mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
Zuhayr
299a977701
Merge pull request #8679 from Yoshax/tempgun
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Fixes #8672
2015-03-31 15:17:47 +10:30
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
Zuhayr
3472513cf9
Merge pull request #8645 from mwerezak/gun-icons
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Adds Skowron's inhand icons for various guns
2015-03-31 14:12:03 +10:30
Yosh
286dffcda0
Fixes #8672
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Fixes #8672 however the temperature gun is still utterly and completely
useless, but hey, at least you can fire it now.
2015-03-30 21:59:59 +01:00
Chinsky
1a93042226
Fixes #8548
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Removed referenced to type of ammo used from descriptions.
2015-03-30 22:06:29 +03:00
PsiOmegaDelta
fefb55db93
Merge pull request #8674 from GinjaNinja32/rig_guns
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Rig weapon fixes
2015-03-30 15:02:22 +02:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
GinjaNinja32
e342bf8a3a
Fixes #8673 , also makes some messages clearer and removes the twin cooldowns on rig weapons
2015-03-30 03:54:18 +01:00
=
d77010221c
Merge with dev.
2015-03-30 08:36:52 +10:30
mwerezak
c59fac2e16
Adds unloaded item state for the STS-35.
2015-03-29 02:40:57 -04:00
mwerezak
ba9b8756da
Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file
2015-03-29 01:52:26 -04:00
Kelenius
24ef7752cd
Merge branch 'Baystation12/dev' into ofChemistryAndStuff
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Conflicts:
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Zuhayr
0c3a18b0b6
Merge pull request #8380 from volas/sanitize_procs
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[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
mwerezak
36cf695256
Adds Skowron's inhand icons for various guns
2015-03-28 02:10:09 -04:00
Zuhayr
59adbae59e
Removes the vox armalis.
2015-03-27 16:41:32 +10:30
Zuhayr
c0887333bc
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2015-03-27 11:13:53 +10:30
Kelenius
b4b635f32d
Chemistry commit
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I messed something in the git
2015-03-25 19:09:10 +03:00
Zuhayr
f017764e64
More work on adjusting/tweaking/fixing the limb port to make it functional.
2015-03-25 00:59:17 +10:30
mwerezak
8ff15108f9
Reduces 14.5mm ammo box cost to 2 TC, slight rename
2015-03-23 00:16:48 -04:00
volas
f8822626bb
sanitize() refactor: second pass(other sanitize functions)
2015-03-23 01:38:09 +03:00
Zuhayr
8d698f0c06
First pass on making heist a pirate mode (human based)
2015-03-21 11:13:05 +10:30
PsiOmega
ce30b00287
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
icons/mob/items_righthand.dmi
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
mwerezak
645910947b
Adds orderable flaregun crate
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Mainly to make double-barrelled shotguns orderable.
2015-03-09 16:00:49 -04:00
mwerezak
91d7dd7049
Adjusts item_state placeholders
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Tries to switch the current placeholders for something less awkward
looking. As well, the WT550 will no longer be mistaken for a pistol.
2015-03-09 15:39:24 -04:00
Loganbacca
11d340f898
Projectile effects - Part 3
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- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
mwerezak
5abf0248fc
Firing the Z8 grenade launch automatically switches back to regular firing.
2015-03-09 03:14:26 -04:00
Zuhayr
3895349787
Merge pull request #8374 from Baystation12/dev-freeze
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Dev freeze into dev
2015-03-07 12:05:32 +10:30
Chinsky
07ee8424da
Merge pull request #8371 from mwerezak/gun-rewrite
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Edits Z8 desc
2015-03-06 11:56:31 +03:00
mwerezak
875f805724
Edits Z8 desc
2015-03-06 00:06:53 -05:00
mwerezak
3bf5a5ca99
Updates storage costs
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Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
mwerezak
8d1a92a0f5
Hardsuit tweaks
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Spider fang blade uses power faster.
Light hardsuits (minus ninja suit) have voidsuit-level breach thresholds.
If the suit is malfunctioning when it runs out of power then you will need someone to cut you out.
2015-02-28 14:04:53 -05:00
mwerezak
a026922115
More hardsuit fixes, ion rifle fix
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Fixes modules being usable when destroyed.
Fixes charge display for fractional charge values.
Fixes ion rifles EMPing themselves.
2015-02-28 04:15:29 -05:00
mwerezak
7dd82f8763
Merge remote-tracking branch 'upstream/dev-freeze' into backup
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Conflicts:
code/modules/clothing/spacesuits/rig/rig.dm
code/modules/clothing/spacesuits/rig/rig_pieces.dm
2015-02-28 03:39:38 -05:00
mwerezak
55a3b94995
Hardsuit adjustments, fixes
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Default inherited offline_slowdown set to 3, as most hardsuits use this
value. ERT no longer get rad immunity, they have enough advantages -
instead only ERT engineers get that.
ERT engineer gauntlets are also now insulated, allowing them to do
wiring work in space.
Fixed a compile error.
Fixed mounted laser cannons taking too long to recharge.
2015-02-28 03:36:00 -05:00
Zuhayr
f14922f1f8
Merge pull request #8288 from mwerezak/topicfix
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Topic Fixes
2015-02-26 16:28:56 +10:30
mwerezak
ec59f8ab07
Fixes captain's laser gun
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Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
mwerezak
b067b491a4
Returns the laser carbine capacity to 10
2015-02-25 00:15:08 -05:00
mwerezak
ae6466ac45
Examining the Z8 now shows what is loaded in the grenade launcher.
2015-02-25 00:14:02 -05:00
mwerezak
3e71802a52
Replaces colt signal pistol with a Mk58 version.
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Makes more sense for the HoP, and ensures the colt remains more of a
detective signature item.
2015-02-24 21:23:19 -05:00
mwerezak
401709cd23
Merge remote-tracking branch 'upstream/dev-freeze' into gun-rewrite
2015-02-24 20:15:18 -05:00
mwerezak
3940c35184
Misc gun tweaks
2015-02-23 18:25:22 -05:00
mwerezak
e540550cff
Adds an underslung grenade launcher to the Z8.
2015-02-23 17:56:54 -05:00
Chinsky
b5dda2b793
Merge pull request #8180 from mwerezak/mercenary
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Map updates and fixes, plus hardsuit icons
2015-02-23 15:27:35 +03:00
mwerezak
dfec1fcb5c
Improves energy gun charge icon handling, adds ion rifle in-hand sprite.
2015-02-22 21:46:18 -05:00
mwerezak
115bbbe669
Nerfs merc sniper rifle and makes it uplink purchasable
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Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
mwerezak
5bc076cc25
Adds a better placeholder item_state for the ion rifle
2015-02-21 14:25:06 -05:00
mwerezak
09afd35798
Syringe gun cartridges change name when loaded
2015-02-20 21:04:19 -05:00
mwerezak
2db45d592f
Makes the Z8 wearable on the back, adjusts some desc text.
2015-02-18 18:44:23 -05:00