Mechoid
99bc3dcdbc
Security / PseudoCargo Expansion
2019-11-24 17:23:48 -05:00
Andrew
69ed422019
Adds Laser Tag Turrets Plus Changes ( #6324 )
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* Adds Laser Tag Turrets
* Adds changelog
* Reverts Lethal Turrets Shooting to Kill
* Small No Longer Means Misc Life
* Revert "Merge branch 'master' into Turret"
This reverts commit 0300e6723b1aec0c47f8f82f7db770aa29af2483, reversing
changes made to 219348783d49b3205c3ed64bdd604f61791e6e72.
* Revert "Revert "Merge branch 'master' into Turret""
This reverts commit ca3d13b3372f2c5587d8d2cc449a6da8503494e4.
* Github why
* Change laser.dm to master?
* Revert "Change laser.dm to master?"
This reverts commit da562f6bc1ec43fe0cf5fe6ec5af61ada3474dd9.
2019-07-27 15:45:58 -04:00
Atermonera
a6d7c4ee81
Merge pull request #6285 from Mechoid/SLED
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Adds the SLED.
2019-07-23 16:21:42 -04:00
Atermonera
9325f590ca
Mining Expansion, the Diggening.
2019-07-13 03:48:38 -04:00
Novacat
1519496d9f
Merge pull request #4849 from VOREStation/upstream-merge-5978
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[MIRROR] Unpicks some mining spaghetti
2019-03-28 22:01:36 -04:00
Novacat
1827a34381
Merge pull request #4674 from VOREStation/upstream-merge-5823
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[MIRROR] Egun stun beams are weaker
2019-03-28 15:49:06 -04:00
Neerti
3256202407
[READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work
2019-03-27 22:02:07 -04:00
Spades
eb0e2ec1f5
Guns sounds refactor and improvements
2019-03-27 10:42:18 -04:00
Screemonster
69d4688e28
Unpicks some mining spaghetti ( #5978 )
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* Untangle xenoarch from mining somewhat
* professionalism
* sonic jackhammers only for artefact-safe tunnelling
* destroy artefacts code disabled on everything
2019-03-12 20:01:15 -04:00
Neerti
b43d76b86e
Merge pull request #5823 from Anewbe/egun_stun
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Egun stun beams are weaker
2019-01-13 00:28:56 -05:00
Mechoid
509addffdf
Adds a whole bunch of Exosuit weapons and other miscellaneous parts.
2018-08-23 20:14:56 -07:00
Mechoid
8acd0ca4fc
Adds beams to the Type var selection in View Variables.
2018-07-31 11:03:48 -07:00
Mechoid
b1a91fc0e3
Unfuck my Master
2018-07-31 11:02:09 -07:00
Mechoid
25e8739dfc
Adds beams to the Type var list for View Variables.
2018-07-31 11:00:17 -07:00
Anewbe
09effef4f9
More projectiles now ignite things
2018-03-11 15:47:48 -05:00
Anewbe
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Neerti
01aaccf893
Finishes UFO PoI
2017-11-26 15:10:25 -05:00
Anewbe
71ea1b2b3a
Adjusts egun stun amount
2017-07-23 17:36:58 -05:00
Anewbe
6816af4485
More toys kikiki
2017-01-25 22:20:52 -06:00
MagmaRam
c73bfe021f
Re-adds balance changes to heavy lasers.
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They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
idiot and forgot them.
2016-09-18 10:47:03 -05:00
MagmaRam
22adc0411a
Lasers, energy projectiles, and muzzle flashes now produce light.
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It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe
bbb11cfb6e
Tweaks burst laser
2016-09-17 15:23:28 -05:00
Anewbe
ef0b965c63
Lasercannon tweaks
2016-09-15 16:24:06 -05:00
Yoshax
1856897894
Heavy weapons changes
2016-06-10 18:34:58 +01:00
Neerti
3c92193bf5
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/30/2016_dumb_gun_balance
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# Conflicts resolved:
# code/modules/projectiles/projectile/beams.dm
2016-04-20 05:41:36 -04:00
Neerti
53c16f02bb
Laser Snipers no longer stun on hit.
2016-04-04 04:02:52 -04:00
Neerti
75c0c5cc38
Changes lots of gun stuff, see PR for details.
2016-03-30 03:41:54 -04:00
Mark9013100
488ebc89b2
Balances fm-t2, nerfs burstfire
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Conflicts:
code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:42:26 -04:00
HarpyEagle
2e8f927085
More descriptive variable name
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Renames armorpen to armor_penetration
2015-08-13 22:38:28 -04:00
mwerezak
0cf21df8b5
Adjusts projectile values
2015-08-13 22:37:47 -04:00
Loganbacca
ce77c61028
Projectile visual bug fixes
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- Fixed visible beam projectile
- Fixed additional tracers overlaying impact effects
2015-07-11 00:06:44 +12:00
PsiOmega
b52cf35680
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
ccomp5950
569e785014
Holodeck items no longer spam admin attack logs.
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/obj/items now has no_attack_log variable if set to 1, it won't log.
All holodeck items and lasertag weapons have no_attack_log set.
<3 Mangled
2015-05-11 22:11:46 -04:00
Loganbacca
80381a87d0
Projectile effects - Part 2
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- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
mwerezak
cd81f0b706
Improves gun scope zooming
2015-02-14 22:12:16 -05:00
mwerezak
ea39f7f718
Cleanup can_fire(), projectile flag
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Removes can_fire() and moves some of it's functionality into
get_next_projectile(), which was renamed to consume_next_projectile() to
indicate the possibility of side-effects.
Also renamed flag var to check_armour
2015-02-12 01:37:19 -05:00
SkyMarshal
84c40171e7
The icarus gun now acts as a spotter. The Icarus can now be fired via adminverbs.
2015-02-08 04:03:19 -07:00
mwerezak
fac32d07e9
Merge remote-tracking branch 'upstream/dev' into boolit
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Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2015-02-07 00:57:04 -05:00
unknown
39b467c9da
New bullet types, projectile rewrite
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* Refactors projectile Bump()
* Converts projectile_type var strings to paths
* Reorganizes bullet projectile paths
* Made a pass through all the bullet_act() definitions. Mainly ensured that damage_type is checked when dealing damage to certain objects. Removed stupid /turf bullet_act() override, replaced with on_hit() overrides on the relevant projectiles.
* Adds shotgun pellets projectile. Adds Raptor's shotgun slug sprite.
* Gives stunshots more of their own identity, refluffs them as taser cartridges for shotguns. They still aren't obtainable anywhere unless spawned.
* Makes projectiles pass through girders and cultgirders with a certain probability, unless the girder itself was clicked.
* Projectiles are also able to pass through grilles. Low damage projectiles have a chance to be blocked by grilles. High damage projectiles have a chance to have some damage absorbed by the grille.
* Makes projectiles for blanks invisible.
* Adds flash bullet types
* Adds support for 'penetrating' projectiles
* Swaps .45 and 9mm projectile types. .45s hit slightly harder, 9mils have more ammo capacity.
2015-02-06 20:09:32 -05:00
Loganbacca
7cc440aecc
Absolute paths
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- Cleaned up projectile.dm and beams.dm
2015-02-07 13:37:12 +13:00
Amunak
4882074739
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
mwerezak
bd397ff844
Adjusts laser cannon damage
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Increased laser cannon damage to be higher than regular laser damage.
Also updated the name var of /laser/captain so that it doesn't inherit
"laser carbine"
2014-08-16 22:34:23 -04:00
DJSnapshot
1a50dddbd4
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
DJSnapshot
1f5e278aa6
Added Sue's new weapon code and sprites.
2013-12-27 16:44:44 -08:00
Aranclanos
9af5c85c58
Duplicates the speed of the gameticker!
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The emtiter beams were holding back the gameticker, 0.3 seconds per beam, now the sleep() is replaced with a spawn() instead.
This will add lag due to everything being faster.
2013-10-13 17:11:39 -03:00
Chinsky
4e35fccdb7
Fixed issue with laser beams freezing forever in case they missed the mob.
2013-02-20 19:30:13 +04:00
Cael_Aislinn
aae42d928a
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/__HELPERS/type2type.dm
code/__HELPERS/unsorted.dm
code/datums/datumvars.dm
code/datums/disease.dm
code/datums/organs/organ_external.dm
code/datums/supplypacks.dm
code/defines/obj.dm
code/game/area/areas.dm
code/game/atoms.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/civilian.dm
code/game/machinery/alarm.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/objects/effects/decals/contraband.dm
code/game/objects/effects/signs.dm
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
code/game/objects/items/weapons/photography.dm
code/game/objects/structures/door_assembly.dm
code/game/objects/structures/window.dm
code/game/sound.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/DetectiveWork/evidence.dm
code/modules/DetectiveWork/footprints_and_rag.dm
code/modules/DetectiveWork/scanner.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminpm.dm
code/modules/awaymissions/gateway.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/client/preferences.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mint.dm
code/modules/mining/ores_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/say.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/setup.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/powerarmor/powerarmor.dm
code/world.dm
html/changelog.html
icons/effects/96x96.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/turf/areas.dmi
icons/turf/walls.dmi
maps/RandomZLevels/fileList.txt
maps/RandomZLevels/spacebattle.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 00:23:22 +10:00
Kortgstation@gmail.com
afe9e93c05
Fixed name of the medical rig
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Fixed the exile implant locker.
Made syndicate simple animals slightly squishier (block chance lowered).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00
Chinsky
684679cefb
Fixes issue #1971
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Lasertag and practice beams won't explode tanks anymore.
2012-11-18 11:24:17 +04:00
Chinsky
1a02f2ff1c
Proted instabeams for energy projectiles.
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Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00