Commit Graph

720 Commits

Author SHA1 Message Date
mwerezak
9b2f5cea33 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/game/gamemodes/revolution/rp-revolution.dm
	code/game/machinery/kitchen/juicer.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/stool_bed_chair_nest/stools.dm
	code/modules/destilery/main.dm
	code/modules/hydroponics/biogenerator.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/mob/living/carbon/monkey/inventory.dm
	code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
Zuhayr
299a977701 Merge pull request #8679 from Yoshax/tempgun
Fixes #8672
2015-03-31 15:17:47 +10:30
mwerezak
9ad533a094 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/monkey/update_icons.dm
	code/modules/mob/mob_helpers.dm
	code/modules/spells/spellbook.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
Zuhayr
3472513cf9 Merge pull request #8645 from mwerezak/gun-icons
Adds Skowron's inhand icons for various guns
2015-03-31 14:12:03 +10:30
Yosh
286dffcda0 Fixes #8672
Fixes #8672 however the temperature gun is still utterly and completely
useless, but hey, at least you can fire it now.
2015-03-30 21:59:59 +01:00
Chinsky
1a93042226 Fixes #8548
Removed referenced to type of ammo used from descriptions.
2015-03-30 22:06:29 +03:00
PsiOmegaDelta
fefb55db93 Merge pull request #8674 from GinjaNinja32/rig_guns
Rig weapon fixes
2015-03-30 15:02:22 +02:00
mwerezak
1b4e13aabc Removes unnecessary and cruft procs from mob/inventory.dm 2015-03-30 05:28:09 -04:00
GinjaNinja32
e342bf8a3a Fixes #8673, also makes some messages clearer and removes the twin cooldowns on rig weapons 2015-03-30 03:54:18 +01:00
=
d77010221c Merge with dev. 2015-03-30 08:36:52 +10:30
mwerezak
c59fac2e16 Adds unloaded item state for the STS-35. 2015-03-29 02:40:57 -04:00
mwerezak
ba9b8756da Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file 2015-03-29 01:52:26 -04:00
Kelenius
24ef7752cd Merge branch 'Baystation12/dev' into ofChemistryAndStuff
Conflicts:
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
mwerezak
36cf695256 Adds Skowron's inhand icons for various guns 2015-03-28 02:10:09 -04:00
Zuhayr
59adbae59e Removes the vox armalis. 2015-03-27 16:41:32 +10:30
Zuhayr
c0887333bc Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2015-03-27 11:13:53 +10:30
Kelenius
b4b635f32d Chemistry commit
I messed something in the git
2015-03-25 19:09:10 +03:00
Zuhayr
f017764e64 More work on adjusting/tweaking/fixing the limb port to make it functional. 2015-03-25 00:59:17 +10:30
mwerezak
8ff15108f9 Reduces 14.5mm ammo box cost to 2 TC, slight rename 2015-03-23 00:16:48 -04:00
volas
f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
Zuhayr
8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
PsiOmega
ce30b00287 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
	icons/mob/items_righthand.dmi
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
mwerezak
645910947b Adds orderable flaregun crate
Mainly to make double-barrelled shotguns orderable.
2015-03-09 16:00:49 -04:00
mwerezak
91d7dd7049 Adjusts item_state placeholders
Tries to switch the current placeholders for something less awkward
looking. As well, the WT550 will no longer be mistaken for a pistol.
2015-03-09 15:39:24 -04:00
Loganbacca
11d340f898 Projectile effects - Part 3
- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
mwerezak
5abf0248fc Firing the Z8 grenade launch automatically switches back to regular firing. 2015-03-09 03:14:26 -04:00
Zuhayr
3895349787 Merge pull request #8374 from Baystation12/dev-freeze
Dev freeze into dev
2015-03-07 12:05:32 +10:30
Chinsky
07ee8424da Merge pull request #8371 from mwerezak/gun-rewrite
Edits Z8 desc
2015-03-06 11:56:31 +03:00
mwerezak
875f805724 Edits Z8 desc 2015-03-06 00:06:53 -05:00
mwerezak
3bf5a5ca99 Updates storage costs
Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
mwerezak
8d1a92a0f5 Hardsuit tweaks
Spider fang blade uses power faster.
Light hardsuits (minus ninja suit) have voidsuit-level breach thresholds.
If the suit is malfunctioning when it runs out of power then you will need someone to cut you out.
2015-02-28 14:04:53 -05:00
mwerezak
a026922115 More hardsuit fixes, ion rifle fix
Fixes modules being usable when destroyed.
Fixes charge display for fractional charge values.
Fixes ion rifles EMPing themselves.
2015-02-28 04:15:29 -05:00
mwerezak
7dd82f8763 Merge remote-tracking branch 'upstream/dev-freeze' into backup
Conflicts:
	code/modules/clothing/spacesuits/rig/rig.dm
	code/modules/clothing/spacesuits/rig/rig_pieces.dm
2015-02-28 03:39:38 -05:00
mwerezak
55a3b94995 Hardsuit adjustments, fixes
Default inherited offline_slowdown set to 3, as most hardsuits use this
value. ERT no longer get rad immunity, they have enough advantages -
instead only ERT engineers get that.
ERT engineer gauntlets are also now insulated, allowing them to do
wiring work in space.
Fixed a compile error.
Fixed mounted laser cannons taking too long to recharge.
2015-02-28 03:36:00 -05:00
Zuhayr
f14922f1f8 Merge pull request #8288 from mwerezak/topicfix
Topic Fixes
2015-02-26 16:28:56 +10:30
mwerezak
ec59f8ab07 Fixes captain's laser gun
Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00
mwerezak
6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
mwerezak
b067b491a4 Returns the laser carbine capacity to 10 2015-02-25 00:15:08 -05:00
mwerezak
ae6466ac45 Examining the Z8 now shows what is loaded in the grenade launcher. 2015-02-25 00:14:02 -05:00
mwerezak
3e71802a52 Replaces colt signal pistol with a Mk58 version.
Makes more sense for the HoP, and ensures the colt remains more of a
detective signature item.
2015-02-24 21:23:19 -05:00
mwerezak
401709cd23 Merge remote-tracking branch 'upstream/dev-freeze' into gun-rewrite 2015-02-24 20:15:18 -05:00
mwerezak
3940c35184 Misc gun tweaks 2015-02-23 18:25:22 -05:00
mwerezak
e540550cff Adds an underslung grenade launcher to the Z8. 2015-02-23 17:56:54 -05:00
Chinsky
b5dda2b793 Merge pull request #8180 from mwerezak/mercenary
Map updates and fixes, plus hardsuit icons
2015-02-23 15:27:35 +03:00
mwerezak
dfec1fcb5c Improves energy gun charge icon handling, adds ion rifle in-hand sprite. 2015-02-22 21:46:18 -05:00
mwerezak
115bbbe669 Nerfs merc sniper rifle and makes it uplink purchasable
Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
mwerezak
5bc076cc25 Adds a better placeholder item_state for the ion rifle 2015-02-21 14:25:06 -05:00
mwerezak
09afd35798 Syringe gun cartridges change name when loaded 2015-02-20 21:04:19 -05:00
mwerezak
2db45d592f Makes the Z8 wearable on the back, adjusts some desc text. 2015-02-18 18:44:23 -05:00