps/southern_cross/items/headset_sc.dm
#	maps/southern_cross/southern_cross-3.dmm
#	vorestation.dme
2018-02-07 19:30:50 -05:00
Anewbe
442b5cbdf6 Comments out the automatic firemode code (#4748) 2018-02-07 09:59:42 -08:00
Andromeda-K22
58cf8000ba Automatic firemode for guns (#4730)
* New gun firemode: automatic

Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.

This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm

* Removes '/blue's

* Removes a block of pseudocode.

* Welp. Missed some things.

* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730

* Requested changes.
2018-02-06 22:57:53 -06:00
Spades
8e42db3e7f More guns for the gun box
- NT Mk98 (re)added.
- P92X added.
2018-01-18 18:53:43 -05:00
Arokha Sieyes
ff228754b3 Merge polaris sync 01 17 2018
Planes, layers, human/update_icon()
2018-01-17 17:56:51 -05:00
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
killer653
3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
Anewbe
6e3bbd31c0 Removes the mosin-nagant, moves the sprites 2017-11-22 01:14:14 -06:00
killer653
70e53b96bb Polaris Sync 2017-11-10 11:37:41 -05:00
sabess
77e4aa2cf4 fixed a thing 2017-11-07 21:40:00 +11:00
Sabess
c96781499f Allows detectives to take an optional revolver + some other stuff (#4217)
* I'm like 99% sure this works

* uhm

* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00
Cameron Lennox
15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Spades
32c79939b6 More merging updates 2017-09-19 23:58:40 -04:00
killer653
bddfa16f82 Polaris sync 2017-09-15 21:17:34 -04:00
Anewbe
7cc1506901 Merge pull request #3810 from Mechoid/Dart_Gun_2_Dart_Harder
Fixes the Dartgun, makes a Research-Produceable variant.
2017-09-11 17:38:19 -04:00
Anewbe
096159ac37 Merge pull request #3796 from ghost/hephaestus
Standardizes spellings to wiki and adds more major corps and places to setup.
2017-09-11 17:19:55 -04:00
Mechoid
2a5311e063 Fixes the Dartgun, makes a Research-Produceable variant. 2017-09-09 21:25:30 -07:00
Spades
72c249f0ef Weapon sound improvements from TG, take 2 (#3772)
* Sound Improvements

Ported some sounds from TG. I was getting sick of the current pistol
sound. Didn't sound meaty enough so I changed it.

I also didn't like the default gun firing sound so I changed that too.

I also brought in a couple more sound files from TG just in case those
ever get used. No use for them currently.

While I was at it, I fixed the incorrect naming of some sound files in
audible_deception.dm for Technomancers because I was editing the file
anyway and a separate PR would make conflicts.

* I forgot to press save on this one

I tend to do that a lot

* Laser sound too.

* Adds back commented out code because reasons
2017-09-09 15:40:26 -04:00